A Leap in the Dark by mmemim

You found the entrance to the end of the world, descend farther and farther into the depths. Use the tools left by previous adventurers to go as deep as you can. Light or sound will guide the way, use them wisely and don't be afraid to take a leap of faith if all else fails.
How deep can you go?

| Link | https://pataya.itch.io/a-leap-in-the-dark |
| Original URL | https://ldjam.com/events/ludum-dare/57/a-leap-in-the-dark |
Ratings
| Overall | 10th | 4.471⭐ | 36🧑⚖️ |
| Fun | 43th | 4.147⭐ | 36🧑⚖️ |
| Innovation | 8th | 4.412⭐ | 36🧑⚖️ |
| Theme | 1th | 4.75⭐ | 36🧑⚖️ |
| Graphics | 17th | 4.706⭐ | 36🧑⚖️ |
| Audio | 17th | 4.328⭐ | 34🧑⚖️ |
| Mood | 6th | 4.574⭐ | 36🧑⚖️ |
| Given | 46🗳️ | 40🗨️ |
It can be tricky sometimes to aim where to throw rocks/glowsticks; I would have liked if I could use the mouse to aim, or if there was a preview arc somehow. The level design was really good about not making this a limitation, though.
Criticism: I really want to just jump straight down the hole, but I die I do :( (mostly joking)
Really nails the theme and is fun.
I really love how the all the objects feel and interact and there is something very fun about having to try and deduce where a hole is and counting out how long it takes for an object to hit a platform.
I think sometimes it can be a bit unforgiving when it comes to the really narrow platforms, but overall really enjoyed this one!
Only made it to 800m but def coming back to this
Simplicity is key in LD, and you really nailed the execution of such a seemingly basic premise. I particularly appreciate the slow-roll of mechanics as you progress through the levels (level 3 especially).
The music really helped increase the tension in particular jumps, and lent itself really well to captivating gameplay.
I think I encountered a bug where if you are standing on an apple while holding an apple, you can consume both at once.
I dread the feeling of falling in videogames, so this game really shook me. Very impressive jam entry! Thanks for sharing!
This is incredibly well excecuted. Polished, beautiful, smooth, idk what to say more.
Its very well thought through too.
Like for example, that smth hitting the floor emits a little audio cue with a visual feedback.
The different items adds to variety which makes every stage feel like a new challenge.
For what time you had this is a great game.
I played all levels until 1100m and I think i will come back after the jam is over to finish tahe remaining ones. What a game!
Graphics and Atmosphere and Audio were absolute top!
I would have prefered to be able to air strafe just a little, e.g. I died a few times because i wanted to go to a platform essentially just below me, but when I walked off the character kept that speed so i flew past the platform I aimed for. Other than that I have no complaints. Good luck with your ratings!