AToB by LDJam user 336560

You're stuck inside a 2D slice of a 3D world - locked to a single depth.
Choose the slice, and prove you can cross it!
Unlock upgrades or perish. It's simple: just go from A to B!


Controls included in the game!
| Itch.io | https://markasais.itch.io/atob |
| Original URL | https://ldjam.com/events/ludum-dare/57/atob |
Ratings
| Overall | 3th | 4.545⭐ | 24🧑⚖️ |
| Fun | 27th | 4.273⭐ | 24🧑⚖️ |
| Innovation | 1th | 4.905⭐ | 23🧑⚖️ |
| Theme | 249th | 3.977⭐ | 24🧑⚖️ |
| Graphics | 40th | 4.568⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 4🗨️ |
After the initial shock of novelty, I did feel that the player-drawn paths made the level design feel a bit loose—since the focus shifts more to making choices rather than navigating well designed platforming challenges. Maybe making those player-created paths into interesting levels would require a very different approach to level design—or perhaps it’s just one of the tradeoffs of such a unique mechanic.
That said, making something this complete and inventive within such a short time is genuinely impressive. I wish I could be as good as you. Great work!

You're a god damn wizard for this one. What an awesome idea and excellent execution of it. :ok_hand: Entries like this give me Imposter Syndrome, lol
I hadn't initially realised that red blocks would hurt me, maybe introducing this a bit more explicitly would help? I also found the ability to pick your own path (whilst really fun in concept) meant that the challenge level was kind of up to me. Maybe keeping one of the endpoints static could help you design specific challenges that the player has to engage with?
Honestly I'm just nit-picking about how I may tackle some of the interesting game design challenges that this brings up though, the idea and the execution are both awesome! Well done!
I can't wait to see more!
Congrats!