Deepest Canyon by muriel
Dive into the Deepest Depths

Deepest Canyon is a first-person grappling game that throws you into a canyon so deep, it makes the Grand Canyon look like a sidewalk crack. No bottom in sight. No clue what's down there. Just you, gravity, and your grappling hook.

Oh no—your $50 bill!
A rogue gust of wind just snatched your hard-earned fifty. Without even thinking, you dive in after it. All you’ve got is your grappling gun and questionable judgment. Is it worth it? Of course it is. It’s fifty bucks.

Painfully addictive
You will fall. You will miss that hook. You’ll slam into walls. And then you'll do it all over again. Deepest Canyon is brutally hard—but every time you overcome a new section, it feels so good you can’t stop.
Acknowledgements
Big thanks to Dani (if you don't know who he is look for KARLSON in steam) the grappling gun tutorials that served as a good basis to make this madness possible.
| Link | https://github.com/4nc3str4l/Ludum-Dare-57 |
| Link | https://lostsocket.itch.io/deepest-canyon |
| Original URL | https://ldjam.com/events/ludum-dare/57/deepest-canyon |
Ratings
| Given | 63🗳️ | 31🗨️ |
Thanks again for playing my game :)
I did expect to be able to grab logs when I didn't - it looks like the game think they are too far
I did get better which is nice - with more polish this can be addictive
Thanks for playing @alpalcalad !!
Also try commenting more because it looks like you've rated a lot of games but aren't getting many ratings because you haven't commented enough and it would be sad for a good game to not get the ratings it deserves.
I think I would increase the "gun" range to make it a bit more enjoyable, and some music :) Otherwise, pretty good :thumbsup:
The buckets still swinging like crazy after restarting was not ideal.
I managed to hit the ground trigger while swinging once.
The dark level was a bit too dark to see the targets properly.
Throughout the game, I did find it tricky to click small targets when moving really fast, which you have to do often. It was very precise timing. I think you could add some leniency there - maybe you lock on to targets if your cursor is within a certain range or something. It was also frustrating when the game's physics acted up and I lost all my momentum from a bad angle or something. There's not much you can do at that point but die, especially since your range with the hook is not very long.
I also thought the level design was a bit lacking. The canyon area had a great sense of height but not much to do except click wooden bars, and when the buckets came in, the level just became a bunch of buckets in the air. (The buckets were also unpredictable since they have their own rope physics on top of your own. Also, the dark level made it even more annoying to click the small targets, because I couldn't see them at all.)
Overall, this is a great foundation. I think it could be improved a lot through some more interesting levels and some more leniency with the controls. Good work!
I do think that giving the player a little bit of control over their mid-air momentum with WASD would've made the game more approachable. I get that part of the idea is to make you swing accurately to be able to reach the next grapple point, but adding just a tiny bit of extra mid-air control would cut down a ton on frustrating moments.
All in all a really well made game, congrats!
It reminded me of the old game Bionic Commando. It just lacked a bit of flight control and more speed =)
Great job!

Nevertheless a unique game. Wished there was a bit more music to improve the mood even more.