SNIP SNAP BOOM by PaulLyaudet

Hello sir Demining Pliers,
Your Mission: Delay the inevitable... Explosion !
Your weapon: You are the weapon !
Snip a maximum of explosive to prevent them from exploding! This won't stop the flame, but at least it won't explode yet.

We recommend to play the game with a controller !
| Link | https://paully.itch.io/snip-snap-boom |
| HTML5 - Web (Post Submission) | https://mathisbressaud.itch.io/snip-snap-boom-web |
| Original URL | https://ldjam.com/events/ludum-dare/50/snip-snap-boom |
Ratings
| Overall | 11th | 4.393⭐ | 44🧑⚖️ |
| Fun | 7th | 4.417⭐ | 44🧑⚖️ |
| Innovation | 68th | 4.06⭐ | 44🧑⚖️ |
| Theme | 7th | 4.595⭐ | 44🧑⚖️ |
| Graphics | 42th | 4.61⭐ | 43🧑⚖️ |
| Audio | 24th | 4.375⭐ | 42🧑⚖️ |
| Humor | 260th | 3.75⭐ | 38🧑⚖️ |
| Mood | 189th | 4⭐ | 41🧑⚖️ |
| Given | 8🗳️ | 4🗨️ |
This actually Fantastic, The visuals beautiful, Coreloop is super addictive.
I would love to see where you push this to increase replay-ability.
Cant wait to see where you take this! :D
I really like the graphics and the audio!
The only thing that was a little off for me was the cutting mechanic. I would have loved it to be aimable with my mouse, as having it go to the direction of your current movement is a bit janky in my opinion. It also felt a little of on the timing (the recovery for me at least). I would have also appreciated a little more feedback upon successfully cutting a lit bomb (as the game get's pretty crowded visually).
Other than that, amazing art, amazing visuals, amazing gameplay. Kudos!
A few minor issues that I noticed:
Firstly, the web version of the game doesn't appear to have any support for scaling. As a result, by default a lot of the main menu is cut off and if you go fullscreen then it doesn't adjust the game size (probably not noticable on 1080p, but on a 4K monitor the game is completely surrounded by massive black borders).
The other thing was that you're forced to submit your time to the leaderboard in order to play again. Personally, I think it'd be better if you either made it optional or have the leaderboard name in the settings and do it automatically.
Apart from that, I thought this was some really good work, well done.
Game jams are designed for games like these and I'm really glad I got to play this one. I'll be looking forwards your next projects!
I can see it getting some success on mobile, although it may need some refining to adapt the controls for that. Maybe on Switch, with multiple, and bigger, maps and local multiplayer with different game modes. Maybe one player spawning bombs while others must cut them off.
5 Stars all round!
Having played both the original version and the current html one, I would say that imo the updates made post jam are a bit much. The original version was really fine as a jam game, adding juice, indications balancing and stuff is just overall polish (which to me should be made before the deadline). Now that's just my personnal feeling about it.
I would remove the full screen button of the itch page. As long as you enabled the full screen button in the unity build (which you did), clicking on it will make the game full screen already. The itch one just sits on top of it and does nothing helpfull (as far as I know). I also add 60px in height on the itch page so that the unity task bar at the bottom is displayed properly.
https://www.mybkexperience.review/