The Final Day by LDJam user 258516

[raw]
made by LDJam user 258516 for Ludum Dare 50 (COMPO)

finalDayLogo.png

lastHope.png The city of Cirus is under attack, and you have less than 24 hours to prepare and fight the threat. But thanks to an old instrument, you will be able to repeat these 24 hours until the evil is eliminated.

In this cRPG, you will find a challenge worthy, if you have the courage and determination.

manualText.png

-Use arrow keys to navigate the menu.

-Use ENTER to confirm an action, and ESC to cancel.

-To select items in the menu, use UP/DOWN.

--Combat

You use 2d6+ATK to hit your enemies, who use defense to protect themselves.

If you need to defend yourself, you can add 2D6 to your defense until your next turn.

If the situation worsens, you can try to escape and return to the city.

You can also use unlimited items during combat.

You have four attributes. Attack, Defense, Damage, Health points,

You can upgrade your attributes in the INN, using your coins obtained from the monsters. You can also buy weapons and armor to make yourself stronger. Items can only be obtained by exploring areas.

To win, you must destroy the Angel of Life, it will spawn at the end of 24 hours. You can also fight him at any time by entering the city portal.

If you are about to die in final combat, use the given instrument to return to the beginning of the day.

guideText.png

There are 3 places to explore, the forest, the caves, and the ruins. Each of these places has different rewards.

The Forest is the fastest to explore (1 minute per move) and you can find all the potions available in the game.

The caves hide attack items, however, it is not possible to find healing items, so explore carefully.

Ruins have no items, only monsters. However, the rewards in coins are much higher!

softwareText.png

For this Ludum Dare, I used

gameMaker (formerly Game Maker Studios 2)

Aseprite for pixel art.

sfxr for the sound effects.

And Bosca Ceoil for the creation of the songs.

I also used the following fonts

https://somepx.itch.io/humble-fonts-gold

https://www.kenney.nl/assets/kenney-fonts

screenshotText.png combat.png menuPrint2.png combat2.png menuPrint.png shopMenu.png combat3.png

knowBugs.png

At the moment I'm publishing in the game, I'm pretty tired so I couldn't see all the bugs.

So far I know that:

The Angel of Life music doesn't play the second time you come back to fight. (HTML5)

When you die in combat, you are simply taken to the game over screen. (All versions)

Some monsters start combat with 0 health.

Some monsters give A LOT of coins, and some don't give any coins at all.

I also believe there are some spelling errors, but I haven't found any in my brief look now.

Hope you like it! And don't forget to tell me what you think.

The source code is available for download on GitHub.

Ratings

Given 60🗳️ 85🗨️

Feedback

AlexDaCxt
04. Apr 2022 · 02:44 UTC
Very Cool game! I love how the art style meshed so well with how it plays!
Nima
04. Apr 2022 · 02:52 UTC
Awesome game art. It gives a very nice mood to the game. I also like the variety of gameplay and strategies. Very well done!
JCMonkey
04. Apr 2022 · 03:15 UTC
the game is pretty interesting, it is pretty hard to play with some of the bugs. though i did enjoy playing the game. for the shop i would clear the text from the screen, its a bit confusing to know if i actually baught the item i went to hit enter after it said too and it seemed to want to sell it to me a second time. id be ok with a gui shop and click a button to buy the item. the exploring is interesting, i could see the old mud style directions built into this game after the jam. like input commands to go a particular direction or not, or to maybe search for items or hidden things.
CharlesSchar
04. Apr 2022 · 03:52 UTC
Nice game! I like the concept, very Majora's Mask-ish. It seems like there is a lot of depth to it, though it can be a bit overwhelming at first.
Papaya
04. Apr 2022 · 04:37 UTC
Played this game 2 times. I am very impressed that you coded an entire RPG combat system in 2 days! In terms of feedback, I think a bgm for each of the three areas can be nice. Also in terms of balancing, I picked HP instead of attack the second time, and I do no damage to mud frog lol. But nice game overall.
candlesan
04. Apr 2022 · 08:08 UTC
Wow - very retro. Great pixel art, really nicely done on that. I died to a dragon with 45 attack.
There was one time that looked a bit like a bug, I was fighting a monster who started at 0 health. Not sure if that was intentional. I went ahead and fought it and it went to -4 health in 1 hit and died.

