Deeper into the Black Hole by On100Ruykajop
Our first game jam, we welcome comments!

Description:
The player controls a hero who finds himself in a lost part of space after an accident on a research ship. His goal is to escape from a series of unstable dimensions, passing through portals leading to unique, distorted spaces. Each level is a new "anomalous zone" filled with dangers.
Control:
W, A, S, D - moving a spaceship
Shift - Using Abilitie
Esc - Exit to main menu
| Link | https://pinkfox-games.itch.io/space-hole |
| Original URL | https://ldjam.com/events/ludum-dare/57/deeper-into-the-black-hole |
Ratings
| Given | 13🗳️ | 23🗨️ |
Pretty fun, good job!

Voice overs and music are great!
Couldn't quite understand how to play at first, but then realized you have to keep recharging propulsion ability.
Though I think FX gets in the way of UI when you lose.

Well done!
~Xp
In the last update, we fixed the errors we knew about. We hope that in the next Ludum Dare we will be able to please people even more😊
In the latest update, we fixed all known errors👌
Did the game run normally through the emulator? Were there any problems?
I really like the art style. The fonts in the main menu didn't load for me, but worked fine in the rest of the game (I'm on Wine, so maybe some fonts that exist by default on Windows are missing here?).

Took me a while to understand that you can move between layers by flying through the upper and lower edges of the screen.
Couldn't find the portals mentioned in the description, so if there are multiple levels, I've only seen the first one.
It would probably be good to have a second or two before the game starts, or that it start when you press W.
I never got to try the special ability, but I got the meter up to about half height once. So it's a pretty hard game, for me at least.
Though the lava/thing at the bottom probably was fair in a sense, as a gamer I would have expected the hit box to be a bit more lenient. So that I could skirt the edge without taking damage.
There were some neat bits, and it could become an addictive thing trying to get further and further, but with the start of each attempt being so unreliable it was unfortunately quite hard to get into it.
The sound and graphics were very cool though.
Very polished, well done on that side!
On the flip side, I was hoping a bit more of an action to follow. Also.. unsure if it's me but no matter how many times I got hit by asteroids, my ship still standed ;) so my only threat was getting swallowed by the black hole.
I would have *loved* if there was some kind of progression (or goal to reach). Overall, a cool entry.
EDIT: (rechecked the description) wait, waht? No new level followed for me when reaching the top?
It looks great! The craft feels floaty in a nice way. Levels and screen transitions can be very difficult to get right in a jam because they have to be tested so much. Audio cues can be tricky, too. The sound design is great. You also kept it to short clips. The collision cue is just repeating a lot. I think spacing out the meteors would help the pacing and give time to read the left bar, but that's also something that comes out of testing.
This is a great first attempt. Please make more!
First impressions were poor - I kept dying over and over before I even had a chance to figure out the controls. If you don't immediately hold W you just die with a mess of overlapping voices.
The ship was a bit tricky to control, Dodging the rocks was hard, especially when hitting one catapults you across the screen into others pinball style.
Seems hitting rocks doesn't actually give any penalties, so I could just stay at the top of the screen indefinitely and the score counter just goes up.