ECHOMAZE by LDJam user 424326
So you are the Robot. Grab that box and bring it to the Outside. You are the last hope of humankind.
How to play?
- Use WASD to move.
- Left Mouse Button — shoot your lidar.
- Right Mouse Button — interact with objects.
Your goal is to escape the maze using your special vision. Movement and shooting consume energy. Recharge by collecting batteries scattered around the map (use RMB).
| Git | https://github.com/p1petto/ECHOMAZE-LudumDare59.git |
| HTML5 | https://p1petto.itch.io/echomaze |
| Original URL | https://ldjam.com/events/ludum-dare/59/echomaze |
Ratings
| Overall | 535th | 3.429⭐ | 86🧑⚖️ |
| Fun | 680th | 2.929⭐ | 86🧑⚖️ |
| Innovation | 392th | 3.434⭐ | 85🧑⚖️ |
| Theme | 515th | 3.566⭐ | 85🧑⚖️ |
| Graphics | 438th | 3.732⭐ | 86🧑⚖️ |
| Audio | 390th | 3.366⭐ | 84🧑⚖️ |
| Humor | 370th | 2.885⭐ | 76🧑⚖️ |
| Mood | 500th | 3.5⭐ | 82🧑⚖️ |
| Given | 128🗳️ | 215🗨️ |
absolutely loved the vibe!
Thanks for your feedback!
The game has a limit not on time, but on the “energy” that is consumed by movement and shots
I think this will be a small lesson for us in the future on how to present clearer visuals
Excellent work -- well done!
With the map, it is still toooo simple. One way I can imagine to extend the game is to let the player draw the map with few runs and add salvagable upgrades like increased battery, extended signal time.
Thanks for playing!
Anyway, great job!
Thanks for the experience!
Thanks for the feedback!
There are batteries scattered around the map that restore your energy. The progress bar shows your current energy, which is consumed by shooting and movement.

Great cutscenes, nice music!
Hahaha. I'm really looking forward to the teachers' future works.
At my first playthrough I had no idea that my battery is drained due to my scanner "shooting".
I think having more visual feedback would be great, for example if I use the light/laser then the battery in the top right will flash or pump, so the player knows that it is effected.
Nice touch, that you cannot leave without the box. The little picture showing at the stairs is a nice visual feedback.
I really like the art of the story pictures. The gameplay was fun and the audio fitting. I think there is a lot of potential to expand on the game mechanic. Congrats for finishing your project! :)
Maybe I was a bit unfocused, so I didn’t notice any interactive icons that would help.
Anyway, it’s an interesting way to approach the jam theme. I think you should give the player a little time to get used to the gameplay, and only then introduce crisis management with energy— that would work better, I think.
I really like the idea and the cutscene art is absolutely stunning! The music, while simple, also works quite well!
I like the art and mood. Especialy the vfx.
once I realized there was a map it was quite easy. And there was not much more to it than following the map. I feel with some more work the other mechanics (collecting batteries, lighting up the way) could turn this into something much more engaging.
For the limited time, it is a very nice entry!
At first, I was a bit confused by the concept and failed to save the Earth several times right after heading outside. However, once I realized I could actually run around and explore, everything clicked! I eventually managed to almost save the planet.
It’s a very unique mechanic once you get the hang of it. Great job!