Cold and Alone by LDJam user 279610
How long until you freeze to death?
Stranded on a lifeless, freezing planet. As the days get colder and colder how long can you survive? Dying alone is inevitable.
Elements of exploration, base building, survival, and strategy.

Play in the browser. Fullscreen recommended.

| Link | https://github.com/DavidYork/LudumDare50 |
| Link | https://davelikespasta.itch.io/cold-and-alone |
| Original URL | https://ldjam.com/events/ludum-dare/50/cold-and-alone |
Ratings
| Given | 102🗳️ | 143🗨️ |
Klaxxon-9 was a very fun planet to explore, I had every upgrade when I decided to stop.
Very good entry! I loved the humorous quips after each night ended, the exploration progression was fun.
I ended up getting like 40 scrap right after I got the best engine upgrade for the rover and it felt really good getting all my resources back! Going after the crystals and finding scrap hotspots (like that one area in the quicksand at the bottom right) was fun and engaging.
While simple, it kept me entertained for quite some time, and I really liked making a mental map of the environment when I set out each morning.
Only complaints I have is the controls felt weird at first (QWEASD is an odd control scheme), and the lack of animation or audio. Tilting the rover when the player goes in other directions, or adding an engine sound effect would have really helped the game feel more alive.
Overall I loved it, great work!
This is an incredible entry with a wild amount of polish.
The artstyle is amazing, both the old sierra-style hub screen and the rover exploration, which is reminiscent of the excellent art from Into The Breach.
It's great to see an entry with a broader gameplay loop, and I really enjoyed collecting resources, upgrading my rover and hub, and slowly venturing out further into the world.
The only part that felt a bit lackluster is the endgame. Having run out of upgrades to make, and with a huge surplus of batteries, it felt like there was no reason to continue, which is the point I guess. Unfortunately I have over 200 batteries now and it would require too long in realtime to sleep them all away, so that's where I stopped.
I suspect this is the point. To start with I was hopeful about my progress, and as I reached the endgame that was replaced with despair and eventually acceptance of the situation.
Likes
* Amazing art
* Super well-polished UI
* Interesting gameplay loop
* Funny daily thoughts
* Holy crap the art
* Actually quite a lot of content, I played this for maybe 40 minutes?
Feedback
* This is really good
* Endgame trails off a bit
* I would have liked more content but there's already so much for a compo entry
Honestly, I'm blown away by how good this game is, easily the best entry I've played yet.
Really cool game, the ones that you don't expect to be from a Jam for it's quality and polish.
Reminds me a lot to Alpha Centauri, nice vibes.
Thanks a lot.
Also the overworld just looks astonishing! It felt like I have to search for something like a crashed ship after I finished all upgrades with the purple crystals, but couldn't find anything.
It's a super solid entry, and impressive for a compo game :)
I assume that after you finish all the upgrades there's nothing left to find, right? On my 2nd playthrough I had all the upgrades by day 20. After running as far as I could in a couple directions, I just started sleeping the day away for new messages until I started getting the same one, at which point I think I came as close to "beating it" as I could? If you turned this into a game with an end story, I'd play it again in a heartbeat.
Only issues I noticed (besides not being sure when I'd "done everything there was to do") is that when you upgrade the rover, the info/message you get during the upgrade goes away when it ends, so I never even got to read the message for rough terrain wheels.

I wish the game had some sort of ambience and perhaps a rover engine sound.
Good job!
One thing that surprised me was that it seems to take zero time to get back home. I wondered if this was an intentional decision or just an artifact of the time constraints.
Absolutly love the concept. It works great with the theme. There's a good level of stress & urgency to gather the necessary resources to stay alive. Each upgrade feels like life or death.
The rover controls are a bit hard to get used to but overall efficient (might be more intuitive with a joystick ?)
I felt like the difficulty ramp up could have been a bit faster (a bit too easy to my taste) but that more a matter of taste.
