Signal Garden by LDJam user 235694

[raw]
made by LDJam user 235694 for Ludum Dare 59 (JAM)

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Signal Garden

A small dark incremental game set in a deep underground garden within a megastructure.

You grow plants and collect signals from them. Create chains of plants to amplify signals, unlock new species, and buy creatures to increase their efficiency.

Controls - Move - wasd - Interact - lmb/e - Collect signals - hold lmb - Send signals - hold rmb - Remove plant/creature - r

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Ratings

Overall 1th 4.586⭐ 31🧑‍⚖️
Fun 39th 4.138⭐ 31🧑‍⚖️
Innovation 26th 4.276⭐ 31🧑‍⚖️
Theme 11th 4.621⭐ 31🧑‍⚖️
Graphics 6th 4.758⭐ 33🧑‍⚖️
Mood 6th 4.6⭐ 32🧑‍⚖️
Given 1🗳️ 0🗨️

Feedback

Hexela
Apr 21st · 12:34 UTC
A very solid game. I enjoyed it a lot. Really loved the idea of a 3D incremental game. Good job. Found a funny bug when game crashes if you collect 1.000.000.000 on phone.
LDJam user 424535
Apr 21st · 14:08 UTC
i love you. so much.
Nnican
Apr 21st · 14:09 UTC
Wow, the game is beyond any praise
Tanjou
Apr 21st · 14:19 UTC
THIS LOOKS SO GOOD!!!!!
It would help to be able to try this on web, or have a build for other OSs, but maybe the game is too heavy ;v;
Great job!
LehanFox
Apr 21st · 14:44 UTC
I was hooked for quite a while, it's an interesting game. Good graphics and gameplay. It's amazing how well the author did in such a short jam period...
VLAD_LEN
Apr 21st · 14:53 UTC
I like this art style, very immersive
Allax
Apr 21st · 16:21 UTC
Very good style, the balance seemed a little strange, or I didn't understand something, in any case, a very solid game
HardyTryer
Apr 21st · 16:55 UTC
Great game! The visuals are top-notch as always from you! First-person incremental games are going to be a big trend this year, so I’d definitely consider making a similar project for Steam. Too bad I’m not smart enough to set up the plants properly and reach 1 million signals.
steinhks
Apr 21st · 17:18 UTC
Wow, this is just brilliant,
the graphics are a 12/10, the gameplay is addictive—it's my favorite game from this jam so far
LDJam user 55657
Apr 22nd · 05:51 UTC
A beautifully polished game. The mechanics are really interesting and refreshing in the world of incremental games. I was really happy to see the second room! :D
GARYglhf
Apr 23rd · 07:32 UTC
здорово получилось. Атмосфера звуки, арт все на высоте.
LDJam user 423838
Apr 23rd · 12:58 UTC
First-person incremental is such a fresh idea and the visuals are genuinely stunning got hooked way longer than expected
colverok
Apr 23rd · 20:07 UTC
It's a really cool game, I enjoyed it, interesting gameplay, beautiful art, music and most importantly the vibe <3
NinjaCatz
Apr 24th · 08:36 UTC
Крутая идея и реализация! Несмотря на темную атмосферу, окружение и звуки наоборот показались мне приятными и успокаивающими. Ещё нашел утку, которую можно пожамкать, и она издаст звук, но не понял, считается ли это за сигнал (в тот момент игры уже вся комната была в них). Концовка тоже показалась забавной xd

Был незначительный визуальный баг, когда насекомые после удаления растения оставались кружиться.

Overall - Сильная заявка на кубок Ludum, отличная работа!
JankFank
Apr 24th · 09:13 UTC
The ending was so promising)
Great game. I'd like to play extended version
Shernik
Apr 24th · 16:16 UTC
The experience was great, but the signals flying off into the wall, no matter how you put the plants, made you feel like you were doing something wrong, and it was a little unnerving.
VenomousMouse
Apr 24th · 19:15 UTC
Looks very nice. I also like the sounds and general feel of the game. Only the wobbliness of camera could be less intensу, especialy in the store.
nexusasx10
Apr 24th · 22:50 UTC
This is the most beautiful game I seen on this jam. This style is something. Sound is awsome too.
pragmascript
Apr 25th · 09:51 UTC
This was beautiful. Thank you
hoarime
Apr 26th · 17:01 UTC
the moths got tired of pollinating the plants and ate all of them they crawled into my arms and are now spreading maggots through my veins what do i do now
LDJam user 407703
Apr 28th · 19:05 UTC
I dont know what they were feeding you back then, but its a shame I didnt get the same thing. You are a gifted game developer with a natural eye for aesthetics and game feel.

While playing, I immediately thought that you must have also made Metal Undergrowth before I even checked. I discovered that one during the last game jam and was completely blown away by it too! And this one is every bit as good as that one, congratulations on another fantastic project!
Paulsams
May 02nd · 08:43 UTC
It's a good idea, and I've enjoyed playing for a while. Well done! There is management (which you can spend a long time), but you can even simple play. There is simply nothing more to say.
zidan-banan
May 03rd · 18:24 UTC
![photo_2026-04-24_17-00-03.jpg](///raw/cc3/66/z/730e9.jpg)
Cat In Hat games
May 06th · 12:51 UTC
At first, it felt pretty strange. I didn’t really get it—I even wanted to complain. It seemed like a weird connection to the theme
(though I should note, the visuals are amazing).

Then the next phase kicked in—I realized it’s actually a fun, addictive incremental game.

After that, I tried to break the game and ended up looping the bonus plants. I noticed that this case is actually handled—there’s a cap of 64 signals (which is great) for basic plants. Though I didn’t fully understand how it works, since with other chains it can go up to 512.

For a long time, I didn’t notice the numbers above the door acting as a global goal.
Honestly, replacing plants/creatures is very неудобно. You have to check first, then delete, then go pick a new one. It would be much more convenient to:

pick what you want
go to the desired spot
replace it
This whole “you can’t pick it up because there are no free slots” thing feels unnecessary.

Continuing that point: to reach a million, you basically have to remove everything and rebuild properly from scratch. You can’t reposition already placed, purchased objects. Sure, you can rotate them, but major mistakes with expensive plants can happen right at the start.
For me, even 100k would’ve been more than enough as a target.

I also felt there was a lack of tools or objects for intercepting signals outside of plants. Yes, you can run around the room catching them with the phone—but that becomes tedious in the later stages.

Overall though, it’s really enjoyable. And the fact you made this in three days is genuinely impressive. I’m just sharing my experience—thanks for it.

Oh, and one more thing. I left the game running in the background to farm signals. When I came back a couple of hours later, I had reached over a million. I opened the door and… nothing. I was about to get annoyed, but it turned out the game had just frozen.

The catharsis hit when I took the elevator down and saw THAT. And honestly, in that complex farm setup, I would’ve liked to interact with it a bit more. I get that it’s more of a joke—and a way to show how far the game could theoretically expand—which is great. So yeah, you definitely achieved the intended effect.