Nightfall by Rongo Matane

You are an old god, reduced to a single, pulsating heart — a hollow shell — waiting to be made whole.
Venture into a creepy forest to harvest strange resources and meet broken people: soothe them, exploit them, or take them by force.
Back at your cliffside base, repel the oozing pests that crawl from the forest and protect your heart.
Gather six souls and reforge your body... or let your shell wither.
Controls:
WASD = Move
Left-click = Action
Space = Interact/talk
Number keys = Select item
Team:
René Habermann - Direction, game design, programming, writing
Anne Hecker - Art
Christian Brandt von Fackh - Coding
Raffaele Picca - Tech art
Martin Kvale - Sound design
Cameron Paxton - Music, logo
| Link | https://bippinbits.itch.io/nightfall |
| Link | https://bippinbits.itch.io/nightfall |
| Original URL | https://ldjam.com/events/ludum-dare/58/nightfall |
Ratings
| Overall | 8th | 4.414⭐ | 78🧑⚖️ |
| Fun | 40th | 4.072⭐ | 78🧑⚖️ |
| Innovation | 98th | 3.84⭐ | 77🧑⚖️ |
| Theme | 71th | 4.23⭐ | 78🧑⚖️ |
| Graphics | 17th | 4.643⭐ | 79🧑⚖️ |
| Audio | 5th | 4.48⭐ | 77🧑⚖️ |
| Mood | 2th | 4.717⭐ | 78🧑⚖️ |
| Given | 17🗳️ | 19🗨️ |
The only thing I'd say is the attacks on the heart didn't feel like much of a threat. I let a couple of the enemies through and I didn't notice anything happening. It's still fun just as an adventure game though.
One little thing. When I opened your page, because your link is labelled "Microsoft Windows" instead of "HTML5 (web)", I almost skipped over it because I thought I'd have to download it.
Very-very good, i like it. Design is beautiful.
Chop sound is lagging sometimes, but its ok.
I'll admit, though, that I wasn't good at killing the swarm of enemies each morning so I lost to them :(
Atmosphere, mood and vibe - Amazing!
Super nice creepy Game!
Thanks for the game experience! Good job!
But gameplay-wise, it’s really engaging — I enjoyed it a lot.
Great atmospheric visuals, nice sound design (even if it overlaps a bit sometimes), and a small but intriguing world that makes you want to explore and push forward.
Unusual and awesome project — well done!
The difficulty was good. I died on the first run when I wasn't efficient enough, but second run I already owned it and fully enjoyed the powers of different souls. Not sure if there was another ending, but I took every soul and completed the heart.
I liked that there was chatting and there were different tools to clear different areas/things and even the tower defence aspect. So much variance in single game. Outstanding work!
I don't understand why there were bunches of bones in the forest.
Graphics are beautiful, creating horrific dark atmosphere.
Even after seeing it played on stream, I wanted to do it myself.
It's beautiful, sounds nice, and plays very tactilely and responsively.
I have nothing to add. Perhaps I was amused by the final character who seemed hesitant until the very end.
The event is not only about you.
1/5 in all categories.
It looks like the web version lags whenever something new is instantiated.. I guess that's the way godot handles instancing new objects for the first time, at least on the web version. I haven't yet tried the Windows one, will do.
Great job!