Jester’s Vesper by LDJam user 423838
The Stage is Set.
Step into the motley of the Moon Goddess’s silent servant. In this gothic roguelike, your blade is a hand of dice and the battlefield is your stage.
| Link | https://st1sdan.itch.io/jesters-vesper?secret=d8BlRdvCubYdYNivVLJdhXcvLpM |
| Original URL | https://ldjam.com/events/ludum-dare/59/jesters-vesper |
Ratings
| Overall | 72th | 4.106⭐ | 92🧑⚖️ |
| Fun | 34th | 4.154⭐ | 93🧑⚖️ |
| Innovation | 398th | 3.428⭐ | 92🧑⚖️ |
| Theme | 784th | 2.572⭐ | 92🧑⚖️ |
| Graphics | 76th | 4.473⭐ | 94🧑⚖️ |
| Mood | 64th | 4.28⭐ | 93🧑⚖️ |
| Given | 107🗳️ | 82🗨️ |
As a Balatro enjoyer, I absolutely love this game! The art style is amazing as well, and the game feels very polished.
Great job on this incredible entry!
Took me a while to figure out that I could hover the moon to see the multipliers - Maybe its worth repeating those on this jam page? The artworks are really pretty! Some animations when the enemy hits you would have been nice, since as it is I kinda didn't notice at first that I was losing HP, but I understand very well from personal experience that its hectic at the end of a game jam and you don't have time for all the finishing touches.
Really interesting iteration of this sort of Slay the Spire-like design. Really cool and very pretty to look at! :smile:
Well done! Very interesting game concept. Moreover, the game graphics are stunning! The background music suits this game so well it creates very special mood. I really enjoyed the game, however I'm not a fan of this kind of games.
I finished the game in 10:07
I also like that there are hints for all the elements, even if you don’t notice them right away
However, I feel like the game doesn’t quite match the theme
Also, real good when you get a good reroll. Loving it!
[KOJgAFM.png](///raw/e85/a3/z/721bb.png)
Really cool and beautiful art and music, good job :D
Took me a little while to really understand what was happening. Once I got the hang of it, I fully enjoyed it. Music, artwork, and gameplay fit nicely together.
im not quite sure how the game relates to the jam theme, other than the "send signal" button x) but still, a good, polished game.
i also think i encountered a small bug: the enemy had 0 HP, but he didn't die.
i'm also sharing my results (ignore the time, I was AFK).
The visuals and sounds are great. I also really liked the idea of artifacts being part of your armor set
Just a goated game. Obviously very Balatro-like, and not that much to do with "Signal" besides saying it on the button, but just so polished and a great all around experience. Its a little too luck depended at the moment maybe since you cant really choose to play a three of a kind if you dont roll it even when your whole build is about it.
But yea great job, art and presentation is also just top notch.
This is an absolutely fantastic game. Its gameplay design is undoubtedly its greatest highlight. It perfectly combines dice mechanics with build-building elements, bringing strong randomness and rich diversity through dice rolls, which greatly boosts the game's replayability. Besides, its soundtrack and visuals are both cinematic ,absolutely top-tier!
Gameplay was also well done!
The only thing is that you didn't have enough vivid health reaction, sometimes you forget about it at all.
Fun and addictive game! It took me some time to mouse over the moon to get exact calculations details.
Having more impact, when the player gets hit and looses HP, would be a nice addition.
What I really liked is the "health bar" of the enemies. The less HP they have, the redder they become. I really like that detail. :)