Party Crasher by gamebuilder
An HTML adventure game
AnatolyKarpov: art (monsters, etc.) and ideas
homocysteineonfire: art (pictures, monsters, etc.) and ideas
Christopher Marinis: art
genie: art (main character)
yumi8: calligraphy
CritterCipher: music and sound effects
gamebuilder: game design and coding
Play it here: http://www.pub22.net/game/ld57/

| Link | http://www.pub22.net/game/ld57/ |
| Original URL | https://ldjam.com/events/ludum-dare/57/party-crasher |
Ratings
| Given | 14🗳️ | 8🗨️ |
It's not entirely obvious where the monster colliders begin or end and how to avoid them altogether. I just went straight through, and I think this is a perfectly normal strategy. It wasn't completely clear what to do with the dark segment – I couldn't find the controls, just walked a long time into the darkness and eventually died. There's a real need for highlighting objects that you can interact with, and information about what, for example, viewing does. I tried to kill a monster by interacting with it, but it wouldn't die.
A rather strange situation occurs if you press and hold the right arrow, although this is the first thing you want to do because it seems like a platformer. But in fact, it's a "survival" game. It gets very tiresome to constantly press right. Perhaps it would be better if the heroine walked forward automatically, and we just had to interact with the world by changing the direction of walking, or interact with objects near which she finds herself. In any case, great work!
I love the monster designs. They look mystical and bizar. I would love to be able to interact with them more. The music works well with their strange appearance. Gives the game an ominous, occult vibe.
Collecting the eye from the painting in the beginning was very neat, though it took me a few tries to realize what it does (lights up the dark!).
I don't mind that I didn't understand what was going on. I feel like the artwork works with that kind of strange, difficult to grasp game. I do wish there'd be more gameplay, some way to gain information from the game by doing things/interacting with stuff. Give me a sense that I'm unraveling the mystery, even if I might never fully understand it. More things like the painting with the eye, maybe a different way to interact with the monsters.
@smilewood the trick is to avoid the monsters as much as you can, at least until the final stage of the game.
@icks I like your comment — “surreal” is what we aim for. Thanks for playing.
@kurakurture yes, the music can be loud, but it's just a matter of adjusting your system's volume setting. As for the darkness, there is a solution for that, you just have to look closely.
@dovodx Godot would spoil the game, we are not aiming for polish or anything that smacks of professionalism, the bane of creativity.
@mikemikemakes you win the game by defeating Pride — the monster at the lowest level. As for the “ominous, occult vibe” — thank you, that is what we wanted for this particular game. I agree that having more ways to interact would be an improvement, but sadly we ran out of time...

As always, you push up the player experience, mood and arts, rather than search for a complex gameplay, and your entries are unique and immediately recognizable
Good job!
The very first thing I did was to go left so I already knew my goal was to return after shrinking, I can imagine some people missed that. My biggest issue was to figure out how to deal with the monsters. It seems pressing space to let them pass through is the way to minimise damage? I ended up walking back and forth to stock up on life at the beginning.
I found the first powerup by accident as I happened to press space in the right spot trying to deal with a monster so I didn't know about the dark area until a later attempt where I forgot to get it.
Took me maybe 10-15 tries in the end, with the main issue being the monsters killing me.
I really like the paintings that tell me some story and/or give clues! The music is really nice too, and of course the art in general has your signature style.
Perhaps a bit short and simple compared to some of your previous entries but I enjoyed solving it. Now I'm left pondering the meaning of the seven sins and the creatures, some of which seemed familiar too.
Actually, there is no need to press space to get by the monsters. Before the protective bubble is obtained, you just have to avoid the monsters as much as possible.
There are only five sins; I didn't have time to squeeze all seven deadly sins into the game. Humility is, in fact, a virtue — it is the mirror image of pride, one could say. Hence, it plays a key role.
As usual with your games, I end up surprised that I managed to finish it, as they seem so alien and mysterious at start. A bit harsh to get a full reset on death, it took me 3 retries with dying of hunger in 2nd retry just a step away from food while in the final phase (shield). It is an optimization game that is hard to get right on the first try without a lot of luck.
It was a lovely audio visual experience that I won't pretend to understand the meaning of, and there is probably no need to, I was both the princess and the prince and overcame the challenges, yay.