Mirror City by vidarn
| Link | https://vidarn.itch.io/mirror-city |
| Link | https://www.vidarnel.se/code/info/92d809f7cac8ad00 |
| Original URL | https://ldjam.com/events/ludum-dare/57/mirror-city |
Ratings
| Overall | 6th | 4.217⭐ | 32🧑⚖️ |
| Fun | 14th | 4.017⭐ | 32🧑⚖️ |
| Innovation | 1th | 4.717⭐ | 32🧑⚖️ |
| Theme | 219th | 3.2⭐ | 32🧑⚖️ |
| Graphics | 8th | 4.433⭐ | 32🧑⚖️ |
| Audio | 20th | 4⭐ | 31🧑⚖️ |
| Humor | 177th | 2.542⭐ | 26🧑⚖️ |
| Mood | 22th | 4.155⭐ | 31🧑⚖️ |
| Given | 21🗳️ | 29🗨️ |


Audio levels seemed off. I know, I know, there are settings. My issue was watching the end and credits where no audio was adjustable.
Well done!
The only moment, it's not even clear if it was not done in time or deliberately not done. If it was possible to do undo on the last put or something like that, because when everyone resets - not very convenient)
@tugaryn
Thank you!
You're right, that would have been a great feature and would have made it more convenient to play.
I guess I just didn't think about it, so it's good that you brought it up.
@angry-fridge
I'm glad you liked it! I'll try improving the instructions a bit so it's easier to get started.
I really appreciate that the game have rules that don't require any text, and it's through their manipulation that we come to reveal and understand the complexity of their composition.
I find the grid to be the perfect size, large enough so that you can't really brute force it, but small enough to get the mirror trick _by chance_ on second puzzle.
Every time, your art style is always incredibly coherent.
I'm impressed by the story telling of the animation sequence very effective :astonished: !
@aune Thank you! I wanted to challenge myself with making a game without text this time, so I'm glad you liked that aspect.
Also thank you for the nice comment on the art, it means a lot coming from someone as skilled as yourself.
One thing that would improve the game for me, is more visual distinction between the buildings. While I liked their design, I think the game would be a lot more visually appealing with different colored building.
I thought the game did a really good job at tutorializing how it works without explicitly describing it. It felt cool to figure all of that out for myself, but was gradual enough that it never felt frustrating.
Mostly my fault, but for much of the game, I didn't understand what the left example pics meant. Instead, I just figured out what spaces needed to be "building" or "grass" by trial and error.
Music and art were lovely. The buildings were just asymmetrical enough to make it obvious they were mirrored, but still blended well with each other and the scene.
The puzzle mechanics are intuitive except for the placement order, that stumped me early on.
Bit of a brain burner! Very strong entry, amazing job :clap: Highest marks I've given so far. I'm envious of your ability to come up with something like this.

Great work!
Great work! <3
I will suggest just one small improvement: I didn't understand at first that the tile requirements only had to be filled when placing them... I though the final placement had to fulfill all tile requirements simultaneously, so I was stuck for a long time on puzzle 2 and had to use the hints (thanks for those). Might be nice to think of a way of explaining this more clearly.