Descent by LDJam user 396269

https://kingstache.itch.io/descent TO PLAY
Screenshot 2025-04-06 at 6.35.43 PM.png

Fight through 5 levels of both platforming and topdown shooter Fight Satan in an epic boss fight at the end!
Made in Godot SFX: JSFXR Music: BeepBox! Code: VS code Art: Aseprite
Important: The windows download doesn't work sorry T-T
| Link | https://github.com/SubsolarGames/ludum-dare |
| Original URL | https://ldjam.com/events/ludum-dare/57/descent |
Ratings
| Overall | 3th | 4.318⭐ | 46🧑⚖️ |
| Fun | 2th | 4.25⭐ | 46🧑⚖️ |
| Innovation | 109th | 3.488⭐ | 45🧑⚖️ |
| Theme | 70th | 3.886⭐ | 46🧑⚖️ |
| Graphics | 25th | 4.25⭐ | 46🧑⚖️ |
| Audio | 34th | 3.919⭐ | 45🧑⚖️ |
| Humor | 25th | 3.793⭐ | 43🧑⚖️ |
| Mood | 73th | 3.784⭐ | 46🧑⚖️ |
| Given | 54🗳️ | 38🗨️ |
I really enjoyed kicking satan's ass. I love the way how the platformer performance affects the shooting levels. I ended up dying multiple times in satan's basement, and started to sweat ("oooh shit, I'm going to have a bad time in the next level!"), which is super cool, mechanics-wise.
All in all, a super solid entry! If I were to nitpick about something, perhaps I'd put the jump button somewhere else - but maybe that's just me not being used to jumping with W / arrow up.
great job!
It really tested my greed - On one hand if I platform faster I need less time in the gauntlet, on the other hand if I platform faster I die more often setting me back.
love it
Nice art as well. Sometimes I wall textures misaligned though.
I would have loved to maybe see a little more challenging platforming or more communication on weapons/powerups in bullet hell, but thats just nitpicky and the fact this was done in a mere 48 hours is amazing. Great job!
Guess that means its def a really good entry