Cave Glider by detectiveLosos

[raw]
made by detectiveLosos for Ludum Dare 57 (JAM)

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Controls: - 🅆🄰🅂🄳 / Ⓛ🎮- movement - ␣ / Ⓐ🎮- start - 🅁 / Ⓑ🎮 - restart - 🄸 / Ⓨ🎮- invert vertical axis

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Credits - Leonid Dudakov (https://bsky.app/profile/detectivelosos.bsky.social) - Game Design, Programming, Level Design, Modeling, Animation, SFX - Annie Owl (https://twitter.com/owl_annie) - Level Design, Modeling, Programming, SFX

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Ratings

Overall 29th 4.304⭐ 25🧑‍⚖️
Fun 3th 4.563⭐ 26🧑‍⚖️
Innovation 138th 3.833⭐ 26🧑‍⚖️
Theme 23th 4.417⭐ 26🧑‍⚖️
Graphics 199th 4.146⭐ 26🧑‍⚖️
Audio 192th 3.75⭐ 26🧑‍⚖️
Humor 313th 3.119⭐ 23🧑‍⚖️
Mood 110th 4.104⭐ 26🧑‍⚖️
Given 19🗳️ 24🗨️

Feedback

Yoav Kagan
08. Apr 2025 · 13:04 UTC
This game was so fun!
the controls feel so good, and the sounds got me real stressed during drops.
amazing work!
xoudz
08. Apr 2025 · 15:49 UTC
i love visual
cRoxx
08. Apr 2025 · 17:31 UTC
good timekiller
buckmeister
08. Apr 2025 · 17:32 UTC
This is really nice! Sounds could be a bit quieter, other than that, had much fun playing it!
Onhore
08. Apr 2025 · 17:37 UTC
The game is very, cool muvement nice, cool sounds!!! the only thing is that because of the light earth is not clear when you can crash into it and when not
Darwinigan
08. Apr 2025 · 17:39 UTC
I'm being entirely serious when I say I had a lot of fun gliding like a beautiful bird and then PLONKing into sudden obstacles around the bend. Might just be me but the map (esp the blockiness) and the overall game design reminds me a lot of Terra Swoop Force. I also liked having multiple options of gliders!
Cure
08. Apr 2025 · 17:41 UTC
This was awesome, it felt almost as good as my fav gliding game superflight. great job!
LeTabouret
08. Apr 2025 · 17:44 UTC
Wow, definitely the best game I've played in this jam so far.

The game feel is incredible, the game feel is insane with a nice skill ceiling, the physics are great, and I love how smooth the animations are.
Potatobrain
08. Apr 2025 · 17:44 UTC
really nice movement mechanics, feels awesome!
Jona Scheidig
08. Apr 2025 · 18:02 UTC
You had the same idea as we did, just with better excecution ^^
Extremly smooth to play and very responsive! The level design is really fitting aswell

Good job, keep it up!
Local Minimum
09. Apr 2025 · 15:03 UTC
I'm not very good at this, but I had fun. And tried and tried again. The controls felt very nice, the atmosphere and the the character model were fantastic.

It would have been very nice with some positive scoring too like flight time, max speed, distance. Especially with highscore or similar to push you into trying over and again. If you could see the shadow of your best flight to have something to chase would also have been epic.

Here's me playing the game, failing over and over :laughing: with some thoughts and comments along the way:
https://www.youtube.com/watch?v=rawNHXCG2-w
Annie Owl
09. Apr 2025 · 20:47 UTC
@local-minimum
Thank you for recording your gameplay! :slight_smile: It's always fun to see how people approach your game and react to the design choices.

You are not the only one who mistook the "lava" at the first cave for a clearing :sweat_smile: We needed to add some lava texture to that, but had no time. Also, you were half right about Glider being the hardest :smile: It's easier to understand how to control the glider, but it's very unforgiving to the collisions compared to other two, and it's also significantly harder to go through the last cave using the Glider.

Once again, thank you for such thorough feedback!
Enad96
10. Apr 2025 · 14:52 UTC
This is amazing! Such a great idea, executed so well.
grizeldi
10. Apr 2025 · 17:42 UTC
Takes a bit to get the hang of the controls, but I quite like the idea. The controls make sense, but it's kinda easy to get stuck, so the game would probably benefit from a game over screen once you get properly stuck.
randomhuman
10. Apr 2025 · 18:53 UTC
Phew, that's intense! I'm terrible at it but it is really fun. I love the graphics and cave design and the audio really sells the sensation of speed.
shp
10. Apr 2025 · 19:00 UTC
Really impressive game! The game feel is really nice and the concept is super attractive, did quite a few attempts for the pure joy of playing, but unfortunately didn't find an ending with my skills. Great work!
A0405u
10. Apr 2025 · 22:18 UTC
Wow, pleasant controls! It was exciting to get through!
Jag
12. Apr 2025 · 05:23 UTC
I was drawn to your game because I made a similar game myself, and I'm so glad I got the chance to play it. Your glider physics were just perfectly executed and the tunnels was the perfect playground! Your level design was impeccable, I really love the last high speed bit. Your game was so much fun! It's my favourite game of the jam so far, I hope you win it!

![Untitled.png](///raw/b01/43/z/6c0aa.png)
Moony_91
12. Apr 2025 · 09:22 UTC
Nice game, I like how it looks. Unfortunatly I'm not really good with the flying, needed some time to figure out how I could stay up in the air. I wish there was a reset button for when you hit the floor, because I couldn't figure out how to get up and had to restart the whole game.
Simon Rahnasto
14. Apr 2025 · 08:37 UTC
Making a 3d game in a jam is hard, and this is one of the few times when I feel like it really worked out. The game looks gorgeous, the wind whooshing as you go faster really makes you _really_ feel the speed (In that regard it reminded me of an old game I used to play as a kid called Star Wars Episode I: Racer, which also communicated the speed in a great way). When you manage to speed up and not collide, you really feel like a super hero.

I think that this could become quite popular as a speed run game if you added some more maps and leaderboards, fantastic job!

I did not manage to beat the game, but I am going to give it another go later, that's how good the game is.
Belle
14. Apr 2025 · 09:21 UTC
@simon-rahnasto just above recommended I try this one! We both grew up playing many racing games together, such as SW pod racing, this definitely scratched that itch! I had a lot of fun playing it, if you continue working on it, it would be great to have a multiplayer option with the possibility of interacting with the other player in the air. A kind of race to the bottom where you can do foul play :smile:

It's a game that tickles your imagination, you just start building a world around the character in your head based on the guy and the environment you find yourself in. The atmosphere is fantastic, swooshing in the caves felt fabulous.

Great job with this one :heart:
jefvel
16. Apr 2025 · 14:57 UTC
Super fun game, finally beat it! ![S9Fgj5U.jpeg](///raw/f9d/1/z/6c3ff.jpg) Haven't gotten a no hit run yet though, that sharp left turn at one point is really tricky!

The difficulty and length is just right, and fits the theme very well! At first I felt like checkpoints would be good, but the length of the level doesn't really need it, you get better the more you play :)

Although it'd be nice to have the player cast a shadow downwards, or emit light, to make it easier to see how close you are to the ground and walls.

Great job this time again!!
jefvel
16. Apr 2025 · 15:17 UTC
Update! I managed to do a 0 hit run with the glider, and recorded it here: https://youtu.be/qle8APZQSXo

This was really fun :) Would be great if there were more levels and maybe multiplayer where you could accidentally collide into your cavediver friends hehe
Franciszek Pyrć
24. Apr 2025 · 18:09 UTC
The game is quite fun once you grasp the controls, but it takes a while before that happens. Also nice that you managed to include 3 different classes. But I felt that the final stretch was a bit uninspired compared to the rest of the map

I really liked the texture you used, but I think the caves receive too much visual attention compared to the player. Making the model unlit or use brighter textures would have helped

In terms of audio, I really didn't like it. There's only a wind sound that's clipping. Random sound effects of crystals would have been nice to see