fireme.club by velvetlobster
ok, so this is something different from all the other games we did. This is a
:smiley: card auto-battler online competitive game. :smiley:
fireme.club is a special club of professional procrastinators that compete for the best strategies for not doing any work. Being fired is inevitable, but delayable :smirk_cat:
get to the club and develop your strategies, train new ones, fight other loafers, earn money and don't let your strategies get exhausted otherwise you can be fired and have to start all over.
fight for the ranks of the most clever procrastinators! now go online and play at http://fireme.club


btw, this game was entirely develop on bubble.io, which is no way a game dev engine, so this is a first experiment. If you like the game (or not) leave feedback =)
-- QUICK TUTORIAL --
each card represents a procrastination strategy
you fight, you earn money, with money you can buy new strategies
each card has multiple traits, which of them will be taken to battle you can choose in horse chess button

each trait has an attack, health and an attack debuf

debufs reduce the opponent attack and apply first, so you wanna have debuffer traits before the attack ones ... if you think you have a considerable chance of winning you can increase the bet

if you actively started the battle you have a huge advantage for your traits will attack first always. a fast way to go to the top is to pick someone on top of you in the ranks and bet real high, you have a lot more chance of winning if you actively challenge them, like this:

| Original URL | https://ldjam.com/events/ludum-dare/50/fireme-club |
Ratings
| Given | 47🗳️ | 131🗨️ |
<3 I love my job
It does take a bit to get to grips with the controls and the set-up, but once I got the hang of it I thought it was very interesting once it got going. Bubble.io is such a fun choice. Definitely looking forward to diving deeper into this at some point!
The theme and vibe are amazing!
I'm not sure I get game mechanics though. I was lost what to do at first and figured out most of what was going on after a few battles. But it felt random - not sure how I can influence who wins.
I wish card hp had a heat icon - it would help a bit to distinguish what means what.
Great job!
Great entry !
My issue with it: I'm not a "Card game" player at all.
I feel like this was developed for mobile, thus explaining the size on my screen, but even then I feel like seeing the cards is, difficult.
The aesthetic is really cool, though, but I struggle to find the point... I seem to just be winning everything.
That could just be balancing issues, though, which are really hard to sort out in a game jam.
Keep on bopping!
Maybe, just maybe I found a bug - when the "powers" were balanced, the autobattler stopped. On both sides we had same amount of power/lifes so it would end up with draw.
@steve-dragon lets try doing something cool with bubble next ludum dare :smiley:
@erikengineengineer not too sure, how was the performance in your end when playing?
Took me a bit to understand what's going on, but once I did I was already hooked with the art and music.
Cards are well written aswell!
As far as engagement goes... my team just keeps playing your game rather than rating other peoples game! Keep up the good work.
I am very happy your team liked it!
BTW you can use the ranking to fight specific people by increasing the bet on a specific fight

then you increase the bet as far as 10k or something so you in one fight pull someone from the top

bubble.io is a nocode development platform with a very good database ...
we were using it to develop all sorts of stuff and this is our first attempt of a game on it.
@velvetlobster Perfect! That let me knock down my lazy pickyburrito team mate from his domination!
if you all go beyond 200k we will add a card for your team :gift:
@cyzaine

Challenge accepted. @cyzaine and our team tried a combat card game mechanic in our first game jam game and this brings me back!
Well done!
Yeesh! Aggy in our game Somnipathy would definitely play this game all night rather than sleep. HEre's a screen shot before Rodgrigo knocks me out again. Smooth move Nicky deleting their character so I can't challenge them!
The art, sound and feel of the whole thing is amazing though and it seems like you have a solid framework.
https://www.youtube.com/watch?v=W6L8mHuTerQ
The art style was clean and minimal, and made me think this was intended for a phone. A card battler is fun nonetheless!
The thing that impressed me the most, however, is if you really bought a domain, set up hosting and made a multiplayer auto battler over the weekend for LD. That's impressive. :thumbsup:


oh it was delay being fired :laughing:
oh domain setup is as quick as
"hey, fireme.club is available"
"setup domain in bubble.io is seriously one input, like this"

