Depth of Moments by LDJam user 413537
Depth can mean many things. Some might think of oceans. Others — of dungeons, the mind, or something more mystical. We weren’t sure at first either — until we stumbled upon our version of it: the depth of a moment.

This is a story about memories. Small, warm, awkward, important. Sometimes almost forgotten, but somehow still precious. The kind that stay with us and quietly keep us warm on especially cold nights.We wanted to make a game about simple things — sitting by the fire, burning marshmallows, a guitar that’s still not quite in tune. Because it’s these little, imperfect, sometimes silly moments that bring out the truest emotions — and become the mosaic of our lives.

Sure, we only had three days, and we didn’t manage to build everything we imagined. But we focused on what mattered most: the atmosphere. The kind you don’t explain with words. The kind that lives in the tiniest details. We hope you can feel it too.

We created and animated a lot more than what made it into the 3-day jam build — including music, sounds, and a full UI that just didn’t fit in time. Still, we’re excited to keep working on the game, add everything we made, and even expand it further. The idea is pretty ambitious, and we’re proud of how much we pulled off with such attention to detail. If you see potential in it, your support means the world. Thanks so much for all the kind words!
https://www.youtube.com/watch?v=msSY79oMjRY
You can play the more complete version of the game here: https://depth-of-moments.vercel.app
| Link | https://github.com/nnmbzr/ludum-dare-57 |
| Link | https://ludum-dare-57-tau.vercel.app |
| Original URL | https://ldjam.com/events/ludum-dare/57/depth-of-moments |
Ratings
| Overall | 557th | 3.385⭐ | 67🧑⚖️ |
| Fun | 741th | 2.846⭐ | 67🧑⚖️ |
| Innovation | 598th | 3.023⭐ | 67🧑⚖️ |
| Theme | 742th | 2.946⭐ | 67🧑⚖️ |
| Graphics | 11th | 4.758⭐ | 68🧑⚖️ |
| Audio | 363th | 3.391⭐ | 66🧑⚖️ |
| Humor | 330th | 3.073⭐ | 57🧑⚖️ |
| Mood | 146th | 4.031⭐ | 66🧑⚖️ |
| Given | 76🗳️ | 68🗨️ |
THATS VERY GOOD JOB
i love this
But I can't get the compass from my backpack and don't understand what to do next (
The instructions of that to do weren't really clear and I got a black screen at the end, but it was a good exeperience.
Apart from that the only things I managed to do were: Spoiler warning!
- giving the guitar to the guy on the right
- giving a mushroom to the guy on the left
- getting a ring from the car
- Bug, possibly game breaking: getting stuck when clicking the backpack and never getting out of the screen (tested in Vivaldi and Edge)
but i'm stuck in a backpack, i can't do anything
I'm getting stuck after I gave the ring to the girl, a fade to black where I hear the music but see nothing
Adding small sound effects for opening the car drawer or taking the mushroom would enhance the atmosphere and gameplay even more.
Like other people said, the backpack was problematic. I had to try it a few times. The other interactive stuff worked well. Congrats for finishing the game! :)
But like others said, interact with items in the bag is a bit complicated, and after i used the mushroom, the guitar, the matches and the ring, i had a black screen, i don't really know if it was the end of the game ?
I still enjoyed the experience and i hope the dude with the mushroom is ok :laughing:
I had the same backpack bug as described earlier, and when I played again I did pretty much the same actions and yet didn't suffer the same fate and played through the end. A small detail in an otherwise epic artistic journey. They need to update Ludum for 6 stars for graphics for entries like this.
Overall this was enjoyable.
Anyway. Excellent art work. So many assets looks really cool and consistency. Good job and beware of common side effects of the eating mushrooms : )
I didn't figure out what the goal is, but I could interact with a couple of objects.
That said it have clearly gone a lot of effort and love into the game, so it's really unfortunate. The visuals really are on another level
Like some people before me, I also got stuck in the backpack. But later (after some restarts) I realized that you need to swipe items from the backpack – this is absolutely not obvious and could have been better explained in the game.
In the end, I managed to win the girl's heart. When I lit the last match, I was completely thrilled! Great work, fantastic result!
The focus on graphics and atmosphere is visible, but I'd prefer to see more of the gameplay. Not sure if the ending should be just a black screen - I gave the ring to the girl and heard music, so I assume yes? I'm not personally sold on the theme interpretation, but at least it's different than the usual bunch, so I appreciate the explanation. Anyways, great entry, good job!