Moleduggery by Cruise Elroy

[raw]
made by Cruise Elroy for Ludum Dare 58 (COMPO)

If the game is too small to fit in your browser, try playing it on itch.io or Newgrounds. (These versions are identical to this version!)

Story

Welcome to the treacherous world of Moleduggery! Assume the role of Professor Moalhille as you explore the depths of Hoarder's Valley. Though this place is not kind to the living, legends say that those who brave its many trials are able to defeat Death, Himself. Your current equipment will be no match for defeating Death, however...so you'll need to collect more powerful equipment via your special gift - digging! Can you uncover the secret to immortality before you plunge into an open grave?

How to Play

Click on an enemy to attack it. Click on a tile on the grid to the right of the screen to dig. Uncovering items in the grid gives you special boosts. Dig up more powerful items to progress further.

Screenshots

screenie1.png screenie2.png screenie3.png screenie4.png

Ratings

Overall 2th 4.524⭐ 23🧑‍⚖️
Fun 3th 4.595⭐ 23🧑‍⚖️
Innovation 13th 4.19⭐ 23🧑‍⚖️
Theme 13th 4.214⭐ 23🧑‍⚖️
Graphics 12th 4.333⭐ 23🧑‍⚖️
Audio 35th 3.738⭐ 23🧑‍⚖️
Humor 35th 3.575⭐ 22🧑‍⚖️
Mood 20th 4.095⭐ 23🧑‍⚖️
Given 8🗳️ 8🗨️

Feedback

Treaky
Oct 06th · 00:54 UTC
Nice game I really like it I feel stupid for reviewing the game on newgrounds I didn't know there was a ludumdare lol.
HomoLudens
Oct 06th · 07:23 UTC
Best game I played yet! Very cool and overall coherent. You made a game!
Boris Himko
Oct 06th · 09:38 UTC
Hey - not bad idea, pretty cool core loop - but sure you need more work with ftue, balance (because on first item buing after first level i just get bucks sell them and i think i did 3-4 buing loops and have a lot of items and then i just easy kill all monsters
PilotTK
Oct 06th · 09:40 UTC
This game is absolutely fantastic! It felt so polished and clean! If this game got a full post-jam release I would not be surprised. 10/10
Rinevard
Oct 06th · 10:04 UTC
Interesting gameplay, love it!
av_shustov
Oct 06th · 10:12 UTC
I loved the creative digging mechanic! So cool!
ehtd
Oct 06th · 19:36 UTC
Pretty good. There is some clunkiness given the short dev time, but its a cool concept. Good job
DominosXpizza
Oct 07th · 10:59 UTC
I love games that reuse the digging mechanic from Pokémon pearl/diamond. Adding a roguelike mechanic on top of it was a genius idea and the execution is simply great. Could play an extended version for hours!
Palerus7
Oct 07th · 13:19 UTC
Everything of this is just so cool! I love it, all the mechanics are cool, it has pretty items, cool people and nice enemies! (I love this, its so good!)
Monado
Oct 07th · 15:51 UTC
Really fun! I love how the different items interacted with the combat, and the digging mechanic to be able to use those items was so fun to play around with! Very fun entry and I love the artstyle of it all
Pengu123
Oct 07th · 17:13 UTC
Incredibly fun!! It's all snappy and responsive, the idea is really creative and it's overall balanced very well. I would totally see a full, more polished version of this game :D
Eugenik
Oct 09th · 14:57 UTC
sooo nice!.
Sirplop
Oct 11th · 05:43 UTC
Good and juicey, a superb game! Well done! Would love to see more.
Infernaton
Oct 13th · 07:43 UTC
Very solid game ! I've gone very far on the level, but some dude à some point just one shot me for some reason so it ended here.
Really cool concept !
jk5000
Oct 13th · 09:17 UTC
A fun end very well made jam game. A in game tutorial and some music would have been great, but it's not expected in a compo game. Well done.
stolvann
Oct 13th · 09:51 UTC
This feels super polished especially for a combo game! The core loop is fun, the art is adorable and reminds me of gravity falls a bit and I love the line boil on the snake salesman. Speaking of I just got the joke lol.
SnowPriestess
Oct 13th · 13:54 UTC
I loved playing your game, digging during fights was super satisfying! Everything felt really intuitive, and I also love the chara design!!
The only thing I would like to be changed would be to have the description of the different objects we own while hovering over, not clicking!
Borbag Uskada
Oct 14th · 07:26 UTC
What a nice entry !

Definitively have a lot of potential for more, really great and fun, the "deck" building and usage is nicely done and not just a copy of other deck building games, really ingenious. Really good job with the game design. The art style is simple but efficient and fits perfectly

Nice job !