Descent by LDJam user 396269

[raw]
made by LDJam user 396269 for Ludum Dare 57 (COMPO)

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https://kingstache.itch.io/descent TO PLAY

Screenshot 2025-04-06 at 6.44.27 PM.png Screenshot 2025-04-06 at 6.44.11 PM.png Screenshot 2025-04-06 at 6.35.43 PM.png Screenshot 2025-04-06 at 6.36.04 PM.png Screenshot 2025-04-06 at 6.36.21 PM.png Screenshot 2025-04-06 at 6.36.48 PM.png

Fight through 5 levels of both platforming and topdown shooter Fight Satan in an epic boss fight at the end!

Made in Godot SFX: JSFXR Music: BeepBox! Code: VS code Art: Aseprite

Important: The windows download doesn't work sorry T-T

Ratings

Overall 3th 4.318⭐ 46🧑‍⚖️
Fun 2th 4.25⭐ 46🧑‍⚖️
Innovation 109th 3.488⭐ 45🧑‍⚖️
Theme 70th 3.886⭐ 46🧑‍⚖️
Graphics 25th 4.25⭐ 46🧑‍⚖️
Audio 34th 3.919⭐ 45🧑‍⚖️
Humor 25th 3.793⭐ 43🧑‍⚖️
Mood 73th 3.784⭐ 46🧑‍⚖️
Given 54🗳️ 38🗨️

Feedback

manabreak
07. Apr 2025 · 04:12 UTC
Awesome, two games for the price of one!

I really enjoyed kicking satan's ass. I love the way how the platformer performance affects the shooting levels. I ended up dying multiple times in satan's basement, and started to sweat ("oooh shit, I'm going to have a bad time in the next level!"), which is super cool, mechanics-wise.

All in all, a super solid entry! If I were to nitpick about something, perhaps I'd put the jump button somewhere else - but maybe that's just me not being used to jumping with W / arrow up.
Michael Parrish
07. Apr 2025 · 04:14 UTC
This was really awesome! The blending of the top down and platforming sections was really well done, I was really trying to speedrun to make sure I wasn't stuck in the gauntlet too long. The game feel was super crunchy and satisfying too. Art, sfx, mechanics, this was great across the board. Nice job!
Tad I Guess
07. Apr 2025 · 04:18 UTC
Really cool how this is split into two different genres and feels pretty natural. Both parts of the game are really fun to, the platforming feels especially nice (I will adore any platformer that gives me a glide. Nice visuals, great sound, I love that impactful crunch when you die. Really awesome, I like this a lot!
Clintor24
07. Apr 2025 · 04:24 UTC
That was awesome! I had a blast playing that. The humor was on point, as well as the level design and difficulty. The platforming felt really good as well. Honestly shocked how many levels you were able to put into this with amount of time you had. I spent a good half hour playing it and nothing felt repetitive. Satan at the end was a good challenge and it felt good defeating him. Great job!
Placeholders
07. Apr 2025 · 05:03 UTC
Amazing entry! love the feel of it- and enjoyed both play styles the same!
great job!
LDJam user 382954
07. Apr 2025 · 06:04 UTC
Nice game! Really like the pixel-art and the sfx (o゚▽゚)o
NTMalichi
07. Apr 2025 · 06:13 UTC
Everything - The gameplay, the art, the sounds - was awesome.
It really tested my greed - On one hand if I platform faster I need less time in the gauntlet, on the other hand if I platform faster I die more often setting me back.
love it
oxnh
07. Apr 2025 · 07:06 UTC
Nice game bro. Satan fight was was fun. The control scheme was really annoying though, using w to jump and space to glide just felt off. I think it would be possible to combine those two keys into one.

Nice art as well. Sometimes I wall textures misaligned though.
SYPIAC
07. Apr 2025 · 07:20 UTC
Great game, has potential to be a full release. Insane for a compo. If you told me a team spent a month on it, I would've believed you.
Shiheuan
07. Apr 2025 · 07:31 UTC
You've done a lot of stuff, man! It's fun to combine the two modes of play with time. I can only marvel at how much work you've done. I love your game, bro.
chiyeon
07. Apr 2025 · 08:10 UTC
Really polished and well done, short and sweet but plenty of variety even in terms of gameplay with the back and forth platforming/bullet hell sections. Each was done very well and everything felt pretty smooth to play, especially dashing around in the combat sections.

