Yarr me shippey by Labete

[raw]
made by Labete for Ludum Dare 50 (JAM)

Ahoy Captain

Yarr-me-shippey-Crew.png The last captain - Stinkbeard was just found dead. The ship is yours to command now. Beware though: * Blimey, the food reserves are low; * No booty to be found on ship; * At least we have enough grog to keep the crew ~~happy~~ tolerable for a few days;

So, as you can image the journey isn't going so well, and the men can smell it. Just listen to all the grumbles when you are not around. But you are the Captain! You will show them their place, right? The sea is unpredictable as is your crew - what challenges will you face, how long will you stay alive? Will you find treasures of the bottom of the sea?

Best of luck, Captain!

P.S. Your crew, totally not plotting a mutiny

Follow Instructions. Keep an eye on morale indicator on the left side of the screen. Don't forget to drag respective dice to their slots when doing checks.

Bugfix update v1.01:

Please use this bugfixed version if you want to get more coherent gameplay, while still keeping with jam rules, as it fixes most obvious bugs without really introducing any new features yet.

Fulls changelist:

  • Fixed a case, where pressing new day with losing morale would display LOSE screen together with new days' event;
  • Fixed a case, where reaching losing morale mid event handling would show LOSE screen, but wouldn't hide everything else;
  • Fixed dice not being cleaned up with "Next day", blocking the action slot;
  • Pressing "Next day" closes any open action checks;
  • Fixed "Clean deck" action; now if the deck not cleaned, the crew will lose 3 morale for each day it wasn't cleaned;
  • Reduced "Clean deck" action needed dice number to 1 as it was always intended;
  • Made dragged dice to always be shown above everything;
  • Added a text note for action, that don't have any implementation yet;
  • Fixed issue where you could drag (and pass) already failed check;
  • Fixed "Rest" action not allowing rerolls;
  • Actually randomized rng seed, so replaying game now feels less similar;

Working ship actions:

  • Rest - Put any non-blank die to allow rerolling all non-used dice;
  • Clean Deck - Dirty deck lowers crew morale. With each day the deck is not cleaned your crew will lose more lorale;
  • Raise Morale - Raise morale for each crew member you have (raises more morale for inactive crew members to faster get them back to work). (Originally intended to be done only by captain dice (red), but any type works for now. Though if you want to play the intended way, only add red dice there);

Planned ship actions:

  • Fish - Spend dice to acquire food to feed your crew;
  • Search - (Lookout) Look for new destination to sail for or extra events;
  • Sail + Row - Try to get closed to destinations found previously via Search action;
  • Attack - Attack other shippeys;
  • Invent - Work on long term project boosting existing actions;
  • Train - Train some crew member to change their die faces;

Detailed explanations:

Drag your crew dice to respective event requirements

Yarr-me-shippey-dice.png

Icons above dice slots specify which dice are allowed

Yarr-me-shippey-allowed.png

Every action modifies your crew morale

Yarr-me-shippey-Morale.png

Each crew member has different dice configurations

Captain is special - he has 3 action dice (red). All other crew has one die each. Gaining or losing morale affects how many of your crew contributes to your daily tasks and events. Yarr-me-shippey-captain_vs-crew.png

Credits:

  • Beatričė Kasiliauskaitė - Art, Audio design, Game design, Story, ideas
  • Justas Tomkus - Programming, some ideas

Ratings

Overall 1081th 3.203⭐ 39🧑‍⚖️
Fun 1008th 3.081⭐ 39🧑‍⚖️
Innovation 539th 3.472⭐ 38🧑‍⚖️
Theme 1288th 2.875⭐ 38🧑‍⚖️
Graphics 1069th 3.081⭐ 39🧑‍⚖️
Audio 747th 3.043⭐ 37🧑‍⚖️
Humor 472th 3.314⭐ 37🧑‍⚖️
Mood 968th 3.222⭐ 38🧑‍⚖️
Given 50🗳️ 77🗨️

Feedback

Tadas Migauskas
05. Apr 2022 · 09:24 UTC
A swashbuckling good time! Might be too easy to win though.
tylerstraub
05. Apr 2022 · 20:31 UTC
Interesting concept, but I agree with Tadas, I seemed to be doing most things wrong and still won.
Phillip Scott
05. Apr 2022 · 20:35 UTC
Good Job on submitting!
TheKimeo
05. Apr 2022 · 20:36 UTC
Fun game. Took a min to get the hang of how to use the dice properly. Would like to see a longer version with more events and a longer duration per session.
AFlatThrasher
05. Apr 2022 · 20:45 UTC
Nice concept. I won by just matching up my dice to the "regular" activities and then they never went away? It might be better to have those not stick around forever. Unless there was something I was missing. I will say it definitely drew me in and wanted me to play more, though.
Garazbolg2
05. Apr 2022 · 20:47 UTC
Interesting idea, I kinda want to know where it would go. Sadly I don't see the theme really.

Once thing that definitely help understand what is happening is the shell with the logs, I wouldn't have thought to include it.

