Swords & Feelings by salyon
Sword & Feelings is a little deck-building auto-battler game where you have to fight against bad emotions!
Every day new bad emotions arrive for you to fight, but you also get stronger!
And then... well... one day you may be ready to confront that inevitable problem in your life that you've been delaying (you know what I'm talking about).
INSTRUCTIONS
- Play your cards on the battlefield to summon the correspondent emotion, your character will fight automatically.
- When a certain number of emotions have been defeated you may finish the day to reagin health and level up.
- At the end of every day you will have to choose a new bad emotion to add yo tour deck.
- You win when you defeat The Inevitable - prepare for a tough battle!
| Link | https://salysaur.itch.io/swords-feelings |
| Link | https://salysaur.itch.io/swords-feelings |
| Original URL | https://ldjam.com/events/ludum-dare/50/swords-feelings |
Ratings
| Overall | 10th | 4.261⭐ | 25🧑⚖️ |
| Fun | 26th | 4.109⭐ | 25🧑⚖️ |
| Innovation | 79th | 3.891⭐ | 25🧑⚖️ |
| Theme | 6th | 4.413⭐ | 25🧑⚖️ |
| Graphics | 1th | 4.848⭐ | 25🧑⚖️ |
| Humor | 114th | 3.55⭐ | 22🧑⚖️ |
| Mood | 27th | 4.13⭐ | 25🧑⚖️ |
| Given | 12🗳️ | 11🗨️ |
Love the art!
I think you should be able to see the card values when adding a new card to your deck.
There should be an incentive to choose stronger emotions when adding to your deck and fighting.

I really enjoyed your entry and hopefully you make a game next jam in October! :smile:
And I was not disappointed, you did a really good job.
I did beat the inevitable after a few tries,,, and some good rng with lifedrain +3 and speeds, and there's a certain meta charm to the line "some of our toughest battles are internal" because hoo boy, i sure did lmao i kept going "damage no match the numbers????"
graphics and visual feedback \*chef's kiss\*
The "choose your enemy" approach was interesting and gelled really well with the idea of the combat being a metaphor for fighting back your fears before they can consume you.
Definitely needed some music and sound effects. The art was great (the main character gave me a real "Raft Wars" vibe for some reason) and really evocative, but it was let down a little by the utter silence I ended up playing in! :sweat_smile:
Great work--like I said, I'd be interested in seeing more, if it's something that you want to pursue further! :grin:
I _did_ wish that the player health indicator included max health. That, and some indication of how much you'd heal at night - I couldn't really judge if the "heal more" sleep choice would ever be a good pick.
Adding music and audio effects would be a huge boost too. But even without them you've done a great job!
Obviously, I couldn't get through the inevitable ^^
I would have really liked to have sound :D
Also made a fun of [screenshot](///raw/dea/91/z/4e1a3.png) what I got on first level up screen!
I liked that you kept drawing The Inevitable in your hand before you were strong enough to beat it. It helped drive the theme home. If there had been a way to opt into draw extra cards to _avoid_ fighting the boss, it would have really punched up the theme tie-in even more.
Like the others, I would prefer to see the actual values related to the daily gains. I played through several times, and Lifesteal seems to be the only way to win (as far as I can tell). So I abandoned most runs if I didn't get it early enough, since a winning run altimately seemed to come down to RNG.
Regardless, a top notch entry (compo even!). Greatjob!
Like the others, I would prefer to see the actual values related to the daily gains. I played through several times, and Lifesteal seems to be the only way to win (as far as I can tell). So I abandoned most runs if I didn't get it early enough, since a winning run altimately seemed to come down to RNG.
Regardless, a top notch entry (compo even!). Greatjob!
Art was great, the feel was great, and just having that card in your deck from the beginning was great. While it was a bit easy, I think that fits the feel of the game being inspirational.
Really well done, this is one of my favorites.