I'm on a boat - Anxiety Simulator by Sopata
Hurry up! Your ship is sinking! How long can you delay the inevitable?
Test your multitasking skills by controlling two characters at the same time while executing various tasks

This "How to play" section can be accessed from the Main Menu as well

Some work-in-progress GIFs from the game:

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TEAM
Stefan Vasilev - Programming/VFX/Animation/Game Design
Ivana Gigova - 3D Assets/Level Design/UI
Katya Pateva - 3D Assets/Level Design/Game Design
### 💖 Thank you so much for playing!
Ratings
| Overall | 305th | 3.833⭐ | 23🧑⚖️ |
| Fun | 493th | 3.571⭐ | 23🧑⚖️ |
| Innovation | 125th | 3.929⭐ | 23🧑⚖️ |
| Theme | 164th | 4.143⭐ | 23🧑⚖️ |
| Graphics | 289th | 4.143⭐ | 23🧑⚖️ |
| Audio | 214th | 3.875⭐ | 22🧑⚖️ |
| Humor | 417th | 3.425⭐ | 22🧑⚖️ |
| Mood | 280th | 3.881⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 36🗨️ |
I am sorry you experienced stucks. I fixed the problem and I uploaded a new build.
Would you mind trying the game once more and update your scores accordingly :v:
That game is definitely something you should be playing in local co-op, unless you are like ambidextrous or have galactic brain. For things that messed up my experience was definitely collision problems, perhaps accepted range of enabling activates and being able to start action when it was already too late. But that's nothing that can't be adjusted.
At the end, my ship might have sunk, but my heart will go on :notes:
I fixed the collision problems and expanded the accepted range for enabling activities. Now the game is much more enjoyable - thanks to your feedback! :v:
I think the water pump mechanic was glitched though. I would pump out water and then the pump would quickly reappear with a small amount of 'health' left as if I didn't go all the way. So towards the end there were water pumps everywhere and I couldnt get rid of them.
I dont remember my exact score but it was around 2:30.
Good job making something truly unique
One thing to note: for me, this launches Steam VR whenever is is run, and trying to close Steam VR exits 'Im On A Boat' as well - not a huge deal, just something to be aware of. I've seen this with unreal jam games before, likey just some checkbox in the developer settings.
@skleembof - At the final stage of the game (around 2:30), something breaks every 3.5 seconds (either a crate or a pump). So you can just fix a pump and if it happens that these 3.5 seconds just passed, it can break again looking like a bug. That usually happens if all other pumps are broken as well :sweat_smile: . Probably this is a bad game design and I need to ensure that after you fix something it does not break for 10 secs for example but I wanted to emphasize the LDJ theme and to plant the feeling of inevitable sinking in the player's head.
@alexsolonnikovp4 - The game is intended to be played by 1 person so it feels more unique. As others commented, the game is pretty fun in Co-op as well. But it can get a bit easy since it is balanced for 1 person only. Maybe we can add a Co-op mode but I fear it will remind the players of Overcooked in some sense.
@ugly-robot - I've heard of that SteamVR issue and it is weird that it happens only for certain people. Do you have a VR set and libraries installed? :thinking: Thanks for reporting the problem. I've researched a bit and found out that you have to specifically disable some VR plugins in UE4 if you don't want it to attempt to start your packaged game in VR. #justUEthings :sweat_smile:
@ugly-robot & @lazy-fox - Glad you enjoyed the game and found that hidden Titanic sequence (not mentioned in the rules). We kind of wanted to achieve that shocker moment - having something super out-of-place and funny but at the same time slows the game, gives some breathing space, and lets you look at your ship and prioritize what needs to be fixed first.
And finally, for all of you and the rest of the commenters, I will definitely make time to try out your games and leave insightful and honest comments :heart:
It's tough making a game where you control two characters at once, but I think you struck the right balance of keeping the events simple enough to manage. The inclusion of both character-specific tasks as well as repairs being accomplished by either character does a lot to help this. I think with some more development I'd love to see this as a multiplayer couch co-op game!
The Titanic event was 10/10. Took me completely by surprise :rofl:
I see from the other feedback that other people have already reported this, but I'd just like to mention that Steam VR also interrupted the game on launch. It's wild to me that it must be a default setting in UE4, but hey, that's development for you.
It is good that people reported the Steam VR problem - I will disable these plugins in my future jam entries. I will have to check how things are organized while packaging in UE5, though, as this will probably be my last UE4 submission :sweat_smile: