What Lurks Below by dxk2294

Gloomhollow
October 18th, 1881
Moments before calamity.

What Lurks Below is a semi-active incremental game that takes you deep into the depths below Old Gloomhollow. Can you discover what lurks below?
Controls
- W - Scroll Up
- S - Scroll Down
- Scroll Wheel - Scroll Up/Down
Yes, you can scroll, please do :stuckouttonguewinkingeye:
Attribution
Sound Ambience - Sonido Ambiente 25 by Lachm
All other graphics, audio, and music were created by the team (sfxr was used for some sound effects).
Ratings
| Overall | 16th | 4.408⭐ | 62🧑⚖️ |
| Fun | 35th | 4.2⭐ | 62🧑⚖️ |
| Innovation | 189th | 3.7⭐ | 62🧑⚖️ |
| Theme | 9th | 4.558⭐ | 62🧑⚖️ |
| Graphics | 84th | 4.425⭐ | 62🧑⚖️ |
| Audio | 18th | 4.319⭐ | 60🧑⚖️ |
| Humor | 343th | 3.043⭐ | 49🧑⚖️ |
| Mood | 12th | 4.474⭐ | 60🧑⚖️ |
| Given | 131🗳️ | 76🗨️ |
it took quite a long time to start, and I didn't realise you could scroll down for a while, but when you start getting a bunch of upgrades, it becomes much faster, cool mood overall, congrats
That was fun especially when it really started going!
Like the others, I wish the initial ramp up to "you don't _have_ to click anymore" was a little quicker, but overall this was a great entry. Quite polished, too.
Thanks for sharing your game!
yah once you get the automation going you can walk away come back and get everything ;)
Nice clicker game. I had to play it all the way to the end!?....no spoilers from me.
The ending is incredible!
A minor note but I wish it mentioned you could scroll haha. I almost bought all the houses without ever scrolling down haha
[Screenshot 2025-04-08 172258.png](///raw/3d6/55/z/6b6c9.png)
just encountered like some precision or overflow error
*update* - I finished it and wow, that was a great experience.
Overall, though, I really enjoyed this! The ambience is on point, and the transition from quiet and slow to loud and fast-paced was done well. Nice work.
Such a good and well balanced game. Very good work!
How did you know?

Great game though, the best jam so far for me.
I wanted to add your repository to my list of [Ld 57 Github Repository](https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo), but your seems to be inaccessible, have you made a private repository ?
You can add the following badges to your readme
```md


```
and use these **topics** to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare57`
- `ludum-dare-57`
- `ld57`

Really good game, so many items to buy and features!
OK, it is slow at the beginning, but I think a full game like this is hard to balance well from early to end game.
Personnaly I had issues with the scrolling (I'm a Windows user, so I guess this is the eternal pain of scrolling issues between Mac and PC).
:clap:
The atmosphere is so well done I was scared to click on some of the latest upgrades. Straight up 5/5
It's not obvious at all what needs to be done in order to collect the mined particles at the start and I'd have given up on the game if there wasn't a helpful comment on itch explaining the collectors to someone who had the exact same issue as me.
Later in the game I faced another "what now" problem, as I unlocked all the upgrades in the depths and had no idea what to do now, as I didn't have the cathedral built nor unlocked at all yet, so maybe some hint what needs to be done would also come handy there.
Minor annoyances aside, a really good LD entry!
Thank you! It was really fun!
Nice Clicker/Idler!
Well polished!
Good job!
It's a fun game, let people know you made it!
This was a fantastic game, let alone that it was made in 72 hours! 😮 And you really captured the vibe via the music, sound effects, and art.
A fez nitpicks: there really should be an end to situla!! Otherwise I feel like I missed some awesome plot twist by not sticking at upgrading it. Also, the controls explanation at the beginning is a bit confusing, especially for the collectors. What does the round backwards arrow mean? Other than that the UI is very nice!
I especially liked the eerie tone — it gave off a kind of Lovecraftian hopelessness by the end, and I loved that.
If I had one piece of feedback, it’s about the pacing. If we plotted it out, it would look like an exponential curve: a very slow, gradual start, and then a huge spike right at the end. I’d suggest making the early part a bit more dynamic to give players a sense of progress, then slowing it down again before ramping up for the finale.
That said, I’m really happy I played through to the end. Thank you so much for your work!
Great work, yall!
