The Final Day by LDJam user 258516

The city of Cirus is under attack, and you have less than 24 hours to prepare and fight the threat. But thanks to an old instrument, you will be able to repeat these 24 hours until the evil is eliminated.
In this cRPG, you will find a challenge worthy, if you have the courage and determination.

-Use arrow keys to navigate the menu.
-Use ENTER to confirm an action, and ESC to cancel.
-To select items in the menu, use UP/DOWN.
--Combat
You use 2d6+ATK to hit your enemies, who use defense to protect themselves.
If you need to defend yourself, you can add 2D6 to your defense until your next turn.
If the situation worsens, you can try to escape and return to the city.
You can also use unlimited items during combat.
You have four attributes. Attack, Defense, Damage, Health points,
You can upgrade your attributes in the INN, using your coins obtained from the monsters. You can also buy weapons and armor to make yourself stronger. Items can only be obtained by exploring areas.
To win, you must destroy the Angel of Life, it will spawn at the end of 24 hours. You can also fight him at any time by entering the city portal.
If you are about to die in final combat, use the given instrument to return to the beginning of the day.

There are 3 places to explore, the forest, the caves, and the ruins. Each of these places has different rewards.
The Forest is the fastest to explore (1 minute per move) and you can find all the potions available in the game.
The caves hide attack items, however, it is not possible to find healing items, so explore carefully.
Ruins have no items, only monsters. However, the rewards in coins are much higher!

For this Ludum Dare, I used
gameMaker (formerly Game Maker Studios 2)
Aseprite for pixel art.
sfxr for the sound effects.
And Bosca Ceoil for the creation of the songs.
I also used the following fonts
https://somepx.itch.io/humble-fonts-gold
https://www.kenney.nl/assets/kenney-fonts


At the moment I'm publishing in the game, I'm pretty tired so I couldn't see all the bugs.
So far I know that:
The Angel of Life music doesn't play the second time you come back to fight. (HTML5)
When you die in combat, you are simply taken to the game over screen. (All versions)
Some monsters start combat with 0 health.
Some monsters give A LOT of coins, and some don't give any coins at all.
I also believe there are some spelling errors, but I haven't found any in my brief look now.
Hope you like it! And don't forget to tell me what you think.
The source code is available for download on GitHub.
| https://github.com/vbbStudio/LudumDare50 | |
| HTML5 | https://verybadbunny.itch.io/the-final-day |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-final-day |
Ratings
| Given | 60🗳️ | 85🗨️ |
There was one time that looked a bit like a bug, I was fighting a monster who started at 0 health. Not sure if that was intentional. I went ahead and fought it and it went to -4 health in 1 hit and died.
I did not manage to beat the game, it seems quite difficult! Probably need to balance the different explore areas better. I never know when to sleep at the Inn, definitely some decent timing in that.
I love the graphics, and even tho i think this game could live with some mouse controls, its totally fine the way it is.
Some work on balancing, but for the time on hand a great entry!
And the starting items seem misbalanced. 1000 gold when you start with 500 seems pretty useless after each fight gives you around 200 or so.
Great job overral!
Other than that, it felt really nostalgic and cool.
This game was a lot of fun! Nice work!
EDIT: If you can enable full screening the game, it would be great. I was having some difficulties reading.
Good job with the piece!
I really loved the frog enemy. It was cute.
Really nice game that made me want to finish it. Just shame that I didn't get to see the ending. ;__;
Good job!
It reminded me of Bard's tale and that made me wonder how your game would be with walking around in the exploration bit.
Great work!
I'd like it if the screen size could become bigger.
I really liked the sounds and visuals!
Good job!

This player did it, I haven't had time to respond to all comments yet, but I believe that because of his strategy it is possible (the forest is the easiest place to get items, and the ruins are the best place to get coins.)
Nice work
Overall, while it's very fun, the game feels like it has a weird scaling (again, not something I'll expect anyway from an LD game ^^). I laughed a lot when a spider got me 10k gold while the next one gave me 0. Very well done, and the little dragon warrior is super cute !
I had to try a few times. Tried with every start possible and died every time, but I learned.
My final strat was to start with defense 10 and go armor at the beginning. This made it very hard for enemies to hit me. I would grind the forest a bunch (which took a while, but since combat rounds don't count towards day time, it doesn't matter too much). I would level up defense first (I'm still at 10 HP, I'm squishy) then get the armor and finally weapons. After a while monster couldn't hit me even with their best rolls. From then on I spammed the ruins and was getting so much money I could level up anything. I didn't know what to expect for the angel so I grinded myself out of a challenge.
Here are my final stats (DEF is 300) : 
About the game overall : I had a lot of fun. It felt a lot like D&D (in a good way) with attack rolls and armor class.
Art is simple but has some nice enemy designs. Wouldn't mind putting them into my jam entry TBH ;)
Menus work and are simple to navigate. Had a bit of a problem in WebGL because ya can't press Escape xD.
Music and sounds are functionnal but on point. The fact that you added a boss music was a great touch.
The combat system felt good to play, understand and to theorize. The random aspect from O HP enemies and sporadic coin rewards was fun because you never knew what to expect around the corner : a O HP Galaxy frog that gave you 1000+ coins, or a big unkillable dragon that can one shot you if you try to run. But ultimately it kills any sort of balance you can do upstream.
The programming looks simple like this, but I know how complex it probably is underneath.
In the end I am really grateful you drop a comment on my game so that I could see yours. It does feel similar in the RPG (go back to town, grind) aspect but very different in execution. Amazing job !
I thank everyone!
That said, unfortunately I wasn't able to fight the boss because you can spam enter which is what I like to do with my rpg in general and behold, bug. It basically softlocked me from being able to play the game because the dialogue just doesn't progress anymore. Still very good game for a jrpg fan like me who enjoys grinding the life away, good job on making the compo despite the bugs!
I did it lol
Was very fun to play. It needs to get more balanced but the old CRPG vibe is here with lovely sprites and sound design!
Well done!
- When you attack, and you don't hit, there is no sound played. I was expecting some sound indicator that I missed
- The text in the beginning is a bit hard to read. It is a great font for UI elements, but less fit for paragraphs
- The music and graphics are very nicely done!
- I love how you implemented and end screen, although you never thought it could be beaten. (i did not finish it, but clearly solah did ^^")
Very good game concept and implementation. Great setting and theme fits Really well. Excellent amount of content/replayability. Gameplay maybe isn't so engaging in itself so something could be improved there. Impressive result nonetheless for a compo!
Overall a nice entry. I like the sound design, especially the foot steps when exploring
Graphics are really nice.
My strategy to win was go to the cave to find items (specially the magic bomb was very useful in the initial combats). After some grinding level up my character stats in the inn and go to the ruins to earn more money. Finished with attack and defense above 300. The final boss was an easy win!
The random sometime felt a bit weird, like when I faced 4 enemies with 0HP in a row.