Indestructible Paws by LDJam user 240752
One day our peaceful cats began to be bombed, but they did not panic, they took the situation in their indestructible paws and went to defend their home.


| Link | https://drive.google.com/drive/folders/1HyX6EEwAAwaQwjriHfrmqXUU99Tl24fW?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/50/indestructible-paws |
Ratings
| Overall | 1198th | 3.068⭐ | 24🧑⚖️ |
| Fun | 1151th | 2.909⭐ | 24🧑⚖️ |
| Innovation | 921th | 3.068⭐ | 24🧑⚖️ |
| Theme | 1271th | 2.935⭐ | 25🧑⚖️ |
| Mood | 1083th | 3.091⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 24🗨️ |
I couldn't really play it, I couldn't shoot it in any way. And with wasd I only moved the cats in the lockers but nothing else, I think a tutorial would be necessary :up:
How does this fit into the theme of "Delay the inevitable"? The first association is scary.
We wanted to create a game dedicated to the belief in the victory of our country, so the game has air defense that protects the house in our both in the game and in life :)
If you go through the game, you will see an inscription that explains the topic (see 3 screenshot)
Our victory is inevitable!
The fish cannon was a bit weird to aim but maybe I just didn't get the controls.
overall nice entry. good job and stay safe!
Overall I liked the game and the concept, but I really wish the troop thing worked better or was clearer. It seems like it could be a very interesting mechanic but needs more development.
(Also hope you and your families are safe)
I think having that kind of split controls is a cool idea, but it can be very difficult to pull off. You need to focus on two things at once and both are time sensitive, but there's no penalty for either, so I just kept firing the cannon and spamming WASD, without paying any attention to the merging aspect.
The art and audio were great, but I think the gameplay could do with some more polish. The idea of dual controls is ambitious, but not necessary doable for this type of game.