The art is a plus !
MrEvilGuy
05. Apr 2022 · 21:22 UTC
Well the best parts of this game were the storytelling--loved the events--and the fun, catchy music. The graphics were great, but the design of the game led my eyes to look at pop ups and text, so I didn't really spend time looking at the people. The dice slots reminded me of a basic rendition of a "chit-pull system" game mechanic, which is cool since I rarely ever see that in video games.
LDJam user 240168
06. Apr 2022 · 12:58 UTC
The idea looks really nice, but it seems that the player has barely anything to do here - the outcome is mostly determined by whether or not one has the required dice. In the first playthrough I was losing morale no matter what, in the second one I got lucky with the dice & won. It's really unclear what various ship actions do (why would I clean it, is it dirty and that lowers morale? or does cleaning lower morale? what does "search" mean? etc). I'd say it's a nice idea but it needs much more actions on the player side. There's probably a bug: after losing the first time, the next day's event appeared right on top the defeat message (see the first screenshot).

![2022-04-06-154841_1277x720_scrot.png](///raw/82a/a3/z/4d136.png)

![2022-04-06-155249_1277x717_scrot.png](///raw/82a/a3/z/4d137.png)
MistaGiggles
06. Apr 2022 · 18:42 UTC
Fun concept, pleasing visuals and a fun game to play. It was a little confusing as to what actions affected morale, and I seemed to have more success using the dice exclusively on the random events.
Managed to get my crew back safely so I'm happy :)
BoxedMeatRevolution
07. Apr 2022 · 02:24 UTC
Great concept, would like to see a more fleshed out version of this, with a little more strategy involved.
HackerGreg
07. Apr 2022 · 08:20 UTC
I really liked the game, inovative!
bloodycoin
07. Apr 2022 · 14:44 UTC
@tadas-migauskas @tylerstraub Try again in the bugfix update :) With ship actions working, it's a bit harder now.

@aflatthrasher Yes, that is a bug that is fixed in the update if you interested in trying again.

@garazbolg2 We were trying to fit the theme always trying to postpone the moment the crew overtakes your place. And the delay would via actions you take, some straightforward, some maybe more underhanded.

@lisyarus The new update fixed some action allowing to regain morale by choice and giving more control over your dice. Marker other actions with "[Not implemented]" to avoid confusion. Also thank you for posting the bug, it's fixed now.

@mistagiggles Thank you for feedback. We are working on adding highlights and explanations.

@aflatthrasher @garazbolg2 @thekimeo @mrevilguy @lisyarus @boxedmeatrevolution We are also working on post-jam update, that brings in the planned functionality (more actions, events and variations, more resources to manage) we did manage to fit in ludum dare time frame.
bloodycoin
07. Apr 2022 · 14:46 UTC
@phillip-scott @hackergreg Thank you for trying our game!
yusovv
07. Apr 2022 · 21:37 UTC
I, like many others, caught mistakes that were made. Do I want to try to play the corrected version - no, because the whole point of jam games is to do it on time .. it's somehow not right for other developers.

The game is good, but fix the bugs after the jam))
bloodycoin
07. Apr 2022 · 22:15 UTC
@yusovv I totally agree with you. That's why there are both versions of the game: the initial upload and the bugfixed version with a clear changelist of what was changed in the update. Just as it is allowed and required by ludum dare rules.

You are free to play original submission OR the updated version OR both and see what actually changed and how.
BraveBanana
08. Apr 2022 · 08:45 UTC
Very Nice!

We thought about ship too. Congrats!
Wizard
10. Apr 2022 · 13:00 UTC
Really like the concept. Animation, graphics and audio are really good. Really nice game.
kastaff
11. Apr 2022 · 17:22 UTC
Hi! Love this type of games! The only thing is : can we fail loose ? I haven't well managed the ship the first times and even with that I didn't had mutineer.
I would love to see a totaly finished game like this!
LDJam user 267116
14. Apr 2022 · 09:46 UTC
Nice game! I really liked the art and the variety of events.
Psytron
18. Apr 2022 · 18:45 UTC
Arr' matey! FTL Pirates on the open seas!? Love the strategic survival. Lots to expand on here for a jam - nice work! Icon design was really simple and straightforward. Little more attention in UI presentation, font, and font size might have "dressed" it up a bit but no complaints overall really solid entry
bloodycoin
21. Apr 2022 · 14:57 UTC
@psytron Yeah, we had the font ready at the last minutes, but after adding and seeing it in-game, we noticed it reduced readability and decided to keep the default, but readable one :smile:

Will try to developer a bit further when we get a chance. Will post the update at a later time, so keep an eye on us :sweat_smile:
angiemon
21. Apr 2022 · 17:07 UTC
I think I.. won? :D

![pirategame.jpg](///raw/b45/5/z/4e4f7.jpg)

A fun entry! Reminded me of FTL, which I love.

I liked the mechanic to roll dices, definitely has potential, is a bit confusing at first (but that is standard for any sort of remotely complex mechanic introduced in a gamejam game, really ^^)

I played the bugfix version btw :)

Music was fun and fit the topic!

I feel like the luck could be a bit better with rolling the dice, normaly I'm a lucky gal in Witcher for example ;P

A fun game! Would definitely like to see this polished for a postjam version :) Good job guys!
bloodycoin
21. Apr 2022 · 17:43 UTC
@angiemon Thanks for kind words. It's true, that currently it's not that hard to win.

Will try to make an update sometime soon with more balance change and will ping you then. Also thank you for pointing out which version you played.
Alchemic
21. Apr 2022 · 19:34 UTC
This is an excellent idea! I am a fan of "dice placement" games like this.

It would have been nice if the systems were more complete. As it is, it feels like the player doesn't have a lot of decisions to make. And not knowing what the scenario's dice requirement will be, it feels like random luck. After a few turns I kind of went into auto-pilot, attempting every scenario and not really looking at my dice, and I managed to win.

But initially, it was very engaging. Lots of potential here!