Song of the Depths feat. Shian by LDJam user 371996
The submarine has gone missing in the uncharted depths. Mysterious runes and mechanisms intertwine into puzzles, and your song, along with the glow of the runes, lights the way for the fish.
It's a puzzle game directing schools of fish with your singing.
This is my second game in Ludum Dare (and also in Compo), and I first tried Godot for a Game Jam. I hope you will have fun in the fantastic depths of the ocean.
“深海之歌 feat. 诗岸”——"Shian" is a Chinese virtual singer (like Hatsune Miku). I used her voice there to sing a Song of the Depths for you.




Ratings
| Overall | 4th | 4.313⭐ | 26🧑⚖️ |
| Fun | 77th | 3.604⭐ | 26🧑⚖️ |
| Innovation | 35th | 3.958⭐ | 26🧑⚖️ |
| Theme | 59th | 3.958⭐ | 26🧑⚖️ |
| Graphics | 4th | 4.542⭐ | 26🧑⚖️ |
| Audio | 1th | 4.375⭐ | 26🧑⚖️ |
| Mood | 5th | 4.438⭐ | 26🧑⚖️ |
| Given | 25🗳️ | 24🗨️ |
Nice voice! Simple but charming game ^_^
some critique, every puzzle except for like the last two seemed like they just kinda happened without me having to think of any solution. and there never seemed to be any real reason to let go of space. it was cool when it clicked for me in the last puzzle, and i wish there were more moments like that. nevertheless, very cool experience!
I will go on dig deeper about this gameplay. I believe that these ideas can be combined into more amazing puzzles. Thank you! :fish: :fish: :fish:
Personally I think the static sound was not really needed, it was very jarring compared to the beautiful singing voice, and to the overral relaxed nature of the game (at the start I thought it had horror undertones)
I also think the controls were a little too slow for a puzzle game that relies on speed for some of the puzzles
It's very though to design puzzles, as it's very easy to make them too easy or too hard. I think in this case I did felt sometimes that the game was playing itself, especially in the begining, but I did felt more challenged at the end. I don't usually finish puzzle games but this one was very cool. Really fantastic achievement
I used some glitch noise in the beginning in order to create a tense atmosphere at first, then as a comparison, the singing voice should be more healing for players. And I just want to make the music "a little different", so I wrote the music in 5/4 beats and kept this noise in the music (you know there are someone like glitch musics!) However I was buried in my own music world that I didn't realize that not everyone love such glitch :( I'm so sorry for that!
The glitch sample is liquid and there are some current sound in it. I cut the glitch sample into chops, shuffled it, and make it a part of my music. What I want to express is that, the submarine went missing in the depths and seems to be brokendown. The singings, the fish, are just like a dream under the water.
I also had considered how to keep the balance of the speed. If it moves too fast, it became not so like a submarine (?). And I thought that the slower motion can let players notice more about the beautiful scene, so I finally chose the speed now. Maybe better level design can also solve this problem? Or I can add more mechanics to let player be able to move faster in sometimes, like currents on the way players would pass, which can also guide the motion of fish and create more puzzles.
Thank you so much for your feedback! :fish: :heart: :fish:
Though I would have preferred slightly more comfortable controls. On the third level I rage-quit, hahah. Couldn't make it to the exit in time. And I had to reload the page to see the GIF and understand how the mechanics work.
Nevertheless, the particle effects are very well done - I really like how you implemented the interaction of those fish-like circles! The camera work and level presentation are also top-notch! Even though the sample is simple, I never once thought it was annoying. The moment when the beats kicked in was simply amazing!
Great work!
I love the particle effects and little fish, I love the layered sound design, how this all fits naturally in with the innovative mechanic, how this provides so much feedback during play. It's a delight, it's like a bowl of sorbet on a hot day.
Even the speed, which is almost too slow for my taste, is a good choice in the context of the vibes of the game, the sort of relaxing light puzzle atmosphere it's going for. I would not be surprised if you get top 10 in a few categories.

I'm sorry for your bad experience :fish: Some comments also say that they stuck on this level. I should relax the time limit to keep players in the flow. Thank you for your feeeback!
I really loved the game, feels like it has a lot of potential
Still, a very solid and well-crafted entry!
Thank you for your feedback! I should think more about the guiding in the games in the future.
:fish: :fish: :small_red_triangle: :fish: :fish:
I'm just speechless.
This game is so atmospheric and adorable. I also really loved the visual style, and for some reason, during the first half of the game, I thought I was supposed to spin around with the fish.