Cave Glider by detectiveLosos

Controls: - 🅆🄰🅂🄳 / Ⓛ🎮- movement - ␣ / Ⓐ🎮- start - 🅁 / Ⓑ🎮 - restart - 🄸 / Ⓨ🎮- invert vertical axis

Credits - Leonid Dudakov (https://bsky.app/profile/detectivelosos.bsky.social) - Game Design, Programming, Level Design, Modeling, Animation, SFX - Annie Owl (https://twitter.com/owl_annie) - Level Design, Modeling, Programming, SFX

| Link | https://dashingashes.itch.io/cave-glider |
| Original URL | https://ldjam.com/events/ludum-dare/57/cave-glider |
Ratings
| Overall | 29th | 4.304⭐ | 25🧑⚖️ |
| Fun | 3th | 4.563⭐ | 26🧑⚖️ |
| Innovation | 138th | 3.833⭐ | 26🧑⚖️ |
| Theme | 23th | 4.417⭐ | 26🧑⚖️ |
| Graphics | 199th | 4.146⭐ | 26🧑⚖️ |
| Audio | 192th | 3.75⭐ | 26🧑⚖️ |
| Humor | 313th | 3.119⭐ | 23🧑⚖️ |
| Mood | 110th | 4.104⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 24🗨️ |
the controls feel so good, and the sounds got me real stressed during drops.
amazing work!
The game feel is incredible, the game feel is insane with a nice skill ceiling, the physics are great, and I love how smooth the animations are.
Extremly smooth to play and very responsive! The level design is really fitting aswell
Good job, keep it up!
It would have been very nice with some positive scoring too like flight time, max speed, distance. Especially with highscore or similar to push you into trying over and again. If you could see the shadow of your best flight to have something to chase would also have been epic.
Here's me playing the game, failing over and over :laughing: with some thoughts and comments along the way:
https://www.youtube.com/watch?v=rawNHXCG2-w
Thank you for recording your gameplay! :slight_smile: It's always fun to see how people approach your game and react to the design choices.
You are not the only one who mistook the "lava" at the first cave for a clearing :sweat_smile: We needed to add some lava texture to that, but had no time. Also, you were half right about Glider being the hardest :smile: It's easier to understand how to control the glider, but it's very unforgiving to the collisions compared to other two, and it's also significantly harder to go through the last cave using the Glider.
Once again, thank you for such thorough feedback!

I think that this could become quite popular as a speed run game if you added some more maps and leaderboards, fantastic job!
I did not manage to beat the game, but I am going to give it another go later, that's how good the game is.
It's a game that tickles your imagination, you just start building a world around the character in your head based on the guy and the environment you find yourself in. The atmosphere is fantastic, swooshing in the caves felt fabulous.
Great job with this one :heart:
The difficulty and length is just right, and fits the theme very well! At first I felt like checkpoints would be good, but the length of the level doesn't really need it, you get better the more you play :)
Although it'd be nice to have the player cast a shadow downwards, or emit light, to make it easier to see how close you are to the ground and walls.
Great job this time again!!
This was really fun :) Would be great if there were more levels and maybe multiplayer where you could accidentally collide into your cavediver friends hehe
I really liked the texture you used, but I think the caves receive too much visual attention compared to the player. Making the model unlit or use brighter textures would have helped
In terms of audio, I really didn't like it. There's only a wind sound that's clipping. Random sound effects of crystals would have been nice to see