Bagatelle by Aune
A game about a simple shape that wants to traverse its little level. It's neither a puzzle nor a pinball game... and there is a time attack element if needed.
about 5 minutes of gameplay
The game: https://furaune.itch.io/flipper-crawler
(web version that works also on smartphone/tablet)
__ Around
Controls:
Use the mouse/touch screen :mousethreebutton: :iphone: to give the heroine a boost.
You can assign a new direction at any time, it will cost you stamina.
Gameplay:

- Use stamina to shoot you hero on :largeorangediamond:
- Recharge stamina by shooting :purple_heart:
- Avoid :smallredtriangle::smallredtriangle::smallredtriangle: that will stole your stamina
All the assets 2D or music, gamecore, level have been designed during the jam and without generative engine
Theme?
As you progress through the levels, you should notice (:fingers_crossed:) that the design goes a bit ~~deep~~ further by linking the levels/stages to each other.
Tech

CHANGE LOG:
- _ 04/08: Fix bouncing audio bug (just config bug no asset added after deadline)_
| code | https://github.com/st-aune/depth_ld57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/bagatelle |
Ratings
| Overall | 57th | 4.15⭐ | 22🧑⚖️ |
| Fun | 12th | 4.357⭐ | 23🧑⚖️ |
| Innovation | 68th | 4.071⭐ | 23🧑⚖️ |
| Theme | 715th | 3.048⭐ | 23🧑⚖️ |
| Graphics | 185th | 4.167⭐ | 23🧑⚖️ |
| Audio | 58th | 4.095⭐ | 23🧑⚖️ |
| Humor | 205th | 3.45⭐ | 22🧑⚖️ |
| Mood | 201th | 3.952⭐ | 23🧑⚖️ |
| Given | 6🗳️ | 13🗨️ |
It's bright, colorful and pleasant to the senses, while the vibe is contrasted in a fun way with the main character's expressions as you aim. I encountered a grand total of 1 bug where I slipped through the very last gate. Nothin' bad, just kind of funny. The time attack is a pretty fun addition too.
Overall the 'juice' in this game is incredibly well done - the lightning strikes and subtle camera shake when hitting the yellow boxes was *very* well done and incredibly satisfying, 10/10.
Elsewhere, the controls were simple, easy to use and understand, not frustrating like you might expect from something like this.
I applaud your efforts!

@mavvy, I think more than 60% of the time was spent on tweeking (and I could spend the double again). Speed, gravity (that's is apply only after the hit), scale, spacing between blocs (so much time spent on)... Each tweek impacts all the LD :sweat:. I really appreciate that you enjoy it, the first try was definitively unplayable.
@sharks, there is no random nor _assist_, juste phtysic engine artifacts sometimes :laughing: (and bad bloc alignment from LD)
As said justg above I played, tweak, replay tweak again and again... to robustify the expected behaviour. For example the couple of aligned :purple_heart: was added because I spend a lot of stamina by recharging stamina.
I also think making the game simpler (much simpler than at the beginning) gives more tolerance when the bounces don't go as planned, without losing the flow of when everything aligns for _hehe moment_.
Great job on the level design! There was a nice progression in difficulty and some really satisfying moments.
I was pleasantly surprised when I saw the moving enemies, such a cool idea.
The music and sound effects were bouncy and fun and fit the game perfectly.
I'm impressed with how fluid it was to play and I understand that tweaking it to that level must have taken a lot of work. You did a great job.
My best run was just under four minutes.

Je note que la ligne de preview de la trajectoire est pas tout le temps accurate, mais du reste c'est très sympathique, les graphismes sont tout choupi, le sound design va bien avec, ça se joue tout seul :relieved:
Nitpick: when choosing a new direction the character with wig out quite a bit, haha.
One improvement I would make is a slightly better introduction to the “hidden” or “spawning” elements. I really was confused by them at first but once I understood that elements could appear I was on the lookout for them.
Other than that, I would’ve liked the levels to be designed to encourage more bouncing! The bouncing is fun, and seeing the character bounce around is really entertaining so I would encourage you to build more opportunities for that into the levels.
Edit: A link back to your LD page is missing on itch! You should add that as I found this game browsing through itch, and I had to lookup your user to leave feedback!
That's fantastic.
this art sounds so sweet, very cool, top entry
The only thing - the line of path on hitboxes does not always clearly show that I will fly through sometimes the character bounces where the line was straight but it's a small thing
Thank you!
Awesome work!
The only thing, that was a little bit off was the line, where the "ball" should bounce next. It didn't match the actual flying curve all the time correctly.
But apart from that it was everything fine. The music was fitting and the overall visuals were cute and fitting. Good job!