Explorem Ipsum: Catacombs of Time by NotExplosive
Explore the mysterious Catacombs by collecting 4 mystical puzzle-solving artifacts!
- The Anchor of Xyzzy, an ancient relic that enables teleportation.
- The Hook Device, ancient technology for short traversal and remote object acquisition.
- The Switch Gizmo, a strange contraption that swaps your place with another object.
- And finally, the Capture Gauntlet, which allows you to put large heavy objects into your pocket.
Controls
- Move: WASD or Arrow Keys
- Action: [Z / X] or [Space / Shift]
- Reset: R or Escape
Level Editor
The level editor was made during the jam! It's not super intuitive to use but it was good enough to make all the content in this game :sweat_smile:

| Link | https://github.com/notexplosive/ld57 |
| Win / mac / Linux | https://notexplosive.itch.io/ld57 |
| Link | |
| Link | |
| Original URL | https://ldjam.com/events/ludum-dare/57/explorem-ipsum-the-catacombs-of-time |
Ratings
| Overall | 8th | 4.478⭐ | 25🧑⚖️ |
| Fun | 23th | 4.283⭐ | 25🧑⚖️ |
| Innovation | 45th | 4.174⭐ | 25🧑⚖️ |
| Theme | 563th | 3.457⭐ | 25🧑⚖️ |
| Graphics | 159th | 4.217⭐ | 25🧑⚖️ |
| Audio | 387th | 3.341⭐ | 24🧑⚖️ |
| Mood | 232th | 3.891⭐ | 25🧑⚖️ |
| Given | 8🗳️ | 12🗨️ |
The sound effect for the hook hitting the wall was stunning, excellent choice :smile:
One criticism: the game really, _really_ could have used with an undo button. There's a reason that's a standard feature in Sokoban-style puzzle games. Having to restart after a single mistake is frustrating on the easier puzzles, but on something longer like the box collection puzzle, it starts to get a bit ridiculous. Still enjoyed the game overall, though - I can forgive that flaw for a jam game. Nice work on this.
Undo button is top of the list for post-jam. Although the tech to make it work might be tricky, I definitely agree that this game needs it
Reset animation: So good!!
Finding hidden mechanics like you can carry items with items or utilize them as if they were boxes etc. to move around was very rewarding. It might be hard to figure out probably but I did and had great fun. I also think moving boxes from a different room was a bit time-consuming. But it was fun to think my go to solution to every harder puzzle was: "Well I'm gonna need all items and all boxes! Let's go". I've managed to finish the game. Very polished very cool.
Having a whole introductory section was probably a lot of work on you part but I think it really helped to grab me in. Also wow! Also using your own MonoEngine wrapper! I find that pretty cool. The features of it seems nice. Did it help with the development of this game?
Man, the visuals are a blast from the past. I used to play the heck out of an old DOS game named Excelsior that looked a lot like this.

I'm glad it placed so well.
I hope to see more of your games.
:D