Spellcard Exile by fusionnist
A classic arena bullethell with a twist: your attacks are the consumable "spell cards" in your collection.
Controls:
WASD - movement Left click: shoot Mouse wheel, shift+mouse: change spell (not recommended) Spacebar, hovering a spell card: select spell (very recommended) Right click, when the power meter is full: cast a spell for free

Tips & info: -The game is pretty short! See if you can't reach the boss :) -Make good use of calmer moments to cast regeneration spells! -The bomb spell is a great candidate to use for free.

Tools: Coded in C# using the monogame framework Artwork done in aseprite Sfx & music made in ableton live, using the vital synth.
Made in ~26 hours of work.

| Link | https://fusionnist.itch.io/spellcard-exile |
| Link | https://fusionnist.itch.io/spellcard-exile |
| Original URL | https://ldjam.com/events/ludum-dare/58/spellcard-exile |
Ratings
| Overall | 5th | 4.35⭐ | 22🧑⚖️ |
| Fun | 4th | 4.325⭐ | 22🧑⚖️ |
| Innovation | 28th | 3.925⭐ | 22🧑⚖️ |
| Theme | 80th | 3.738⭐ | 23🧑⚖️ |
| Graphics | 16th | 4.31⭐ | 23🧑⚖️ |
| Audio | 4th | 4.15⭐ | 22🧑⚖️ |
| Mood | 13th | 4.25⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 20🗨️ |
There's no 100% requirement to beat the game, empty slots just make the final fight a bit harder ;)
The graphics are "simple" but work really well together. The audio is really good, especially since it gives feedback on when you are damaged or kill an enemy. It's juicy, satisfying, smart use of the theme, people who like bullet-hells will likely enjoy. The best game I've seen so far in the comp category.
The boss stage is just a little too long and I lacked feedback about if I am damaging it or not. I struggled as well with the amount of particles on the screen and it seemed that balance is altered towards the player, my healing felt unfair against enemies, yet it allowed me to beat the game in 2nd run which is totally fine for gamejam. I wish you make more vissually impressive projects like this!
The weapons variation was fun, though I managed to beat the boss just by spamming everything I had. I wonder how players might be encouraged to use weapons more strategically?
Overall, very well done! Great job!
If this is to be updated, I hope there would be card info so player could know which card is for what.