White Noise Protocol by LDJam user 214618
https://www.youtube.com/watch?v=u4HeOxiTAWU
In this online co-op first person adventure you and a friend have to re-activate a network of triangulation stations to locate and collect lost black boxes in Antarctica.
Play directly on itch:
https://picster.itch.io/white-noise-protocol
The key to success is communication, so ready your Discord, Teams, Whatsapp or telephone before you start playing.
Start the game together choosing different professions!

| Game | https://picster.itch.io/white-noise-protocol |
| Link | https://github.com/RPicster/White-Noise-Protocol |
| Original URL | https://ldjam.com/events/ludum-dare/58/white-noise-protocol |
Ratings
| Overall | 6th | 4.325⭐ | 22🧑⚖️ |
| Fun | 41th | 3.65⭐ | 22🧑⚖️ |
| Innovation | 11th | 4.225⭐ | 22🧑⚖️ |
| Theme | 79th | 3.75⭐ | 22🧑⚖️ |
| Graphics | 1th | 4.725⭐ | 22🧑⚖️ |
| Audio | 21th | 3.875⭐ | 22🧑⚖️ |
| Mood | 2th | 4.575⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 14🗨️ |
My advice is to add background music, position more points of interest.
The operation of the compass is unclear. My advice is to make the red dot on the compass the place to go, the compass circle is the light part of the way to go, the dark part is the wrong way. Then, for those who are lost, it will be easy to navigate. Those who just want to take a walk will only take out a compass if they get lost.
@jinda damn, that's too bad. Maybe you can find someone that will help you navigate the snowy hell?
Some thoughts on what could make it even better:
- Locating stations with purely a compass and a 2D map in whiteout conditions is challenging to the point of frustration at times, since it's hard to locate yourself in the world and know which way to go. Realistic? Yes! But fun? Maybe there is some way to telegraph things a bit more in the world... signposts, distance & direction audio scanner, "lodestone needle" in compass that points towards nearby "technology" etc... Timothy Cain has a great video "Fun vs. Realism" on YouTube.
- The visual style was amazing, BUT some details like the numbers at station 1 and the details of the map are a bit challenging to make out with the resolution effect. Maybe some "look closer" (zoom) effect could help? Or increasing font sizes/exaggerating map features?
- The snowmobile is fun BUT sometimes I had trouble with (1) camera view--hard to look down if you're going to go off a cliff and (2) getting stuck--at one point I got the snowmobile wedged above myself in a pit and couldn't get out, so I had to reset.
In any case, I'm definitely looking forward to a sequel (if there is one)! Thanks so much for sharing such a wonderful project with everyone.

10/10 mood and gameplay, hope you turn it into a full game!
A bit off topic, but this game really reminds me of the scripted horror podcast The White Vault. If you're into scripted podcasts I'd definitely recommend it!