Claustrowordia by Antti Haavikko
Claustrowordia is a crossword type game but there are no hints to how to fill the board, instead you're free to fill it however you please. Well there is the small exception of having only a handful of available letters per move to choose from. Longer words score for more and there is a multiplier that increases for every formed word per placed letter.
Every ten placed letters, you can choose a bit of a "twist" in helping you keep the board from not filling (ie. the game ending) and so to speak, delaying the inevitable.
There are six different languages you can play with (game is still always on English only though, only the dictionary and word definitions change) and each has its own online leaderboard.
🎮🕹️ Download or play online on itch.io 🕹️🎮

🛠️ Tools used
- Unity 2021.2 for :apple: Silicon :heart:
- JetBrains Rider 2021.2
- Inkscape, a bit of krita
- Garage Band
- My mouth and Audacity for sounds
🎞️ Gameplay video
🖥️ Screenshots

https://twitter.com/anttihaavikko
Ratings
| Overall | 1th | 4.42⭐ | 46🧑⚖️ |
| Fun | 4th | 4.341⭐ | 46🧑⚖️ |
| Innovation | 27th | 4.193⭐ | 46🧑⚖️ |
| Theme | 181th | 3.875⭐ | 46🧑⚖️ |
| Graphics | 12th | 4.489⭐ | 46🧑⚖️ |
| Audio | 3th | 4.432⭐ | 46🧑⚖️ |
| Humor | 77th | 3.738⭐ | 42🧑⚖️ |
| Mood | 48th | 3.942⭐ | 45🧑⚖️ |
| Given | 8🗳️ | 27🗨️ |
And yeah, the dictionaries are far from perfect... 😅
So incredibly fun and polished.
Will keep playing this for sure.

If this isn't LD50 winning material I don't know what is..
@foxwater Hmm, might be the fact that the letter placing is locked when the scoring is still going on for the previous placement. So I think it was just you trying to play "too fast" for the game to keep up with. Gotta keep it linear so it won't mess up the multipliers and so on. Well at least it recovered and didn't cause any soft locks.
The level of polish here is really impressive, everythin is animated and juicy. Letters snaps, combos are glorious, and almost everything on screen moves and makes sounds. I'm curious as to what proportion of your time was alocated to making it feel so great. Either way : time well spent.
Some negative feedback if I must ?
- The undo is a bit weird as I can only place the same letter I tried to place. Got me good when I accidentaly try to place a Z. I guess it's probably intentionnal from the way it works but can you tell us why ?
- The twist screen is a bit underwhelming standing next to the rest of the game. It should also immediately interrupt the player input, cuz I was still dragging a tile when it appeared.
Now on to the real question : What is the mascot name ? Because it has a lot of appeal and I want a plushy !
As always, the UI and presentation are incredible, especially for a Compo game. The colors, contrast, beady-eyed stick insect rabbit cryptid, little animations, all of it was top notch. Everything, even the banner and the trees in the background, were bobbing to the music.
And the music! The production quality was great, and I still have it stuck in my head as I'm typing this.
*:musical_note: Nostrils and tomato :musical_note:*
The gameplay was familiar but fresh. It was simultaneously more forgiving than Scrabble, etc. since you're allowed to place letters that don't form words yet, but it's also more punishing to accidentally drop a tile in the wrong place and lose the 10x bonus until you fix it (adding the Undo button was a good decision).
All this said, I do have some (very minor) criticisms:
- Sometimes through bad luck you ended up with too many vowels or consonants, which really limited placement choice. I don't know if you're currently weighing draws to try to even out the types of letters you get, but if not, it might help.
- The interpretation of the theme was perfectly acceptable, but not particularly inspiring. I did like the variety of power ups which added some strategy (although I rarely if ever used the "delay the inevitable" one).
- I think the gameplay is slightly "breakable." I found a strategy I'm fairly confident is the optimal one, but I won't share it quite yet so as not to ruin the experience for others (tee-hee!).
Overall, amazing entry, and I look forward to seeing how you score and all your other titles moving forward.

