Scavenger Deep by LDJam user 14887

The world lies in ruins after a mysterious industrial catastrophe wiped out civilisation.
Take control of a decrepit boat and an old set of diving equipment, and embark on a perilous journey to the very depths of a contaminated reservoir.

Scavenge for scrap and other relics of the world long gone in a desperate attempt to make ends meet, or face poverty and starvation.

KEY FEATURES
- Navigate your boat to discover the best scavenging spots.
- Manage your oxygen levels and cable length, or face a horrible death in the depths.
- Keep track of time: as the day passes the depths become darker and harder to navigate.
- Return the scrap you find to the boat and sell it to cover your expenses.
P.S. It was a hard challenge for us, the game is pretty raw and ~half of features were cut, but it is at it is.
We hope you enjoy it!
Feedback and bugreport are appreciated!
BONUS
Scavenger Deep concept art and exploration thread https://ldjam.com/events/ludum-dare/57/scavenger-deep/scavenger-deep-concept-art
Ratings
| Overall | 160th | 3.907⭐ | 174🧑⚖️ |
| Fun | 561th | 3.193⭐ | 173🧑⚖️ |
| Innovation | 380th | 3.331⭐ | 174🧑⚖️ |
| Theme | 47th | 4.334⭐ | 177🧑⚖️ |
| Graphics | 6th | 4.802⭐ | 181🧑⚖️ |
| Audio | 32th | 4.222⭐ | 171🧑⚖️ |
| Humor | 572th | 2.448⭐ | 145🧑⚖️ |
| Mood | 32th | 4.349⭐ | 174🧑⚖️ |
| Given | 71🗳️ | 74🗨️ |
I will look forward to the updates, I want to play and see all the ideas of the author.
I move onto the next day and then I suffer a huge frame rate drop though. Not sure if it is just me.
It was relaxing to go deep and back, although I had to boost a contrast a bit on the monitor.
Is there an end game condition to fulfill? I would love to finish this game.
Unfortunately I ran into some gliches at some point. The game started to lag a bit and my character would not move left or right anymore when I was on the ocean floor :/
Still, I think it is really amazing what you created in 72 hours. Great job!
found the fact that you didn't know how much stuff was worth once back on the ship felt a bit random to decide to go back home and sell it, maybe some estimation would be nice?
overall neat game ❤️
Thank you for this game!
p.s. I would love to see artist social media (like artstation) but i can't find team members anywhere (though if aninymity is intentional, its understandable)
+ Fixed low visibility underwater.
+ Fixed certain sounds are not playing in the html5 version.
+ Fixed a bug whith ui interaction in the html5 version.
This totally deserves to become a full game with a proper story and budget behind it!
my game got extremely laggy when finishing the first game, making it unable to continue
very well done!
The gameplay side seems to fall a bit short, though. I'm not sure if there's anything to do besides diving and collecting scrap. You just scavenge stuff and then... nothing happens. I'm not sure if you can actually do anything with the money. At least I didn't find any purpose for it. I experienced some issues with the suffocating sound getting stuck on repeat even after coming to surface, swapping the air bottle and getting out of the suit. Also, when going up the cable seems to pull the diver towards the ship. This caused me to get stuck in an underground cliff at one point. I couldn't move anymore so I just died there. :grin: I also think going downwards could be a bit quicker. It took forever to go down to the deepest parts of the level.
Overall you guys still nailed the graphics, audio and mood. Truly a gorgeous piece.
It would have been nice to have some kind of objective to make the return to home useful in some way !
The gameplay is abit buggy and slow. Several times I had to restart because something broke. Can't move under water, suddleny the game thinks I'm swimming while I'm on top of the ship etc. I hope you get a more stable version going. Ping me if you do! Unfortunately I have to rate based on the jam version, but this has great potential!
There must have been sleepless nights.
As a pixel artist I am extremly impressed.
Great entry!
Like comon guys, this isn't a Jam game, this is straight up fully flashed game. Well done. I'm sure you will be in the top 25 :)
The only little nitpick I have is I would have loved to be able to roll up the cable again so that it could look clean again, especially for the driving.
However, I don't know if I discovered all features, but I got bored quite fast. I guess you guys were too greedy haha! With that amount of polish, it's no surprise that things had to get cut. This game will be insane if you keep working on it. All it needs is some more content and cool gameplay mechanics and it will be top tier!
Gameplay could use some extra features, some level of challenge - but I still thoroughly enjoyed my time just soaking in this beautifully melancholic seascape. Great work!
I had a couple of bugs though. The sfx for the player drowing didn't stop when I got out of the water, and didn't stop when I went back in after changing my gas tanks.
Still, I'd say what was here was still fun for what it was. Solid job here on this one.
Not only the graphics are amazing but the Audio is also incredible !
You could honestly release this on Steam with a few more features
I did encounter a very annoying bug where the suffocation sound would not stop playing. Trying to progress the day when that happened madethe entire game lag very hard. I can provide a clip of it if you guys are interested in fixing it.
On a final note I really wish there was a fullscreen option available, or at least I didn't see it :/
Great job :)
That feeling after my first day of diving when I got $6 for my scraps and that my expenses amounted to $5.49! My heart sank!
---
It's nice to have used git for collaborating on your entry; I like to dive into the commit history of LD entries. But 424 commits that's so incredible!
I have starred your repository and added your game to my [github list of ld57 entries](https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo). Go check the list and share some ⭐love⭐ for the repositories.
Don't forget to *add the link to your entry* to your readme so people visiting the repo can come back to jam. You can also use some of the badges I have created some shields for Ludumdare.
```md


```
Consider using these **topics** to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare57`
- `ludum-dare-57`
- `ld57`
[see my post on preping your repo](https://ldjam.com/events/ludum-dare/57/focus-hunt/preparing-your-github-repository-for-ludum-dare-57) for more tips.