It's missing some nice soundtrack to complement the game (but understandable since it's compo)
I felt kinda sad when I finished all the upgrades, which is a good thing because i wanted more (seriously.. more please <3)
If you decide to iterate on the game after the jam (please do) a few pointers for inspiration:
-controller support
-don't add a minimap (some people might complain but it's actually a good thing, it add some struggle & stress to remember/forget what is where)
-more ressources that you unlock / need as you move further (exactly what you did with the crystal)
-a cool soundtrack
Seriously. You did an amazing work. I could see myself buying a fully developped version of that game.
Cheers !
EDIT 1: No ambiance music but there is no sound in space, logic.
EDIT 2: I think you should desactivate the sound category for rating.
After completing the upgrades I was lost as to what was left to do. Apprently not much. So I just let myself die by running out of batteries (56 Days). I played it again to the end to see if I did something wrong and I was pleasantly suprise to see the map had changed. Now I don't know if it's because I spawned somewhere else or it's procedural, but I didn't expect it from a jam game.
The artwork is amazing but a bit too static. That gives it a retro aspect, but it could also be an improvement. Like I can't really "feel" anything that is happening. Needs more juice. Sounds could really help with that.
Now how to fix this end game. I have a few ideas :
- Make more content ... if you're down to make it I'm down to play it !
- Make the batteries more scarce either by spawning less of it or by using more of it for heating/upgrades
- Make it so that batteries need to be crafted from other resources that you need to forage for, that way
Either way if make it into a full game i would play it. You have all the ingredients to make something amazing here. Great job !
Only complaint would be that sometime the movement while on the rover got the best of me. Visually my brain assumed i'd move one direction when in reality it would go in some other direction.
The controls were slightly wonky, in that moving up and down would help the rover straight, but moving left or right would move the rover on an isometric plane, I think? I can't tell how well I'm explaining it, but it did make navigating sometimes frustrating, especially when time is such an essential resource in the game.
Despite that, everything else about this game is excellent. Wonderful work.
The qweasd control layout is also weird, but you get used to it pretty quick.
Good job overall!
What I havent seen in the comments though, except for the one above, is that I think that some kind of sound could really add to the ambiance. It doesnt even need a full soundtrack, maybe some empty noise to add to the feeling of being dying alone at a cold planet already does the job.
Anyways I think this is one of the best games I have played so far and definitely the most polished one, amazing job!
Only feedback I can think of is that I would like it if you could click on tiles to move to them and the rover would find the most optimal path there instead of using QWEASD, even better if you could use mouse for everything :)
Great work, David! Definitely a 7.1/10 ;-)
I agree with others about the audio. I saw that I could rate it, but as far as I could tell, there was no audio.
Very well balanced with a lot to explore. Kept me interested for a while!
I would have loved some more "exploring" stuff, like logs or new technologies to discover, but this is already impressive for a compo game.
Good job !! :muscle:
**Innovation:** I always find it hard to rate this category but I think its pretty good.
**Theme:** It fits, though if you survive a while it gets to the point where freezing to death doesn't feel as inevitable.
**Graphics:** All the art looks really nice, especially the hab art. I wish there was some interpolation when moving in the game world but other than that its great!
**Audio:** None, it sucks because this would probably be the perfect jam game otherwise and would make the game feel more immersive, but you got so much stuff into the game it makes sense that you didn't have time to do audio.
**Humor:** Good. There were a few lines like the one about cheeseburgers that were funny.
**Mood:** The mood is really good, but could definitely be improved with audio.
**Overall:** As one of the other guys said, if/when you make this into a full game I would buy it in a heartbeat.
Thank you again for the kind words.
It may just be because I don't play enough games with hex grids, but my brain found it very difficult to adapt to the movement controls. I kept moving in the wrong direction and wasting time. Maybe tank controls would be more intuitive? Having to rotate the rover and then drive forwards would make it more obvious where it's going to go, and also might make exploration feel more deliberate and slow-paced. Or if you stick with QWEASD, an option to overlay letters over the tiles might be a good idea.
Apologies for nit-picking, but I can't fault anything else. :smile:
Very neat, very well done!
Wish to see more stories coming and more labs or sights to be discovered and explored!
I shall not know death but from sickness, old age, or crushing loneliness.
Damn david, what a *game*. What old-school charm. What an efficient and to-the-point design. The writing is in equal mesure cute and touching. The dialogue really has this energy of fending off the despair through humor. And that's kind of what it's for, right? You laugh because you can't afford to just sit there and face the reality of your situation. Incredible atmosphere, *welcome to Klaxxon-9.*
The numpad control scheme is actually pretty smart and works well for the isometric perspective. I found the game kinda easy, but man, that only makes it hit harder. It's not the cold that's gonna take you, in the end. You're just delaying the inevitable. You'll die alone, on this rock, and there's nothing you can do. I love that you can take breaks or just go to sleep, even though there are no mechanical incentives to doing so. Klaxxon-9 felt like the new home, the new normal, a familiar prison, and being able to just take some breaks and rest some days because I had so many resources felt like this: a small victory. You keep your eye on them, to forget the fact that behind looms the inescapability of death.
You pried these five-star ratings from my cold, stranded hands. I hope you're happy.
So glad the numpad scheme worked for you! It'd been very hit or miss with players.
Thanks for the 5 star ratings! I just checked out your game - the first folder-based game I've seen. Brilliant. Loved it. Soon I'm going to binge your work on itch.io. Cheers.
As others have already stated, once the content runs out you seem to end up with a huge stash of batteries, so your inevitable death is very, *very* delayed. So batteries could have been a lot more scarce, or the "winter" could ramp up more exponentially as you started to reach the end to kill you off more quickly. Maybe there could even be something weird you'd find on the far outskirts with a fully upgraded rover that would end the game for you, in an unknown-fate sort of way. Maybe there is and I just missed it!
Obviously this is a compo and you've stuffed so much content into it in 48 hours, but as others have said, even just a few beeps and boops for the menu and rover interactions would have gone a long way. But you obviously put those hours into the art, design, writing, and polish, and it sure does show.
I think the fact that it seems to making a lot of people thirst for more content (including me) is a sign of a fantastic idea and well-executed prototype. If a full version of this game ended up on Steam or on mobile, I would be there throwing money at it.
It really puts me into a scifi mood, I'd love to read a book on this or even play a full fledged game.
Artstyle is amazing, I love the oldschool vibe, love the old system font - feels very 286 times.
The movement in a hex grid is a bit iffy by keyboard, I must've wasted a good amount of turns just because of how it's difficult to map in your head. I would suggest using a mouse input instead.
Congrats on shipping something incredible!
Only things that could be improved are:
- adding sounds and music
- moving the camera from on rover position to the next instead of jumping - its a bit draining on the eye after a while
but really i can only repeat what was allready said. it feels so really complete for a jam game! the upgrades and exploration make for a satisfying game loop. the graphics are great. i for one had no problem with the controls. It even was homorous at times without it feeling forced.
Obviously a top contender for overall victory this LD. Good Luck!
https://www.twitch.tv/videos/1447965941?t=02h26m11s
Your style reminds me of these two jammers a bit:
https://hyperlinkyourheart.itch.io/
https://liquidream.itch.io/
First off, it really sucks to crash in a remote planet. What would I do? well, I try to find scraps and upgrade things! I don't know how to drive the rover in the hexagon space, I waste half of my day learning how to drive. Then, I find scraps and I upgrade things! I upgrade the rover, so I can explore more. A few days later, things look better. But the days go colder and colder. At some point I find an alien crystal. The crystal gives me hope! Maybe I can turn my rover into a spaceship? Heh, so naive! Of course I am going to die here, cold and alone. But why do I upgrade things? At some point I give up, and chose "rest" and "go to sleep". Another day goes by, and the next day is even colder. And, all the sudden, it hits me. Here in this planet, I realize that I upgrade things because I am human! It makes no sense, I know I'm going to die anyways ... but I rather die trying! I raise! I go back to upgrading and exploring, I embrace my human nature. A few days later, of course, I died. But I died with a smile.
