Duckollector by LDJam user 384191
Barnaby the duck made a deal with some bad folks! Help this poor duck repay a heavy debt by working at the factory!


Instructions

You have 10 days to repay your debt. Earn money by collecting bits that fall at the bottom of the robot factory. Make sure you cash them in: you'll lose every bit you're holding if you get hit by a robot.
At the end of the day, use the money to buy some useful upgrades.

Controls
- Up/Down/Left/Right : Move
- C/V : Cash-in (when in cash-in zone)
- Z/X : Focus (requires coffee)
| Link | https://github.com/GhettoBastler/LD58/blob/main/duckollector.p8 |
| Link | https://ghettobastler.itch.io/duckollector |
| Original URL | https://ldjam.com/events/ludum-dare/58/duckollector |
Ratings
| Overall | 3th | 4.446⭐ | 30🧑⚖️ |
| Fun | 1th | 4.661⭐ | 30🧑⚖️ |
| Innovation | 27th | 3.929⭐ | 30🧑⚖️ |
| Theme | 13th | 4.214⭐ | 30🧑⚖️ |
| Graphics | 6th | 4.429⭐ | 30🧑⚖️ |
| Audio | 11th | 4.019⭐ | 28🧑⚖️ |
| Humor | 9th | 4.111⭐ | 29🧑⚖️ |
| Mood | 12th | 4.286⭐ | 30🧑⚖️ |
| Given | 32🗳️ | 44🗨️ |
Instinct tells me to plot efficient routes through the field to pick up as many coins as possible as quickly as possible before more enemies appear, but it looks like enemy spawn is triggered by my picking up coins, so that was poor strategy on my part; the mechanics reward carefulness over speed. (Maybe that's why I never got much use out of the coffee upgrade.)
@jacobwinters indeed, a new enemy spawn every third bit you collect. I wanted to give the player the time to decide if they want to continue or not, but this is hard to reconcile with a gameplay that encourages you to be fast and think on your feet. Thank you for your comment!
I do wish I had more days though, I wasn't paying attention to that and ended up losing when I think I was on the right track.

Presentation as a whole is great. Audio and visuals are great and clear. The pixel art in general is pretty cute.
I'm guessing disc room was this game's primary inspiration lol. That aside, you still did a wonderful job here and made something that still manages to feel like it's own thing. I think the best thing this game does is how it handles progression. The difficulty felt just right all around ( Although I think the beginning might feel a little too slow on replay, but that's fine. From day 2 or 3 and onwards it ramps up nicely ). That and also the scale of the arena and enemy types also ramped up in a way which felt right.
The variety in enemy types were also great, along with each enemy type looking and feeling distinct enough that they complemented each other pretty well. On one hand, I felt like maybe the game becomes a little too random the longer you go on in a day ( Something which I felt disc room suffered from as well tbh ) but I think it works well here none the less since it makes the decision of when to cash in or not all the more tense.
All in all, I'd say you made a damn good game here. Really great job

I am biased towards liking PICO-8 entries, but I genuinely think everything here works really well. The scaling is done correctly, the graphics are awesome, the audio fits. The gameplay was so addicting it made me play through the full game - and the balance is made so that winning is challenging but possible.
What a great entry! If this isn't on the top in the charts - well, it definitely is in my mind. Thanks, and congrats!
Very satisfying, and it really makes you want to push your luck each round :)