we changed the name of the game to fireme.club after starting, it was supposed to be something with procrastinator.club but not only was taken but also a lot ... longer and full of consonants (english is not our first language so that was not such a friendly :laughing: name to use)
it took us longer to figure out the name than to set it up actually
btw I consider bubble.io to be a few features away from being a decent game dev platform, I would love to have more devs knocking on their doors asking for game dev features
Music and sound feel is nice and everything. It just feels non interactive, I dont really understand what I am doing mostly, bad icon design i think, the whole arrow thing is unclear, seems like automatic combat with fast forward ? But then why is there several "skills" on the side ? I'm lost.
Also tutorial is wall of text. So no learning curve, which is sad.
I did enjoy the game tho, but pretty much only because of narrative and fun drawings. Music was also quite enjoyable.
try to play again. :) i hope you like it and dont be fired!! lol
choose a card and battle with another person trying not to be fire too.
may the beste procrastinator win
and thanks for the compliment! is a tribute to the mutt caramel dog, very common (and loved) in Brasil.

ok we do need a better tutorial and balancing ... basically you can choose the traits that you will lead into battle and which cards to hold, and which to sell (when you throw away you are actually selling its stamina, the "water" sign) .... as people will battle you cards even when you are away, you can be "fired" even if you are not playing directly if your cards get out of stamina.
yes the choosing of attributes only makes sense for cards that have a lot of attributes like this one


debufs apply first, so you wanna have debuffer traits before the attack ones ... if you think you have a considerable chance of winning you can increase the bet


if you actively started the battle you have a huge advantage for your traits will attack first always.
a fast way to go to the top is to pick someone on top of you in the ranks and bet real high, you have a lot more chance of winning if you actively challenge them, like this:

I will say that the Evil Attribute is too powerful though. And the limitations don't do much when you can just edit them out. Still fun!
I am glad you enjoyed it @jason200101 those numbers are easily adjustable, evil is indeed very powerful, but not if you attack first
Here is a link to your game being streamed:
https://www.twitch.tv/videos/1447965941?t=01h09m40s

I love the multiplayer aspect and the humor, but without tutorialization, it was a bit hard to understand what I was doing or what would be a good strategy.
It is still really original, polished and fun, great job :thumbsup:
Perks:
+ I like the card variety and their respective moves you can add for your strat.
+ Keeping the cards to a limited palette made me feel like it could be an actual card game.
+ Music was delightfully repetitive and I will most likely be doing that dance for the next few days thinking of your game.
Suggestions:
- Maybe add another link to your game at the very bottom of your description.
- Add a max bet limit warning and message somewhere on the play screen.
- Disable advancing the game if you do bid too high
The Somnipathy card is kick ass btw. Thanks for making such an enjoyable game :) It helped me procrastinate what I inevitably have to go take care of.
<3
Congratulations for the amazing job guys! Hope you can make more games like this!
oh I have no idea what makes things break if you go beyond that lolol :laughing: :cry:
so I basically gave up for now so not to break anything else
thanks for playing @gabriel-dias-oliveira-de-almeida and @roronoacherry
Liked the artwork and it fit the theme nicely :)
Dancing dog with a boy funny video stole my heart ahaha
it feels like click fight to win because you started the fight when you click it, but for the person who is in the other side that is a defeat (all fights are against real people) so that also means your cards are available online to be fought against and easily won (initiating the fight gives you the advantage, so the thing is not wether you win or loose an initiated battle, rather how much you bet you will win)
so it feels like you are winning easily because you are starting the battles, but for other people that are initiating battles against you that will also be the case so you might get fired because of them
It was a little hard to understand at first, but apart from that it's a neat concept. It looks professional and I'm impressed by the amount of content. Cards are funny too. Great job, guys!

(going into our next bug fix build unless you'd rather it not. It does contain the whole dance. No worries either way!)
Good luck and well done!
Overall it looks pretty polished and well done, nice job!
@yusovv, thanks for getting back to it
We plan on releasing it as an app on mobile just to see how people receive it. We will be changing the cards and powers based on the LDJam feedback tho
I like the graphical style and humor in the presentation of the cards. The rotoscoped(?) guy dancin' along the bopping music was also a nice touch.
Don't think I figured out the mechanics/game logic in a deeper level, but I'd probably get the hang of it if I'd go and pick more fights.
Stylistically it's well put-together. Keep on jamming!
Was a bit confused at first, but took the time to look at the tutorial and then I was crushing it!
Great entry and good luck!
It felt a bit too complicated for me, even after 15 mins I was still a bit lost on some of the mechanics.
Thanks for the game!