Super Pyonpon by Saturnyoshi

Grapple and tunnel your way into the depths of planets as fast as you can. Do you have what it takes to get all of the mystical gem fruit?
Features
- Over 20 exciting stages spread across 3 worlds,
- An original soundtrack,
- Optional collectables in each level,
- High quality pixel art graphics
Controls
- Arrows To move
- Z to jump
- X to shoot
- Supports gamepad and controls rebinds
Made in 72 hours for Ludum Dare 57, theme - “Depths”.
| Link | https://team-bugulon.itch.io/super-pyonpon |
| Original URL | https://ldjam.com/events/ludum-dare/57/super-pyonpon |
Ratings
| Overall | 5th | 4.515⭐ | 35🧑⚖️ |
| Fun | 1th | 4.606⭐ | 35🧑⚖️ |
| Innovation | 115th | 3.894⭐ | 35🧑⚖️ |
| Theme | 232th | 4⭐ | 35🧑⚖️ |
| Graphics | 4th | 4.818⭐ | 35🧑⚖️ |
| Audio | 4th | 4.581⭐ | 33🧑⚖️ |
| Mood | 48th | 4.303⭐ | 35🧑⚖️ |
| Given | 3🗳️ | 0🗨️ |
also art and audio are so good i love it sm ;;-;;
Perfect jam game. Nothing else has topped this for me. Team Bugulon brings the quality pretty much every time.
Even the itch page looks just as delightful as the game (Team Bugulon sweep)
Presentation was amazing all around. Loved the variety in visuals and the animations were charming as all heck. The audio was also cute
The mechanics are cool. Loved the variety in obstacles as well. Also loved how you guys managed to teach how each obstacle worked through level design alone. Speaking of which, I'd say the level design involved in the puzzles was great overall.
That said, I'm a little mixed on how so many rooms were completely skippable. But more importantly, I wasn't really a fan of how a good number of the levels could just be skipped by just moving downwards without doing anything else. I guess it feels good if you're trying to speedrun, but I felt it definitely impacts the flow of the game
Though I think my biggest issue is how it's so easy to accidentally miss levels entirely. There were quite a number of times where I pretty much just fell through the level and reached the next one before I could actually tell what was going on. I'm guessing this goes away on replay, but I think having atleast one small platform in some of these levels would've been really helpful.
All that said though, this was a great game. Kudos to the entire team
The area and enemy design is amazing, there's such a high diversity it's insane. Every animation feels so well paced and visually coherent. The music and sound effects are no exception either, really really nice to listen to throughout.
The movement alone in this is so fucking fun. it's incredibly satisfying and expressive. I like it so much, to the point where I actually found myself disliking the enemies! The first few levels were some of my favorites, followed by some random individual levels in the later stages (like the ufo stage or the final stage that requires some precise directional input). I think the challenge the enemies provide is nice, but I was really impressed at the beginning of the game where i noticed that the enemies and obstacles thrown at me ended up being either 1. only useful to me, like the bombs, or 2. only interact with me by *pushing* me, like the fish and ufos. I think if the game focused on those kinds of elements and highlighted the quick pace and precise movement of the game, it would have been overall more enjoyable for me.
Regardless, these are criticisms that would come more or less from a complete commercial game and not a 3 day game jam game. Almost none of this really impacts how impressed I am with the game. Really great stuff, I will always be looking forward to whatever you make next :)
Probably the most enjoyable game of all that I have played on ludum.
The music is great, the gameplay is solid as heck, the graphics are incredible... And there are so many levels!! Goodness, y'all did an amazing job here.