(As a side note, what software/equipment do you use for music and sound effects?)
Hard to say how much time goes to juice and polish but it is a major thing for me really. I usually juice stuff as I add them so there is no separate dev phase for it for me. As a reference, here is what the game looked like on Saturday evening after about 12 hours of dev time. The second day was mainly leaderboards, word definitions, audio stuff and overall polish.
https://youtu.be/UYw61u4WOmA
Undo is only meant for fixing slip ups really. It locks you to that letter because it has already drawn a new one and should not be used to peek at what's coming. Even though now you can somewhat cheese with it and check word validities.
Bunny has no name, just legs. Kinda funny how some people find it cute while others like @everythingisbacon and @jeremy-ryan think it's creepy. It ended up like that in a weird iterative process. I had no design in mind for it at the start, just added a body shape and added some legs to it. Picked the color palette of the whole game at that point, the yellow balanced the blue background nicely here. Then as I always do, I placed a blushing smiley face to it. Wanted to make it look more like an animal so I drew the snout shape and slapped it on. Looked too weird, added in whiskers and the beard tufts. Then it was time to add in the ears and for some reason went with the longer variety of ear locking it to the bunny genus.
@jeremy-ryan I do mention the software used in the description. It's GarageBand for music and Audacity for recordings. Been thinking of making the leap to Logic Pro though as the limitations of GarageBand are really starting to irk me. Also been thinking of purchasing a midi controller for like couple of years now but never got around to it.
Now I'm interested to know about that secret scoring strategy of yours. That seems like a lot of points compared to the next spot. Could you DM/email me or something?
Yeah pretty much hated the theme this time around. I don't do theme slaughter rounds or votings at all anymore cause they always end up disappointing as there is something better there than what ends up being chosen. So for this theme, there are two cookie cutter interpretations, the game mechanic one and the story one. As a game mechanic, it's pretty much what every arcade style game always does. I don't really do story games so that's not a good option either. But yeah, then there are the clever and innovative interpretations which I was drawing complete blanks for. And haven't played any game yet that does so either in a 5/5 way.
I did the following:
- Identify as long of a word as possible, with as many "inner" words as possible, and a common letter at the center, from my starting tiles (for my game, this was "SCORERS," getting ORE, CORE, CORER, CORERS, SCORE, SCORER, SCORERS)
- Build out that word, but crucially, leave out the middle letter.
- Identify a second word that intersects that middle letter, and build it out intersecting the first, leaving out the second letter (I did "STARTED" if I remember right, intersecting on "R")
- Fill the remainder of the board. Importantly, make sure you include all letters you've placed so far in valid words to get the bonus as soon as possible.
- Any time you're offered an upgrade, pick the one that increases bonus multiplier.
- Save a copy of the letter you need to finish the two intersecting words as you approach the end, then place it on your last turn.
The way the multiplier system works greatly incentivizes stacking the multipliers, especially with the upgrades. As such, one very good turn will dwarf the amount of points you get from all other turns. My game I got well over 100,000 points in the last turn, and I think I got another 30,000 from another lucky "long" word I formed in the margin.
Regardless, a great game, and it was a pleasure to try to optimize it!
Yeah and it's a lot easier in English in comparison to Finnish at least. I scored pretty much 5-10k on the Finnish one but even casually trying the English one I managed to pull off 30k. The English dictionary is more complete which helps and they have way more 3/4 letter words which is a major deal in building up the multiplier and scoring big.
Anyways, awesome game! I'm definitely showing it off to my friends.
Favourite part is when you place down a letter to form a word, and then it turns out that it also forms a bunch of other words you didn't even consider :upside_down:
I feel like the random obscure definitions are a feature not a bug, they add a lot of humor to the game (and I think I accidentally learned things :smile:)
I definitely want this on my mobile!
Edit: And the character watches your mouse! This is too good!
https://www.mybalancenow.tips/
do you have to explain "eat" in this way?