I did not manage to beat the game, it seems quite difficult! Probably need to balance the different explore areas better. I never know when to sleep at the Inn, definitely some decent timing in that.
NoobHereo
04. Apr 2022 · 11:54 UTC
Neat little game for those that love retro styled games. Reminds me of the classic pokemon games with a bit of UNDERTALE mixed in it. Nice work!
Thoastbot
04. Apr 2022 · 13:13 UTC
Feels like one of those old school rpgs, i really enjoyed it!
I love the graphics, and even tho i think this game could live with some mouse controls, its totally fine the way it is.
Some work on balancing, but for the time on hand a great entry!
baily
04. Apr 2022 · 13:39 UTC
![artworks-45gmDiQR6chyYwX1-NnmsTg-t500x500.jpg](///raw/5e2/f3/z/4a6b8.jpg)
Castitatis
04. Apr 2022 · 13:48 UTC
Love the retro vibe, really old school. The game is pretty hard though.
PashaLoban
04. Apr 2022 · 13:49 UTC
Cool game
Untitled Studios
04. Apr 2022 · 14:30 UTC
Awesome vibe & mood- impressed with how much you managed to implement! As with your post on my game, I have no idea how you'd be able to implement all this in gamemaker, no less in 2 days.
kbf123
04. Apr 2022 · 15:02 UTC
Nice! Balance is kind off though. Some enemies had no health and died instantly. Others were too strong, and I could never run away when I needed to. (You address the 0 health thing in the known bugs area but yeah.)
And the starting items seem misbalanced. 1000 gold when you start with 500 seems pretty useless after each fight gives you around 200 or so.
JulienLussiez
04. Apr 2022 · 16:03 UTC
There are a lot of systems ! It's quite impressive considering the time of the ludum dare.
Defrag
04. Apr 2022 · 16:12 UTC
You packed a lot in there in just 48 hours- congrats. I enjoyed the worldbuilding you did, and the game is pretty intuitive. I didn't feel like I had much player agency though. For example, I did not understand why I would select Defense instead of either Attack or Run. Audio was pleasing in a retro manner.
A Chill Lemur
04. Apr 2022 · 16:14 UTC
Cool concept, Enjoyed the retro vibes. It felt like playing a minimalist, stripped down RPG, which it was! I did manage to hang the game during exploration, I think by pressing enter while exploring (like when it says "Going explore... 10 minutes passed" but before you find loot or a monster or whatever). It popped up the "continue exploring" dialog but wouldn't respond to any key presses. I couldn't reproduce the bug a second time though, so who knows.
Eli Haun
04. Apr 2022 · 17:08 UTC
Very nice! reminds me of SanctuaryRPG, I feel like this will take a VERY long time to get to a point where you could kill the angel, but that may just be me
m11
04. Apr 2022 · 17:25 UTC
A hugely impressive amount of content for 48 hours - and a great retro feel!
atomicptr
04. Apr 2022 · 17:28 UTC
Felt very old school in all the right ways, great work :)
polarcube
04. Apr 2022 · 18:01 UTC
Really really cool! I enjoyed playing it! The defence stat was a bit confusing to me, but I eventually got it. The sound effects were good, having the console in the bottom telling you what was happening was useful. + I really liked the art for the enemies.

Great job overral!
BangTheWall
04. Apr 2022 · 18:03 UTC
Quite cool as a concept, but for me it just didn't have it in the theme. Yeah, the attack of the angle is inevitable, but you can't exactly delay it.

Other than that, it felt really nostalgic and cool.
TheDevAtlas
04. Apr 2022 · 21:46 UTC
The retro gameplay and style got me hooked. I never thought a text adventure rpg would be so engaging on a gameplay front. With more story and a polished gameplay system this game would go from really good to downright awesome. Keep it up!
AsmadiGames
04. Apr 2022 · 21:54 UTC
Some really neat ideas here and a good concept for a "you're doomed" RPG, but there're bugs that make it a bit less fun. Lots of art which is impressive!
tenfinger
04. Apr 2022 · 22:36 UTC
Finished the game at level 49 in one run by picking start with 20HP option, getting health potions from forest, and leveling in ruins. Boss fight was boring damage sponge which could not hit player. Menu-driven interface was fine and core gameplay loop was fun to see coin counter go up but no foreseeable replay value once you beat game within 30 minutes. Enjoyed the enemy names & graphics.
LDJam user 278918
05. Apr 2022 · 00:39 UTC
This is great overall! As you mentioned in your description, there were a few spelling errors (ehehe "florest"), and the balance was a bit off, but the game reminded me of RPG browser games I used to play back in the day. Great job considering the time constraint!
haztro
05. Apr 2022 · 00:39 UTC
Great entry, the amount of mechanics you've included is impressive. Loved the old-school mood. Had some issues with balancing, some enemies would absolutely destroy me and others were super easy. Awesome game :)
Thomas Higgins
05. Apr 2022 · 01:26 UTC
So much fun, smooth and simple and alot of fun, loved the combat and just this style of game aced it
Proxy-Games
05. Apr 2022 · 03:23 UTC
This game very much harkens back to 90s text-RPG games, and I very much like that. The sprite work, color choices, and font selections all fit that style very cohesively. SFX are very simplistic and 8-bit (again, matching the style this piece is going for). It's impressive just how much is here in terms of exploration and enemies. Random encounters are very pleasant. I especially loved when I went into the 'florest' (sorry, guys, couldn't resist).

This game was a lot of fun! Nice work!
FloatingVertex
05. Apr 2022 · 04:36 UTC
Very impressive for a COMPO game for the sheer content. I like the mood of art-style. The details make the game work even though its just menus. One of my favorites from the Jam so far.
CodeRaurus
05. Apr 2022 · 07:45 UTC
Nice game. I liked the looks of UI and enemies. I feel the pace could be faster, though. Takes a good while to get started. I feel this a jam specific thing. You want to get into the meat of the game fast. I didn't hear any music, but maybe I didn't get far enough?

EDIT: If you can enable full screening the game, it would be great. I was having some difficulties reading.

Good job with the piece!
jsloth
05. Apr 2022 · 10:17 UTC
Grinded for 30 minutes and in the end it was just spamming "enter" so I spammed the "portal" button too and the game got stuck.
I really loved the frog enemy. It was cute.
Really nice game that made me want to finish it. Just shame that I didn't get to see the ending. ;__;
Good job!
KobaHawk
05. Apr 2022 · 10:59 UTC
Pretty fun game, the only concern I have is the beep happening when you press enter even when you still waiting to do the next action. Besides that it was a good experience of a crpg!
Roruke
05. Apr 2022 · 12:13 UTC
It managed to instantly make me feel like in the classic cRPG's so that's a plus.
It reminded me of Bard's tale and that made me wonder how your game would be with walking around in the exploration bit.
Great work!
LDJam user 280189
05. Apr 2022 · 12:33 UTC
Cool game! Loved the art style and the gameplay.

I'd like it if the screen size could become bigger.
Mikomoares
05. Apr 2022 · 13:07 UTC
Amazing how you managed to make such a polished game in 48h.

I really liked the sounds and visuals!

Good job!
baily
05. Apr 2022 · 13:14 UTC
nice10/10 for art 7/10 for gameplay but still fun
🎤 LDJam user 258516
05. Apr 2022 · 13:27 UTC
Thank you all for the feedbacks! I'm giving feedback on other games (especially those in the danger zone so everyone can score!) but today I'm going to work on fixing some small bugs.
MeritCoding
05. Apr 2022 · 13:47 UTC
The game was nice i liked playing it got killed by a frog in the forest.
Bottled up Dark Peace
05. Apr 2022 · 13:50 UTC
I found a bug to one shot enemies. It didn't happen during the boos though. I recorded myself playing, message me on the Jam’s discord @ Dark Peace and I’ll send it to you. Can the boss actually be beaten ? Like, theoratically ?
🎤 LDJam user 258516
05. Apr 2022 · 13:54 UTC
@bottled-up-dark-peace
![win.png](///raw/4d1/f3/z/4c9a8.png)

This player did it, I haven't had time to respond to all comments yet, but I believe that because of his strategy it is possible (the forest is the easiest place to get items, and the ruins are the best place to get coins.)
arzi
05. Apr 2022 · 15:14 UTC
An RPG for the compo is always super impressive! It was quite fun too, reminded me of old BBS games like Legend of Red Dragon and Usurper! Great work!
Giardi
05. Apr 2022 · 15:23 UTC
I loved it. The retro style is very well applied. This is a game that I'll probably play again later.
Nice work
reneantunes
05. Apr 2022 · 15:50 UTC
Super good. I especially love how easily you can navigate the UI.
Dilem
05. Apr 2022 · 20:23 UTC
Really neat idea. I have a soft spot for RPG games likes this, so enjoyed this quite a bit
Nebiros
05. Apr 2022 · 20:38 UTC
Very cool game and cool concept ! Sadly, the game got softlocked on the final day and I wasn't able to go through the portal anymore
Masaru
05. Apr 2022 · 21:08 UTC
I watched Nebiros play this on his stream and couldn't stop myself : your game is super cool. Sadly it becomes a bit repetitive quite fast, but that's an LD game after all. I started with 10 potions, got lucky enough to only need half of them and grind'd my way to level 24 or something like that. With over 240 defence the boss couldn't hit me, so it was just a question of time before he died.

Overall, while it's very fun, the game feels like it has a weird scaling (again, not something I'll expect anyway from an LD game ^^). I laughed a lot when a spider got me 10k gold while the next one gave me 0. Very well done, and the little dragon warrior is super cute !
Jvdwijk
05. Apr 2022 · 23:31 UTC
This was a very cute game, loved killing the frogs (wait, is that a bad thing?)! Found a small bug in the forest where it gave me old enemies with 0 HP but other then that solid entry!
Garazbolg2
06. Apr 2022 · 15:34 UTC
I finally got it, took me about an hour but I manage to finish it.
I had to try a few times. Tried with every start possible and died every time, but I learned.
My final strat was to start with defense 10 and go armor at the beginning. This made it very hard for enemies to hit me. I would grind the forest a bunch (which took a while, but since combat rounds don't count towards day time, it doesn't matter too much). I would level up defense first (I'm still at 10 HP, I'm squishy) then get the armor and finally weapons. After a while monster couldn't hit me even with their best rolls. From then on I spammed the ruins and was getting so much money I could level up anything. I didn't know what to expect for the angel so I grinded myself out of a challenge.

Here are my final stats (DEF is 300) : ![chrome_CmatqZ8vhT.png](///raw/be3/2/z/4d1bd.png)

About the game overall : I had a lot of fun. It felt a lot like D&D (in a good way) with attack rolls and armor class.

Art is simple but has some nice enemy designs. Wouldn't mind putting them into my jam entry TBH ;)
Menus work and are simple to navigate. Had a bit of a problem in WebGL because ya can't press Escape xD.
Music and sounds are functionnal but on point. The fact that you added a boss music was a great touch.

The combat system felt good to play, understand and to theorize. The random aspect from O HP enemies and sporadic coin rewards was fun because you never knew what to expect around the corner : a O HP Galaxy frog that gave you 1000+ coins, or a big unkillable dragon that can one shot you if you try to run. But ultimately it kills any sort of balance you can do upstream.

The programming looks simple like this, but I know how complex it probably is underneath.

In the end I am really grateful you drop a comment on my game so that I could see yours. It does feel similar in the RPG (go back to town, grind) aspect but very different in execution. Amazing job !
🎤 LDJam user 258516
06. Apr 2022 · 17:49 UTC
Thank you all for the feedbacks! Today I'm releasing a version with some bugs fixed, but I decided to leave some (like monsters with 0 health) because they generate a funny reaction from players in lives!

