FORMIDRILL by Revetoon
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Explore treacherous depths of the Earth!
Your anthill has just developped a new machine, the Formidrill! It is the most powerful excavator ever built by ants, and your Queen intends to use it to explore deep down! Come aboard with her and try to survive whatever is waiting for you down there!
A nervous narrative real-time tactical game where you must think fast to allocate your worker ants to the right functions of the drill to fight back against angry worms and prevent overheating!

How to play
Formidrill is a nervous narrative real-time tactical game. As you go down into the earth, you must fight against worms and control the drill's internal temperature. * Fighting worms: place ants in the gun rooms and shoot worms with your mouse. Be careful, the left cannon only shoots left, the right cannon only right! * Controlling temperature: the more you go, the faster the temperature will rise! Place ants in the cooler room to bring the temperature down. * Keeping your ants alive: more ants mean more actions. Remove your ants from a room before it is attacked by a worm so it is not eaten alive! If you loose one ant, that may happen, watch out for new eggs laid by the queen, they need your workers' attention to hatch! * Some more surprises arrive later in the game, no spoilers here!

Remember: keep cool, be aware, look everywhere for signs of danger!
Assets
Everything in this game has been made in the course of Ludum Dare 57, including: * Gameplay mechanics * Graphics * All musics and sounds * Shaders
Exceptions : * Fonts * Our logo splashscreen (Taboulé Recipe)
Tools
- Game engine: Unity
- Pixel art: Krita
- Music: FL Studio

Changelog
v1.4
Patch 1.4 after Ludum Dare: * Add beeping sound for gauges * Reduce weapin cooldown * Cap temperature increase rate
v1.3
Patch 1.3 after Ludum Dare: * Add a "Click here" icon to improve ergonomy * Fix endgame (bugs & balance) * Fix depth display on Game Over screen * Fix ant animations (weapons room & egg) * Fix text bubbles overlapping interaction
v1.2
Small fixes during Ludum Dare.
v1.1
Small fixes during Ludum Dare.
v1.0
Original game release during the Ludum Dare.
| HTML5 (Web) | https://revetoon.itch.io/formidrill |
| Original URL | https://ldjam.com/events/ludum-dare/57/formidrill |
Ratings
| Overall | 22th | 4.35⭐ | 32🧑⚖️ |
| Fun | 62th | 4.083⭐ | 32🧑⚖️ |
| Innovation | 64th | 4.083⭐ | 32🧑⚖️ |
| Theme | 11th | 4.533⭐ | 32🧑⚖️ |
| Graphics | 114th | 4.333⭐ | 32🧑⚖️ |
| Audio | 274th | 3.583⭐ | 32🧑⚖️ |
| Humor | 42th | 4.19⭐ | 31🧑⚖️ |
| Mood | 88th | 4.155⭐ | 31🧑⚖️ |
| Given | 22🗳️ | 29🗨️ |
Could have been the name of this game lol
Good job, nice graphics, gaemplay is cool.
The game can be pretty tough, but the mechanics are really cool
Yes my queen!
Having to manually fire the guns was unclear, considering how well explained everything else was.
The selected character could be more clear, I found I was often clicking expecting a character to move and nothing would happen making it feel a bit unresponsive sometimes. Especially when it gets frantic.
Some audio cues would have helped for the warnings.
I got as far as unlocking the second engine after a few tries. The difficulty ramps up very quickly after the slow intro.
Perfect addition to the little genre I label "Tranquil Stress Simulators"!
I only made it a little over 4m. What is the high score?
I actually started to get pretty overwhelmed once the engine room posed a risk to my little guys. :sweat_smile:
Great entry all-around!
+ music
- art & animations (not expressive)
In general my favorite game on the jam. It can be growing to more complex and interesting player experience. I hope you will develop it. Add more stuff and mechanics. And maybe goal. Why we growing so deep? And where is the finish line?
The small details (such as that all the ant workers speak at the same time) adds a lot, and overall, the concept just makes sense. Could also see myself playing this as a full fletched game, great job.

Also is there an end?
@jamesgames1000 Sorry to tell you that but there isn't really an end to the game; however by this screenshot I can tell that you have seen everything there is to see in the whole game, and I am truly wondering if I have ever been this far without tweaking the parameters to test it... At this point the game is supposed to become overwhelmingly difficult (because we hadn't time to make a scenarized end) so congrats for truly beating the game!