Nice job Dave!
I think other people mentioned that there's not much to do after you've upgraded everything, and this is true. Obviously it works with the "Delaying the inevitable" theme, but it is disappointing because the rest of the game is quite engaging and it's a pity there's not more. But I suppose that's just how things are with tight deadlines like ludum dare.

Honestly this is the first time I've seen that much red temperature on the screen at once.
I never imagined this game would receive as much love as it did or resonate with people as much as it has. I'm truly humbled.
I'm not sure about the difficulty curve, it feels really hard at the beginning, and once you have the hab improvement it is suddently easy but somewhat annoying to deal with the rover upgrades. Once we have upgraded everything, it's easy to roam pretty far on the planet, but ressources has become useless. And then the game become hard again, you have to struggle to find batteries. I'm pretty sure this could be more balanced, with and increasing difficulty, but hey, it's a *compo* game, and you did something quite awesome here.
Some kind of music and/or sound FX could have added something to the game. Since there is none, you probably should opt-out of the audio category.
Overall, you made an awesome game, and I've enjoynd my time on Klaxxon-13.
Pro: Awesome game, great graphics, great story, and very much fitting the theme.
Potentials for improvements: Music/Soundeffects, Controls (I missed going left and right, maybe just control with the numpad 1-9?), Endgame after the last upgrades (e.g. something more you can discover with x crystals?)
Overall: If you extend this into a full game, I would be interested! :smiley:
@ty1rl Thank you! I'm very happy the art worked out.
@billnotic I'm so glad the core game loop worked out and you enjoyed it. The humorous quips were the easiest thing to add, a trick I'll probably throw into a lot more games. As for the control scheme I get it, many people had trouble. The map was made of hexagons which wasn't obvious because I didn't draw the edges of the hexes so there was no way to tell and having 6 directions mapped to the keyboard is awkward for sure! So many had this trouble, learning the issue with the control scheme is my #1 learning from this game. Next map traversing game I'll ditch the hexes or figure out something different.
@benbennett I'm glad the movement finally clicked with you, for many players it never did! As for the point of the game being that you eventually die well, yes that is correct, but I was hoping to add more combat and balance/challenge so it would be very hard to upgrade 100% of everything and nobody was killing time at the end. Alas it's a 2 day video game so this is all I could make, but I'm very proud of it and happy you like it. As for the rover tilt and audio I 100% agree that would add a lot to the game!
@jgur Thank you!
@widdershin Oh man I love Into The Breach and saying my art is reminiscent of the work of David Ma is a really high praise indeed! Thank you so much. I completely agree the endgame is lackluster. Sadly I had the game pretty well balanced but way too short right up until the last hour. Then I added crystals (which were originally going to be fungus but I couldn't figure out how to draw fungus so... crystals!) and the highly OP insulation made the game last twice as long without twice the content. That's too bad but I'm very excited to learn you were engaged enough to play all the way to 200+ batteries. Well done!
@sirjupitron Aww, Alpha Centauri has so many great memories. Thank you for the kind words and the comparison.
@oadt I'm glad you found it well-balanced, and thank you. I planned to make a crashed ship (in fact the batteries and scrap were supposed to be parts of a broken ship) but I ran out if time. I also planned for building solar panels to recharge the batteries and a day/night cycle that controls when they would actually work. Ambition!
@foxwater Thank you for such kind words! Yes I would love to add music and sound effects, next time I'll add that to the project earlier. As for the quotes they were so simple to add and such a big hit. I suspect they will appear in more games of mine.
