Topography by LDJam user 352490

Inspired by terrain tools from series like Roller Coaster Tycoon and Age of Empires, this jam entry is a puzzle game about carving out the world to find a path beneath the surface. No web version, but you can download and play below!
Note -- you haven't reached the end until you've seen this picture --

Controls
- Movement -- WASD or arrow keys
- Carve -- left click
- Uncarve -- right click
- Fullscreen -- F11
Tools
- LÖVE 11.5
- Aseprite
- Reaper + Audacity
- Pen tablet and microphone
- Concertina, tenor recorder, musical spoons, spamjo, and voice
Changelog
- v1.1 - fixed performance issues (was running at half speed on low-spec devices)
Ratings
| Overall | 2th | 4.333⭐ | 26🧑⚖️ |
| Fun | 2th | 4.25⭐ | 26🧑⚖️ |
| Innovation | 2th | 4.708⭐ | 26🧑⚖️ |
| Theme | 8th | 4.417⭐ | 26🧑⚖️ |
| Graphics | 37th | 4.188⭐ | 26🧑⚖️ |
| Audio | 2th | 4.348⭐ | 25🧑⚖️ |
| Mood | 19th | 4.188⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 35🗨️ |
But, completely minor. I loved this game. I would really like to see more of this.

This is very good. It is very smart, but still playful. The minimalism is excellent. The music that becomes layered as you dig is great.
To start: I loved the visuals implementation and the wispy-ness there, and I think the dynamic music fit that super well. Puzzle mechanics were well-suited for the sort of short game this is, doesn't overstay it's welcome. Just overall super clean. Made me think of tilt mazes mixed with sandboxes, minus the tilting. That's weird, in a good way!
@hubol -- Thanks for playing! I hadn't thought about it, but cool to know both games share an identity like that.
@jovialknoll -- I've seen other people with the same issue (carving their character in before trying to move). I can think of a few ways to fix, easiest being to add some movable space on the "gray" layer under where the player spawns. Glad you liked it!
@bubblewandgames -- Thank you!! Yep, the music adds a new instrument each layer you descend. In order -- concertina, recorder, spoons, spamjo, and ???.
@polymathld -- I needed to block the player from ascending to the top layer and descending to any point in the maze, and that was the easiest solution that fit the gatekeeping system. But it certainly had some downsides. Glad you enjoyed it, it was a lot of fun to put together!
5/5 for sure
After carving/uncarving a lot, there are some shards of different layers left. It sometimes makes it difficult to carve what I want without messing up my path. Not really an issue, but it can be frustrating.
It's different and it's fun. Well done.
Music was super stylish, the way it adapted to the layers present. The terrain tool was super fun to use as well, it really brought back the feeling of using the topology tool in one of the old zoo tycoon or rollercoaster tycoon games, great job implementing that! Super cool take on the theme, great game!
Here is my let's play: https://youtu.be/0MgDeBBBk9I