I would have loved to maybe see a little more challenging platforming or more communication on weapons/powerups in bullet hell, but thats just nitpicky and the fact this was done in a mere 48 hours is amazing. Great job!
Scrawach
07. Apr 2025 · 08:20 UTC
Wow, that's a lot of work! Interesting combination of mechanics. Thanks for game! It was a lot of fun.
Rinevard
07. Apr 2025 · 09:26 UTC
Awesome, the combination is great!
MSD
07. Apr 2025 · 10:55 UTC
well you already know how good your game =) btw i could avoid mushrooms by holding space >:)
K1n
07. Apr 2025 · 13:10 UTC
It's definitely the best game I have played, good idea.
Palerus7
07. Apr 2025 · 13:15 UTC
i just love this
gdman
07. Apr 2025 · 13:24 UTC
Nice gameplay wwith great production quality. Pleasant pacing, I have finished to the end, with use of checkpoints of course. Clean design where level is easy to read. Controls requires time to master, but there is plenty of space to avoid obstacles. Nice patterns of boss attacks.
lazycoffeepanda
07. Apr 2025 · 13:27 UTC
I think it would be more convenient if gliding and jumping were on the same key
LukyStudios
07. Apr 2025 · 13:32 UTC
Up being Jump really messed with my muscle memory, but a really hard platformer and bullet hell!
reecemungus
07. Apr 2025 · 14:20 UTC
I absolutely loved this game, the art style is beautiful and the gameplay is super satisfying. The writing and story were also very entertaining and really tied the game together. It was such a blast to play through!
JCMonkey
07. Apr 2025 · 16:18 UTC
got stuck in the one part in the mushroom area where theres only left wall mushrooms and bottom mushrooms. no matter what i did i couldnt get up *shrug*.
boboneoone
07. Apr 2025 · 23:28 UTC
Nice game, simple graphics but they work really well. very good polish, didn't find any bugs or glitches. audio was simple but wasn't really noticable, in a good way. I don't play platformers that much so the very first obstacles took me an embarassingly long time to pass.
Haokai XU 1999
08. Apr 2025 · 00:13 UTC
Fabulous! I really like your graphics and music, and the final game is unbelievably clean. I just downloaded your source code, hope I can learn something from your remarkable design and implementation.
🎤 LDJam user 396269
08. Apr 2025 · 00:17 UTC
@haokai-xu-1999 thank you so much! Uh the code is pretty messy and 90% spaghetti, just a warning XD
Rustywolf
08. Apr 2025 · 03:28 UTC
I genuinely have no suggestions. This game is awesome. The graphics are incredibly, the audio is fantastic, the game feel is insanely well done. Tying the platforming time to the shooter time is an excellent concept, and thef act you managed to polish what are effectively two separate games is incredible. Most deserved 5 stars I've ever given.
🎤 LDJam user 396269
08. Apr 2025 · 03:32 UTC
@rustywolf thank you very much!
thisyc
08. Apr 2025 · 04:13 UTC
wow, really solid entry. Amazing that you got so much done in two days (a two-game-in-one as well!). I loved the visuals, the different attack mods. the boss fight was really challenging since it's hitless. My only issue is I kept wanting to jump with space key and I would've preferred using a controller over keyboard for platforming, but those aren't really issues if you keep working on this (please do). Well done!![satan.png](///raw/14b/36/z/6b36e.jpg)
Dywanix
08. Apr 2025 · 09:49 UTC
Nice game! I really liked mix of platformer and shooter gameplay however I would love to be able to jump on space button
psychomonster
08. Apr 2025 · 10:24 UTC
Just on word: ThisGameIsAwesomeSoGoodPolishedAndFunHopeYouHadAGoodTimeCreatingIt
izzqz
08. Apr 2025 · 14:07 UTC
This is SO GOOD! Very polished! I really enjoyed playing it!
LDJam user 412745
08. Apr 2025 · 17:11 UTC
Really nice and polished! I had a ton of fun playing! This kind of art style always works.
Slyz
08. Apr 2025 · 18:06 UTC
Really great game :thumbsup:
smilewood
09. Apr 2025 · 00:59 UTC
Solid game, I quite like the duality of the amount of time it takes to platform being the time that you have to survive, and the powerups picked up acting as checkpoints in the shooter was a nice touch. Your graphics worked great, sound effects made everything feel solid, and the boss had a bunch of attack patterns. Really the only thing that did not work great for me was that space did not also work to jump, the first platforming level took me way to long as I tried to get my brain to use space to hover but not to jump and the up key to jump but not hover. Aside from that minor mental remapping this was pretty much perfect, great job!
Elian Geser
09. Apr 2025 · 11:57 UTC
Best Game I have played yet! Really cool! The Top down shooting part felt very smooth. I gotta take some inspiration from that!
Jona Scheidig
09. Apr 2025 · 13:54 UTC
Slick! cool combination of platforming and top-down shooter. The weapon switch mechanic is actually really smart aswell! Audio and visuals where awesome aswell.

Guess that means its def a really good entry
ChocolateDoodads
13. Apr 2025 · 02:40 UTC
YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO GOOOOOOOOOOOOOOOOOOOOOOOOOOD! I PLAYED FOR OURS OPUN OURS. BRUH SOOOOOOOOOOOOOOOOOO SIGAMA
caeonosphere
15. Apr 2025 · 05:17 UTC
Wow, two games in one! So if I understood things correctly: the longer I took to beat the platforming part of each level, the longer I had to last in the bullet hell part? I really like that idea, though it didn't seem to apply to the endboss. I liked the addition of powerups — I bet there's a whole lot more you could do with this idea, tying the timing of one performance to the next. Well done!