@castitatis Thank you so much!
@jefvel Thank you, I'm glad you liked the mood and exploration! Battery hoarding is a very real problem. Sleeping through the second act of the game really is an indication that the game could use better balancing. Sadly I didn't budget enough time for balancing, too much ambition I guess. Maybe next time :)
@claytonrumley Thank you so much!
@jess-from-online I'm so glad 14 people have :heart:ed your post, it's really such a wonderful and in-depth write-up. I'm still so amazed you created a map! I've been on the fence about whether to continue this project and this post is the #1 temptation to continue. I've decided not to, I have another larger indie game I'm working on that really needs to get finished, but thank you taking the time to share your thoughts about the game. You are correct about the game eating the messages sometimes. I buried the worst of the text engine bugs but yes, there were quite a few. As for the user interface I'm very glad you liked it. Designing a temperature representation was very tricky but I like how it looked.
@circle Honestly I'm surprised the art is as popular as it is. I mean, I'm happy with it, it's just a very small amount of the time I spent on the project so maybe I got really lucky there. As for the theme yes, the entire game was 100% theme driven. I was, right before the theme was announced, expecting to create an RPG honestly. I haven't tried to build one of those in forever so I really hoped the theme was very RPG-friendly, maybe a hex crawl with lots of wandering monsters. Lol. I guess that's not what happened! Yeah, making this game on the Delay the Inevitable theme was super fun.
@pvg Ha! It takes one hour to get home, just really hard to notice. Seriously though I couldn't figure out how to properly limit the rover range other than this. I considered giving it a number of steps of fuel which would have been a bit clearer to watch, but then what happens when it's really late at night? Does the character sleep in the rover (I considered this)? Or does the player get to do more stuff in the Hab in the evening? It all felt messy to me so I did it this way for simplicity, but I agree it doesn't really make a lot of sense as-is. My head canon (which I guess I could probably declare as *actual* canon) is that the player goes to sleep and autopilot takes him home.
@szym If I do update this game, which I'm not currently thinking I will, your suggestions are 100% spot-on. More resources, more Hab buildable things, soundtrack, controller support and definitely no minimal. Good game design instinct you picked up on that, it's much better without one. Stress and urgency can be really tricky, I'm very glad you felt it worked out and thank you for the kind words in the review.
@robowarrior1982 You're right! No sound in space! Tell **that** to all those people that gave me the 1.911 average rating in audio! Seriously though, this number means some people gave me 2 stars for audio? Or maybe 3 stars? Who would give a game with literally no sound such a high score for sound? I'm completely baffled, I was predicting a solid 0.5-0.75 stars. Oh well! As for deactivating the category, you're right I should have done that.
@scalphamission It was fun watching you stream my game, thank you for checking it out!
@tengusheath Thank you so much! The depth surprised me as well, but those pieces worked together I guess.
@garazbolg2 I'm so glad you like the story and jokes, I was a little bit worried the jokes would be cringe but no it seems to work out so yay. Making it 56 days is very impressive, quite a long run. You're absolutely connect the content needs to be doubled or the number of batteries halved. As for crafting the batteries that's a really interesting idea. I was planning to add solar panels which recharge the batteries but ran out of time. Also thank you for your interest in it as a full game, very nice to hear.
@nethead Thank you so much! Next time I build a map exploration game I plan to have a lot more to explore.
@recursor Thank you! I like those games too.
@iguanana I packed the content and systems in until the veeeery last minute. This was despite hoping to make a game in 6 hours and spend the rest of the 2 days adding content and polish. Lol! Maybe next time.
@orionhart I love that we are all reviewing each other's games. I didn't enter this competition to win it, I got into it for the practice, the challenge, and the feedback. Hearing so many people tell me they would like to see the controls, content, end game, etc adjusted was really good for my skill development as a game dev, hopefully you had a similar experience.