The Collector by Split82
How to Play
- Use the WASD or ZQSD keys to move.
- Use arrows to shoot fireballs when you have some orbs.
- Use orbs collected in one run to buy upgrades.
- Collect 50 orbs in one run to complete the game.
Credits
Created in 2 days for Ludum Dare #58 Game Jam
- Code, Graphics, Game Design etc. - Jan "Split" Ilavsky
- SFX, Upgrades Balancing, Intro Design - Josh "Freeek" Joynes
- Playtesting, Upgrades Balacing - Vladimir "Loki" Hrincar
| Link | https://split82.itch.io/the-collector |
| Original URL | https://ldjam.com/events/ludum-dare/58/the-collector-3 |
Ratings
| Overall | 7th | 4.421⭐ | 65🧑⚖️ |
| Fun | 7th | 4.413⭐ | 65🧑⚖️ |
| Innovation | 34th | 4.079⭐ | 65🧑⚖️ |
| Theme | 9th | 4.532⭐ | 65🧑⚖️ |
| Graphics | 64th | 4.46⭐ | 65🧑⚖️ |
| Audio | 140th | 3.815⭐ | 64🧑⚖️ |
| Mood | 70th | 4.214⭐ | 65🧑⚖️ |
| Given | 19🗳️ | 21🗨️ |


To summarize: what do now? Want more.

I see so much potential for replayability here even with the content that's just in this version:
- Time trials, where you have a lot of upgrades and just have to get the 50 orbs as fast as possible within one round.
- Daily challenges where you have randomized starting upgrades and maybe other variables, see how many deaths/rounds it takes you to win.
- Endless mode, all upgrades are unlocked, there's no win condition, just the orb number as high score.
- Heck even just speedrunning the base game / jam version should be a thing!
So yeah, please give us more soon. 🥺 These are the kind of games with simple rules/mechanics but great execution and potential that make me both envious and hopeful I get to make a game like this in the future too :3
I love the art and the guys little tippy tappy steps
The graphical style is really cute, I love the tiny hooded collector :3
I also liked the sound effects, the walking sound is cute and the dreadful humming sound of the enemies is really good to know how far the enemies are away. There was no music, but a) it's a game jam and b) this game works quite well without music. The silence is kinda fitting to the atmosphere of the game. If I would add music, it would probably be something minimalist and atmospheric, but again, it works quite well with just the few sound effects.
I've played the game for over an hour, first time I continued playing after I won to get every update, the second time I wanted to try in how many rounds I could finish it (12 rounds, if anyone wants to compare :D). A round counter would have been cool for this, maybe also some other stats at the end of the game.
Apart from that, only criticism I have are that there is no pause menu (pressing Esc will end the current round), and in the upgrade menu it's easy to accidentally buy an upgrade by clicking at a random place (e.g. because you were in a different window for a moment and switched back). Despite this, this is *such* a polished game for a game jam, wow!
I'd definitely buy this if there was a post-jam full version of the game!


But dang!!! You completed an entire game!!
It's funny how your idea is related in that I thought it would an interesting idea and choice for the player to try and collect things, and either deposit it, or use it as ammo. :smile:
This was so satisfying. I'll admit, I played so many rounds in a row, I had to take a break eventually because my fingers started to hurt. :eyes: :sweat_smile: It's a very addicting loop. Especially with the upgrades. (Was definitely a "ok, one more round." then kept going for 10 more type of experience). :stuck_out_tongue_closed_eyes:
Loved the art, sound, game mechanics, loop and everything... :heart: The only thing that didn't quite suit my tastes might be the pace of enemies? It felt like you only got a tiny window of a few seconds at the start to 'collect'. Something about the collecting was really fun in itself. And once the enemies spawned, they came so hot and heavy.... it became stressful SO fast, with no breathing room. Even when I cleared them successfully. I wished I had more 'moments' to just collect if I managed to clear some enemies.
I know that is more nuancy tuning... but I think I would've dialed down the enemies just a tad, and made things cost a bit more? idk. That is very subjective. The enemies made it crazy stressful, that's all I'll say. I loved what they added, but their spawn rate was so aggressive. :laughing:
Overall, this has been one of my favs. Loved this little gem of a game this jam. :raised_hands:
Also: I love the fact that the orbs are physics objects and that you can use that to carry more orbs with you, either by kind of playing football with them and pushing them around with the character, or if you have enough tethered orbs, use them as a sort of net. You can even move them into the circle with that. This is such a cool feature that might not even have been intended as such, and it allows for some cool strategy. :3
The sound was REALLY helpful, and it felt stressful af despite being so cute. Well done!
What a great experience. Right off the bat the level of polish is phenomenal, the art and sound design are both wonderful. I love the tension that comes from deciding if one should spend an orb or just make a break for it. Just a solid game all around, and incredible effort for such little time!
I like the aesthetics of the game. The visuals are simplistic, clean and effective. The silent audio scape sets the mood nicely, though I would have loved some sort of ambience in there as well.
Good work!
I really appreciate the game not ending when you meet the win condition, it was super satisfying going back in and getting all of the upgrades to the max.