Down by Skyeward
Choose which route to take on your adventure down into the depths...
You'll have to fight enemies as you go!
Carefully select where you will go next...
Find items that will help you on your way!
Onwards and downwards...

Controls:

Embedded game is not showing the full screen, but if you scroll to the bottom right of the box and play full screen you should be able to see it properly.
| Link | https://buried-things.itch.io/down |
| Original URL | https://ldjam.com/events/ludum-dare/57/deeper-down |
Ratings
| Given | 35🗳️ | 28🗨️ |
Some feedback!
- Really loved the cute art, especially in combat (I wish some monsters were cuter, make that snek lovely!)
- Good use of the theme and choose your own adventure format, that was very quick to grasp!
- I found a bug where animated text was pushing a word to the next line, making it hard to read (I believe it was right before the wolf combat),
- Animated text was hard to read, but looked really cute in logo - maybe there's a way to mix and match and do static for longer texts?
Thanks for the fun!
Nice entry, really liked it. The text was kinda hard to read though, maybe it moves too much, not sure.
I really enjoyed the references, I'm going to try again and see what that wizard wants with a magic star, brb
Also, I get the feeling the cooked meat isn't supposed to be a pink square:

The graphics were cute and stylish and really set the mood for the game
Didn't expect that horror at the bottom though :scream:
and a lot of content.
ui screen goes beyond my resolution a bit uncomfortable
but thanks well done!
I've been trying different routes and it's so fun! I just wish it lasted longer than 10 depth levels, but I understand that you probably didn't have time for more. Nevertheless the different combinations you can make with the items and routes is really satisfying and pushed me to try new things with each attempt (even if I did a safe route and won on the first run hahaha). The fact that you can end up in three different situations with the alien robots is really fun along with finally being able to kill the dragon and have loads of trade material!
The animation on the UI is also really cool and the art style matches everything else.
One of my favourites so far!!!
I really like the visuals of your game. The sprites look cute and I also like this "skribbl.io" effect of the moving fonts and pictures.
Sometimes I had a little bit trouble of reading the fonts. More clarity would be good here.
I really appreciate the little sound effects you put into the game. Made it very polished. :)
Even though I think the length is good, I think a run could have been a little bit longer. I think maybe 10 more doors before reaching the end would be cool. I feel like the game is so close to almost have a fantasy board game kind of feel, where you stack items and get stronger, I just would have wanted a little more items, a little more fighting and some healing.
I also think it would be nice if a specific door could lead to like a category of room instead of a specific room. So I could sort of learn that the ice door leads to a "cold" room, but couldn't know exactly what would come (which obviously would need bigger scope and time that didn't we didn't have :sweat_smile:).
Finally, I thought the text jumping around was a bit annoying at times. I see what you were going for, and it felt lively and nice, but it was especially two instant I didn't like it. First was during the start when I wanted to read what to do. I think maybe you could have used a different font (not jumping) for sort of non flavour text (which maybe only was the paragraph in the game). The other time was during the wolf encounter, where to text wrapped differently between jumps. Maybe it could be avoided to changing the wrapping settings of the text.
Anyways great job!
