Hellevator by chispaLBC

[raw]
made by chispaLBC for Ludum Dare 57 (JAM)

Captura de pantalla 2025-04-08 035455.png

Make your way through the depths of the subsoil salvaging ancient relics and selling them for profit. But don't be greedy, or the catacombs may claim you forever.

How to play!

- LEFT CLICK TO INTERACT

- RIGHT CLICK TO ZOOM

In the elevator you will see different buttons: - Close doors - Open doors - Descend - Ascend and END YOUR RUN.

Description!

You can descend through the floors and play with your odds since all levels have a probability of ending you. Take a chance, win, and you can take the three treasures per floor that you can recover, or you can continue descending without opening the door to be safe and try on another floor with better odds. But be careful, if you skip too many levels you will run out of oxygen and you will be forced to open the door, even if you are very sure to find your death on the other side. And also, if you load your elevator too much, it will start to fail, it will skip floors for you, making you lose that precious oxygen.

Captura de pantalla 2025-04-08 041136.png

Credits!

  • chispaLBC: Main programmer.
  • CosmicMocha: 3D artist.
  • Nekuake: Sound and auxiliary programmer.

EVERYTHING* is made from scratch and without the use of AI. From the models, which were created during the jam, to the sounds, which were recorded as fooleys and then edited with manual tools.

*The font for the elevator panels is Schindler Led Large by S-Prod

Captura de pantalla 2025-04-08 041339.png

Ratings

Given 9🗳️ 9🗨️

Feedback

DonutShoes
08. Apr 2025 · 06:30 UTC
My score was $1572.00 Vibes were on point, very game show-esque lol
hernandack
10. Apr 2025 · 11:57 UTC
It looks very nice and the 3D representation as well, very well done
dreo
10. Apr 2025 · 12:32 UTC
nice game with good atmosphere.

missed a bit ability to drop items away from elevator when doors are open

![spghettified.png](///raw/28f/d5/z/6be13.png)
3sSTheJammer
10. Apr 2025 · 17:50 UTC
Wow, nice one! Really loved atmosphere. Gameplay is simple, but deep enough and well-balanced. One of the best theme covering I've seen yet. Good job, guys!
ryusui
14. Apr 2025 · 00:31 UTC
Torn between "I wish the death animation looked a little less janky" and more "I'm really happy the death animation isn't genuinely terrifying" XD

Clever risk-reward thing you've got going on here, but what I really like is the graphics and presentation. I love how genuinely *alarming* descending while you're over your weight capacity is - all the sparks and steam everywhere as the elevator malfunctions. XD
jk5000
14. Apr 2025 · 06:29 UTC
The visuals, sounds and atmosphere is really good. The gameplay okay. Overall a fine little jam game.
mactinite
14. Apr 2025 · 06:32 UTC
Very polished and a very nice mood. reminded me of lethal company!
LDJam user 409037
14. Apr 2025 · 11:01 UTC
It's an interesting interpretation of the theme and I liked the vibe of this game.
Wolfier
14. Apr 2025 · 16:26 UTC
This game is an experiment in XCom logic. "Do you want an 80% chance to die while we refuse to give you any shops for the last 20 floors?"

Maybe that could be a thing, add a "shop chance" so players don't have to entirely blindly search floors.

Great Art btw.
Meowcuz
14. Apr 2025 · 17:28 UTC
Really liked the graphics, and it is a cool concept with how far down do you dare too go. I was a little bit expecting a jump scare but I was glad that I was spared from it. Great job!
block97
16. Apr 2025 · 02:48 UTC
Really cool atmosphere, my greed ensured my demise..
crid626
16. Apr 2025 · 02:50 UTC
I loved the mood and feel. The ambient audio was a bit loud. The text or font was bit hard to read. A quick time event to prevent death may have been entertaining. Great job!
LDJam user 279715
17. Apr 2025 · 17:28 UTC
I went down to level -41 and then I ran out of oxygen and found myself on a level with a 90% chance of dying... so I retired with 4930$ 💵

Very good game and nice atmosphere :blush:
macs
18. Apr 2025 · 02:50 UTC
Excellent concept and commentary on greed. Well polished execution. No feedback I can think you add, you nailed it with this one.
Braeden
18. Apr 2025 · 23:03 UTC
Loved the vibe, Graphics were really nice. I liked the line that goes down the screen like a CRT TV.

Noice :thumbsup:
MoonDweller
19. Apr 2025 · 00:11 UTC
Probably my favorite entry this far!
I love the job done on tuning post effects.
Spatial audio adds significantly to the immersion!

I died several times trying to reach floor **-100**, but each time I was killed by the monster somewhere around -66.
Until I accidentally misclicked and turned on the *Retire* button :D

**P.S.** That's a pity that you don't have a Web build.
So here are some GIFs for you guys:

![elevator_1.gif](///raw/f37/04/z/6c51c.gif)
![elevator_2.gif](///raw/f37/04/z/6c51d.gif)
coyotethursday
23. Apr 2025 · 06:18 UTC
Really solid entry! The russian-roulette style gameplay was simple but intense, and the moment of anticipation before the elevator door opened never went away. The graphics were also excellent--simple, with the perfect amount of grime. The oxygen system was an interesting way to create threat, on my second playthrough I was around level -50 with a bunch of really high-value items desperately looking for a shop, and needing to decide whether I should take the 20% chance now or see if a 0 or 10% chance comes up later was fun.