Nine Lives Deep by Simon Rahnasto

Since childhood, Matteo and Leonardo have heard tale of a legendary treasure, one which only a cat who came from the moon can find.
But then only Matteo is a cat out of the two, and he came from the piers. Leonardo isn’t so sure however, and thinks Matteo might be destined for more.
Together they will plunge into the turquoise depths, braving monsters and waves along the way in this top down combat adventure game
* W/A/S/D -Move
* Left shift - Dash
* Spacebar (Holding anchor): Throw anchor. *
* Spacebar (Not holding anchor): *Pull anchor towards yourself
* You deal damage by hitting enemies with your anchor. Move around in a circle to build momentum.

Change log
- Fix rare game breaking bug, which prevented progression.
- Fix spelling mistakes in dialogue.
- Prevent player input during diving sequence (Cause teleportation bug).

Ratings
| Overall | 2th | 4.577⭐ | 54🧑⚖️ |
| Fun | 9th | 4.425⭐ | 55🧑⚖️ |
| Innovation | 77th | 4.028⭐ | 55🧑⚖️ |
| Theme | 87th | 4.255⭐ | 55🧑⚖️ |
| Graphics | 1th | 4.887⭐ | 55🧑⚖️ |
| Audio | 5th | 4.52⭐ | 53🧑⚖️ |
| Humor | 55th | 4.088⭐ | 53🧑⚖️ |
| Mood | 9th | 4.529⭐ | 54🧑⚖️ |
| Given | 46🗳️ | 88🗨️ |
https://youtu.be/eqBhb1MWeD0
https://www.youtube.com/watch?v=QrKxRyOnCso
The big fat anchor at the end of the short chain made it feel like wielding a mighty flail! (though maybe a cat o'nine tails with many small anchor ends would have worked too) :D
The story and characters were cute and the voices, especially the autotuned kitty voice, were fun!
Great job all around!
If I were to have any constructive criticisms at all, it would be that the game was actually quite easy, just because I realised quickly you can tank hits and just keep swinging at the boss, and he'll die way before you do. But also we all know that balance is super difficult, and better to make the game a little on the easy side, than way too hard - especially with a narrative focus like here. Top tier work friends.
Awesome game! I loved the fight mechanic with the swinging anchor.
The absolute highlight is of course the artstyle with the animations and how fluid everything feels. Good job!
Also, the linux build on the itch.io page is just the source code, not a build. Don't know if that's intentional.
I might have been missing something when it comes to throwing the anchor. I didn't really use it, I found it way more useful (and satisfying) to keep it out of my hands and using it like a hoolahoop. It was incredibly satisfying to use the momentum of the dash with the anchor. Well done, you all should be proud!
ally
I like the anchor mechanic, it was intuitive and very fun to play with !
Thanks for this game. I don't think I have constructive comments on what to improve. :D
If you still want to play the game and don't want to use the EXE, you can install Love2D (https://love2d.org) and then run the ".love" file directly.
The walkthrough as I promised :smile_cat:
Apologies for not noticing the freeze on stream, it seems the game can only be recorded with Display capture as it loses focus in the Fullscreen.
Tried to get a No Hint, but the hook mechanic is a bit inconsistent as Matteo doesn't always pulls the anchor back unfortunately and it seems to be tied to either movement or animation or both so eventually I had to give up on the idea, but why I even decided to do it in the first place is because Boss Fights are extremely well done and the game is well balanced.
Beautiful & cute pixel art, great voice over and music! Game also has easily the most sweet, memorable and overall enjoyable story.
Excellent work!
P.S. If you find the time, I'd like you to pop in for "The Best of Ludum Dare" stream I'll be doing about the time when official ranking will be announced :)
~Xp