I thank everyone!
Benjamin Gare
06. Apr 2022 · 18:59 UTC
I was impressed with the graphics. I like playing these type of games. Reminds me a bit of buried bones.
Kat
06. Apr 2022 · 18:59 UTC
Great game. Love the art and will definitely play it again
Alexthehuman2
06. Apr 2022 · 19:36 UTC
I thought I was ready for the boss - I wasn't. The boss had a fair bit of stat that I didn't expect, which is often a good thing, really surprised me that I do not have enough defense to even tank it.
That said, unfortunately I wasn't able to fight the boss because you can spam enter which is what I like to do with my rpg in general and behold, bug. It basically softlocked me from being able to play the game because the dialogue just doesn't progress anymore. Still very good game for a jrpg fan like me who enjoys grinding the life away, good job on making the compo despite the bugs!
LDJam user 258850
06. Apr 2022 · 20:08 UTC
Love these retro text adventure with a graphical interface type games! They take a minute to register how strong an enemy can be but for me that has a certain nostalgia :') great submission!
dodormeur
06. Apr 2022 · 21:04 UTC
Nice game ! It was a bit hard to understand everything that was going on (the font is a bit hard to read i think), but one you start to understand how the game works, it starts to get more fun ! I think a post-compo version could be really cool, with a bit clearer interface and some re-balancing (even though it seems more like bugs, since a 0hp monster is an interresting sight X) )
LDJam user 280755
06. Apr 2022 · 22:07 UTC
Really like the art style. It was fun and I had a hard time stopping! Might be nice to have a bit more variation in terms of the upgrades and items you can buy, but still, great job!
SeabirdDigital
06. Apr 2022 · 23:05 UTC
Great entry, I loved the level of depth. I was hooked after I got the hang of it and loved the amount of different enemies. The battles were really good, I wish I had not enter the portal yet but I was so tempted and I did not last long there :D. Great job and thank you for your feedback again.
paulhocker
07. Apr 2022 · 01:25 UTC
this was a lot of fun and it looks like you put a lot of effort into the gameplay. i have added it to my play again list so that i can get some more enjoyment out of it. great job on the game.
Solah
07. Apr 2022 · 10:07 UTC
![The Final Day3.PNG](///raw/1e1/8/z/4d53f.png)
I did it lol
Was very fun to play. It needs to get more balanced but the old CRPG vibe is here with lovely sprites and sound design!

Well done!
Wouter52
08. Apr 2022 · 18:33 UTC
Well done on your old-school-styled RPG! Some thoughts:

- When you attack, and you don't hit, there is no sound played. I was expecting some sound indicator that I missed
- The text in the beginning is a bit hard to read. It is a great font for UI elements, but less fit for paragraphs
- The music and graphics are very nicely done!
- I love how you implemented and end screen, although you never thought it could be beaten. (i did not finish it, but clearly solah did ^^")
nardandas
09. Apr 2022 · 00:24 UTC
It feels like a really complete RPG, though I think maybe the RNG could be lessened a bit. As others have said, getting 0 gp from a giant monster and 1000 from something small was a bit odd. I liked the monsters though, everything was very cute! I also did not beat the game, I saw the giant damage sponge and assumed it wasn't to be beaten, but I had fun playing!
zimny11
09. Apr 2022 · 18:06 UTC
Wow, cRPG for a Ludum Dare game is ambitious, especially for a Compo entry, but I nail it! The pixel is of creatures is amazing and the in-game mechanics are well-designed. I think there is a bug with some creature having HP of 0/0 from the start of the fight. Anyway, awesome job, really impressive!
radmccool
10. Apr 2022 · 08:56 UTC
very cohesively designed game. everything is as it should be for this kind of homage to old RPG games. only thing i can suggest is maybe adding some kind of simplistic visual effect for when the monsters are hit/defend/etc. i think there is definitely a market of people who eat these types of games up and are basically starved at this point, so polish this game up and get it out!
nyxkn
10. Apr 2022 · 18:00 UTC
Impressive art and presentation! Trained a bit, bought some stuff, took the portal and got one shot by the angel. 10/10 would do it again.
Very good game concept and implementation. Great setting and theme fits Really well. Excellent amount of content/replayability. Gameplay maybe isn't so engaging in itself so something could be improved there. Impressive result nonetheless for a compo!
ryupold
11. Apr 2022 · 16:47 UTC
I did not expect the boss behind the portal to be that strong :D
Overall a nice entry. I like the sound design, especially the foot steps when exploring
hmightypirate
17. Apr 2022 · 12:53 UTC
Although it is not my type of game but I really have fun playing it. I appreciate all the effort gone in this game.

Graphics are really nice.

My strategy to win was go to the cave to find items (specially the magic bomb was very useful in the initial combats). After some grinding level up my character stats in the inn and go to the ruins to earn more money. Finished with attack and defense above 300. The final boss was an easy win!
Doot
18. Apr 2022 · 10:34 UTC
Awesome compo game on many aspect, great job! I had a lot of fun ✨

The random sometime felt a bit weird, like when I faced 4 enemies with 0HP in a row.