A Leap in the Dark by mmemim

[raw]
made by mmemim for Ludum Dare 57 (JAM)

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You found the entrance to the end of the world, descend farther and farther into the depths. Use the tools left by previous adventurers to go as deep as you can. Light or sound will guide the way, use them wisely and don't be afraid to take a leap of faith if all else fails.

How deep can you go?

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Ratings

Overall 10th 4.471⭐ 36🧑‍⚖️
Fun 43th 4.147⭐ 36🧑‍⚖️
Innovation 8th 4.412⭐ 36🧑‍⚖️
Theme 1th 4.75⭐ 36🧑‍⚖️
Graphics 17th 4.706⭐ 36🧑‍⚖️
Audio 17th 4.328⭐ 34🧑‍⚖️
Mood 6th 4.574⭐ 36🧑‍⚖️
Given 46🗳️ 40🗨️

Feedback

xoudz
08. Apr 2025 · 00:39 UTC
thats so cool! i likee it
MagnesiumNinja
08. Apr 2025 · 04:59 UTC
The art direction and atmosphere are incredible! I really liked the pacing of introducing new mechanics, and each tool felt unique and intuitive in the way it gathered information.
It can be tricky sometimes to aim where to throw rocks/glowsticks; I would have liked if I could use the mouse to aim, or if there was a preview arc somehow. The level design was really good about not making this a limitation, though.
breadley
08. Apr 2025 · 08:03 UTC
This was such a unique idea! Huge props to the visuals and sound delivering a great atmosphere, but the design was solid to boot. It did an amazing job at clearly conveying what I needed to do to proceed, and the variety of items on display gave the simple objective of "falling down" a surprising amount of depth. Really just an amazing job all around!
Reed Molbak
08. Apr 2025 · 16:09 UTC
Great concept, I had a lot more fun than I would have thought poking around and looking for the best path! My first couple runs I missed the lights at the beginning, but once I saw them I was all set
nsadie
08. Apr 2025 · 16:22 UTC
I really liked this, very nice mood and fun to play! I liked getting new tools to things in different ways.
Quail Weaver
08. Apr 2025 · 16:42 UTC
This is really cool! I like how well the controls are communicated, and I love the character and really enjoy the little lights you can pick up!

Criticism: I really want to just jump straight down the hole, but I die I do :( (mostly joking)
TheDugnutt
08. Apr 2025 · 18:07 UTC
This one is my favorite one so far!
Really nails the theme and is fun.
I really love how the all the objects feel and interact and there is something very fun about having to try and deduce where a hole is and counting out how long it takes for an object to hit a platform.

I think sometimes it can be a bit unforgiving when it comes to the really narrow platforms, but overall really enjoyed this one!

Only made it to 800m but def coming back to this
jtap
08. Apr 2025 · 19:25 UTC
Great game, I enjoyed playing it. I really liked the style and sounds, I was very worried about the character. Thank you!
buckmeister
08. Apr 2025 · 22:03 UTC
Simply awesome - visuals, gameplay, mood... Really good game!
Brain Delay
08. Apr 2025 · 22:07 UTC
Really cool concept executed well. I love the art and the controls are interesting. Unfortunately I did have a bit of motion sickness when trying to walk around and move the camera at the same time, but overall really awesome work.
ln404
08. Apr 2025 · 22:08 UTC
Wow! Such a cool concepts! One of my fav games here!
red
08. Apr 2025 · 22:56 UTC
Really interesting idea, I liked audio queue fruit things as a step of difficulty from the glow sticks!
tinykidtoo
09. Apr 2025 · 06:05 UTC
I really like the atmosphere! Makes it really tense when you get to the later levels and run out of objects, blackness below you. No clue where to jump. Amazing art work, looks professional! My favorite item was the limited use glow sticks. A neat idea, I liked jumping down with them dodging from platform to platform as they decend.
Akinat0
09. Apr 2025 · 11:25 UTC
Simple, challenging, atmospheric and good visuals. My game of the jam. Love it so much! Thanks for making it!!!
LDJam user 297990
09. Apr 2025 · 14:26 UTC
Best game i tried so far, you did great!
JDeeDubs
09. Apr 2025 · 19:18 UTC
This is truly inspired!
Simplicity is key in LD, and you really nailed the execution of such a seemingly basic premise. I particularly appreciate the slow-roll of mechanics as you progress through the levels (level 3 especially).
The music really helped increase the tension in particular jumps, and lent itself really well to captivating gameplay.
I think I encountered a bug where if you are standing on an apple while holding an apple, you can consume both at once.

I dread the feeling of falling in videogames, so this game really shook me. Very impressive jam entry! Thanks for sharing!
Gabexiii
09. Apr 2025 · 20:39 UTC
Amazing art and sound design. Its very simple and captivating, I was always wondering about this world and how the main character got in this situation, it was very fun exploring and looking for any clues. Great work!
filgru
09. Apr 2025 · 20:43 UTC
Loved the vibe! Super intense once you're low on supplies and it's just blackness below. The art is super cool. I've never played any game like this. Very engaging. Well done!!
Momotiktik
09. Apr 2025 · 21:02 UTC
I really enjoyed the game, first of all it's very smart in the way it was made! The learning curve and new environmental "features" - when I realised that mushrooms light up on the impact I was like "Whoa!" :O and it's seemingly simple but quite addictive. Very well done!
LDJam user 321333
10. Apr 2025 · 01:22 UTC
I also got to only 800 m (could use an apple or two) but really liked the game. While playing I thought "This feels like a real game!" as in the most polished entry I've seen yet, and also a good concept that could be developed into a full game. As it stands, I was amazed to see the depth goes down to 2000 m, and I'll revisit after the jam or later in the ratings period to play some more.
Xenachos
10. Apr 2025 · 22:13 UTC
Eyyy the game is so neat, gg for reaching this level of polish in 3 days :o! Plus it's really beautiful, the atmosphere is totally coherent. I love the game, bravo :)
alcotrip
11. Apr 2025 · 11:52 UTC
Good graphics and movement, but i'm not see a platform, on which i fall
thristhart
11. Apr 2025 · 22:09 UTC
Truly impressive! Beautiful art direction, fantastically expressed mechanics, and there's so much! I kept asking myself, how is there still more to this game? Really well done.
LDJam user 187102
12. Apr 2025 · 13:06 UTC
Now that's innovative! Great job, I liked the idea and the game mechanics are pretty cool!
Jona Scheidig
12. Apr 2025 · 22:54 UTC
Now this is innovation!
This is incredibly well excecuted. Polished, beautiful, smooth, idk what to say more.
Its very well thought through too.
Like for example, that smth hitting the floor emits a little audio cue with a visual feedback.
The different items adds to variety which makes every stage feel like a new challenge.

For what time you had this is a great game.
Ausstein
13. Apr 2025 · 17:13 UTC
Increadible game!

I played all levels until 1100m and I think i will come back after the jam is over to finish tahe remaining ones. What a game!

Graphics and Atmosphere and Audio were absolute top!

I would have prefered to be able to air strafe just a little, e.g. I died a few times because i wanted to go to a platform essentially just below me, but when I walked off the character kept that speed so i flew past the platform I aimed for. Other than that I have no complaints. Good luck with your ratings!
Calitoucourt
13. Apr 2025 · 20:02 UTC
Great job ! Very interesting concept, but I had trouble with the scroll of the mouse to change objects, I do not see too much interest? It was frustrating not being able to use an object without having to scroll to choose it
LDJam user 276121
23. Apr 2025 · 21:59 UTC
Exceptional work on the mood and aesthetics. An idea that could be expanded upon further. Very slick.