Hellevator by chispaLBC

Make your way through the depths of the subsoil salvaging ancient relics and selling them for profit. But don't be greedy, or the catacombs may claim you forever.
How to play!
- LEFT CLICK TO INTERACT
- RIGHT CLICK TO ZOOM
In the elevator you will see different buttons: - Close doors - Open doors - Descend - Ascend and END YOUR RUN.
Description!
You can descend through the floors and play with your odds since all levels have a probability of ending you. Take a chance, win, and you can take the three treasures per floor that you can recover, or you can continue descending without opening the door to be safe and try on another floor with better odds. But be careful, if you skip too many levels you will run out of oxygen and you will be forced to open the door, even if you are very sure to find your death on the other side. And also, if you load your elevator too much, it will start to fail, it will skip floors for you, making you lose that precious oxygen.

Credits!
- chispaLBC: Main programmer.
- CosmicMocha: 3D artist.
- Nekuake: Sound and auxiliary programmer.
EVERYTHING* is made from scratch and without the use of AI. From the models, which were created during the jam, to the sounds, which were recorded as fooleys and then edited with manual tools.
*The font for the elevator panels is Schindler Led Large by S-Prod

| Original URL | https://ldjam.com/events/ludum-dare/57/hellevator-1 |
Ratings
| Given | 9🗳️ | 9🗨️ |
missed a bit ability to drop items away from elevator when doors are open

Clever risk-reward thing you've got going on here, but what I really like is the graphics and presentation. I love how genuinely *alarming* descending while you're over your weight capacity is - all the sparks and steam everywhere as the elevator malfunctions. XD
Maybe that could be a thing, add a "shop chance" so players don't have to entirely blindly search floors.
Great Art btw.
Very good game and nice atmosphere :blush:
Noice :thumbsup:
I love the job done on tuning post effects.
Spatial audio adds significantly to the immersion!
I died several times trying to reach floor **-100**, but each time I was killed by the monster somewhere around -66.
Until I accidentally misclicked and turned on the *Retire* button :D
**P.S.** That's a pity that you don't have a Web build.
So here are some GIFs for you guys:

