Trail across Darkest Europe by draringi
Text-based Oregon Trail style game set in a post-apocalyptic Europe, with a fantasy theme.
Basic idea is that Riga is under siege by a vampire army and you're refugees who make the journey to Toledo. Only had time to create the most basic game-play a Oregon Trail player would expect. You can trade money for mana potions (think bullets in Oregon Trail) and food. You ration food amounts. You also set your party's speed. Slower means you take longer to get to your destination, but safer; faster means you get to your destination quicker, but much riskier. Random bad events occur depending on your speed. Professions exist which modify certain game-play attributes.
I had planned on having some ASCII art throughout the game, but ran out of time. The code for victory is missing as well (Gameover is working just fine though)
Tools:
- Lang: go
- Libs: gocui (github.com/jroimartin/gocui)
- Editor: Atom
- Other: Google Maps (For distances between cities)
Fixes:
- 2016-08-29 18:21 EDT: Fixed menu item highlighting under Windows
Basic idea is that Riga is under siege by a vampire army and you're refugees who make the journey to Toledo. Only had time to create the most basic game-play a Oregon Trail player would expect. You can trade money for mana potions (think bullets in Oregon Trail) and food. You ration food amounts. You also set your party's speed. Slower means you take longer to get to your destination, but safer; faster means you get to your destination quicker, but much riskier. Random bad events occur depending on your speed. Professions exist which modify certain game-play attributes.
I had planned on having some ASCII art throughout the game, but ran out of time. The code for victory is missing as well (Gameover is working just fine though)
Tools:
- Lang: go
- Libs: gocui (github.com/jroimartin/gocui)
- Editor: Atom
- Other: Google Maps (For distances between cities)
Fixes:
- 2016-08-29 18:21 EDT: Fixed menu item highlighting under Windows
The missing art doesn't really hurt the gameplay. Would have liked to manage a few more options though.