DEPTH OF FIELD by chiyeon

[raw]
made by chiyeon for Ludum Dare 57 (COMPO)

Due to the depth of field mechanic, this game unfortunately cannot be played in HTML. I apologize for any inconvenience!

photo_4.jpg

Armed with your family's trusty old film camera (that is stuck at 1.4f), your job is to take photos of the 16 unique subjects in a museum, getting as clear as you can with the manual focus! It will take a true master of all depths of focus to get a high score.

Controls

WASD - Move

Space - Jump

Q/E or Scrollwheel - Adjust Zoom

Right Click - Toggle Camera View

Left Click - Take Photo

L - Develop Reel & End Game

Saved Photos

After pressing L, all photos taken during that session will be put in a dated directory at:

  • Windows: %APPDATA%\Godotpp_userdata\dof eels
  • macOS: ~/Library/Application Support/Godot/app_userdata/dof/reels
  • Linux: ~/.local/share/godot/app_userdata/dof/reels

Scoring

At the end you will receive a score based on how many unique items you photographed and how clear your best photograph was, with no duplicates considered. Though the maximum score is 28, it is very likely unattainable. You will also be able to see your time.

There are a total of 16 unique items to discover and photograph, and while you have 16 exposures before running out, you don't necessarily need all of them.

Previews

1.png

image.png

photo_6.jpg

photo_1.jpg

Ratings

Overall 59th 3.771⭐ 26🧑‍⚖️
Fun 134th 3.396⭐ 26🧑‍⚖️
Innovation 20th 4.1⭐ 27🧑‍⚖️
Theme 11th 4.375⭐ 26🧑‍⚖️
Graphics 79th 3.854⭐ 26🧑‍⚖️
Humor 127th 2.87⭐ 25🧑‍⚖️
Mood 121th 3.5⭐ 26🧑‍⚖️
Given 38🗳️ 29🗨️

Feedback

Rinevard
07. Apr 2025 · 05:09 UTC
I love this game! Super coool idea and well executed. It's my favourite game in this jam so far!
![photo_14.jpg](///raw/105/36/z/6a087.jpg)
![photo_7.jpg](///raw/105/36/z/6a088.jpg)
Frogman
07. Apr 2025 · 09:35 UTC
Finished it with a score of 23.96 & a picture of every object!

Anyway, this was really nice! The core idea is very cool, and I really enjoyed the various objects you put around to take pictures of - even the basic Blender objects had charm thanks to the funny plaques :) I think my favourite was the ghost in the back yard. Also, the moving objects like the bird & butterfly were very cool & fun to take pictures of!

I did have one problem where I forgot which button was used to finish the game, and when I pressed Escape, I was thrown back into the menu & had to restart :( The game is pretty short so it wasn't too bad, but it would've nice to mention the button inside the game I think.

Otherwise though, this was great! Awesome entry!
Butterflan
07. Apr 2025 · 18:50 UTC
Simple but great ! I passed 7 minutes by analyzing little details ("Am I dead? Like...Why I don't have shadow and there is something weird on the swing"). Really nice !![photo_3.jpg](///raw/631/e4/z/6a4cf.jpg)
Scott R Howell
07. Apr 2025 · 22:22 UTC
Clever idea and it works well, I could see development of a game like this turning into a rabbit hole if you have more than 48 hours though :laughing: imagine the amount of scoring mechanics it could contain!
Mathieu Chougui
09. Apr 2025 · 12:05 UTC
Very good idea! We also thought of "depth of field" to put a twist on the jam theme but decided otherwise, nice to see people commiting to it and with a nice execution to boot! Impressive that you did this in 24 hours :)

Thanks for the game and good work!
NoodleMaster
09. Apr 2025 · 16:00 UTC
Really cool and unique idea for the theme.
DzejPi
09. Apr 2025 · 16:29 UTC
Awesome idea, which makes me appreciate the autofocus we have nowadays. Though there is a charm in focusing pictures manually! This is incredibly gorgeous looking game, especially for Godot. Those 3D models reminded me of like 2016 when I was all over this low-poly style, so, I absolutely loved this! And it's a very clever way how to get a lot done in short amount of time. The only thing I would welcome is the confirmation dialog asking you whether you want to go back to the main menu when you press Esc, but no biggie. Great entry, one of my favorites!
Helagos
09. Apr 2025 · 18:30 UTC
Very good experience ! Graphics are really cool and the concept it very interesting. I also liked your tutorial.
Good job !
NNMBZR
09. Apr 2025 · 20:47 UTC
A very witty interpretation of the theme. Excellent and DEEP approach to implementing mechanics using a shader. I like the satisfaction that comes with the photography process.

It would have been nice if something clicked when changing focus as well. But in any case, excellent work and an exemplary indie game!
henk
09. Apr 2025 · 21:26 UTC
Besides being a clever idea, this was also well executed: I loved the design of the level, and felt
proud whenever I managed to get a good picture.
Norah
10. Apr 2025 · 00:19 UTC
I love to take pictures in games so it was perfect for me !! The concept is so clever, and the game was relaxing :slight_smile:
Jacob VanDomelen
10. Apr 2025 · 00:21 UTC
The depth of field effect was pulled off really well! I loved finding the ghost and trying to snap a picture at the right time!
grid96
11. Apr 2025 · 13:30 UTC
Hey, funny, I had the same interpretation of depths xD

Yours looks more artistic though!
BinaryPrinciple
13. Apr 2025 · 04:59 UTC
I really enjoyed your game! One strong mechanic but I would like to explore it more, for example having to put yourself in a specific position to find new shapes or shadows. The graphics are very strong and the depth of field effect was very well done!
Points extra on the ghost!
plexium.nerd
15. Apr 2025 · 20:31 UTC
Such a unique mechanic. Impressive number of models for such a short amount of time. I loved the ghost-like creature on the swing-set.
Sibi
20. Apr 2025 · 12:32 UTC
Really nice concept! Was hoping to see some games about depth of field and this world needs more photography games in general (although Pokemon Snap is setting the bar high).
Finally managed to get all object photographed. Would be cool to get a more detailed breakdown of all my pictures and the scoring.
bentglasstube
21. Apr 2025 · 04:40 UTC
Very fun game. My wife wanted me to make a depth of field game, but I have very little experience with 3d graphics so I didn't think I could pull it off in time. I'm glad to see someone did explore that topic. I was only able to find 15 of the items. I tried again but wasn't sure what I missed. Great work on the visuals and the gameplay, very chill.