Last Frequency by LDJam user 424632

[raw]
made by LDJam user 424632 for Ludum Dare 59 (JAM)

A dynamic arcade game where you play as the last signal sent from a dying space station. Rush through the destroyed communication channels, avoid interference, keep the frequency stable and adjust the amplitude so that the transmission does not break. Every obstacle weakens the message, and every successful action brings it closer to the Earth. Will you be able to deliver humanity's last message before the signal disappears forever?

Note: Some players are reporting a focus loss bug when playing on LD due to the lack of fullscreen mode. We recommend playing on itch for the best experience.

Screenshot 2026-04-20 214133.png

Screenshot 2026-04-20 214213.png

Screenshot 2026-04-20 214315.png

Screenshot 2026-04-20 214407.png

Ratings

Overall 208th 3.878⭐ 92🧑‍⚖️
Fun 186th 3.744⭐ 92🧑‍⚖️
Innovation 336th 3.517⭐ 92🧑‍⚖️
Theme 171th 4.144⭐ 92🧑‍⚖️
Graphics 393th 3.806⭐ 92🧑‍⚖️
Audio 223th 3.758⭐ 91🧑‍⚖️
Mood 301th 3.835⭐ 90🧑‍⚖️
Given 112🗳️ 146🗨️

Feedback

Grimslinger
Apr 21st · 09:45 UTC
Really interesting, I like how the gameplay progresses and gets more complex. The double lined signal where you have to be careful on two separate tracks was quite interesting. Very fun!
alexey_bobrovskiy
Apr 21st · 10:17 UTC
Hooray, this is a game I not only played, but also completed. I'm putting a notch on my keyboard. A good runner.
Ekopeko
Apr 21st · 10:18 UTC
love the sound design, other games tended to have annoying sounds for frequencies
Casvil
Apr 21st · 10:26 UTC
FANTASTIC IDEA!!I love it SO MUCH!!
alex_brue
Apr 21st · 10:53 UTC
an interesting idea
🎤 LDJam user 424632
Apr 21st · 12:07 UTC
Thanks for your ratings and feedback!
jan Sate
Apr 21st · 14:08 UTC
The way that this game's introducing new elements. It's kind of addicting. I think I lose on level 6 and I actually retried and finished the whole game. Good job! :D
Trav
Apr 21st · 16:11 UTC
Cool game, you really nailed the theme :) The itch.io link works better than the web version embedded here, the ldjam version doesn't seem to capture the arrow keys properly and moves the page up and down.
Lemma
Apr 21st · 17:00 UTC
This is the best game I've seen so far in the jam. Audio and mood fit perfectly. Although... why was there a level where I was so fast I couldn't react fast enough to dodge anything?
🎤 LDJam user 424632
Apr 21st · 17:39 UTC
Hello, @lemma! Thank you for playing and for your feedback. One of the levels is intentionally designed so that you can’t dodge at the beginning. I wanted to shock the player before introducing a new type of segment with mirrored controls. I apologize if this negatively affected your gameplay experience.
OLEGATOR0270
Apr 21st · 18:41 UTC
I really enjoyed having mini games during the race.
Eugenik
Apr 21st · 21:42 UTC
The theme of sending humanity's last message is so compelling; it gives the whole game a really great sense of urgency. Watching the signal decay and needing to adjust the amplitude to keep it stable felt like a genuinely tense challenge. Great job creating such an engaging scenario!
xiyuan
Apr 22nd · 01:47 UTC
第一关的难度还是让我有点轻敌了,我没想到这个游戏到后面很难做到0失误,这个游戏真的很棒
Gecko64
Apr 22nd · 04:19 UTC
I loved the combination of mechanics especially trying to match the amplitude of the wave throughout the levels, and the slow but solid incrementation of difficulty. Good game I enjoyed playing :)
whateverdat
Apr 22nd · 09:24 UTC
A nicely polished game with fittingly neat audio—which reminded me the style of Mini Motorways, which I really like. The game already has an abundance of different mini-games especially considering the duration; yet I still feel a genuine attempt to create variety with the repeating ones (for example the changing speed, different obstacles, and the varying number of lanes, dividing the signal and mirroring the input etc.) This kept the game fresh until the end, which urged me to re-attempt some of the previous levels to better my score.

Despite being rhythm game, I must add that the theme nicely complements the overall design and ambience. And lastly, I am curious about the engine/framework you used, the web build feels really responsive.
🎤 LDJam user 424632
Apr 22nd · 09:50 UTC
Hello, @whateverdat! Thank you for your detailed feedback. I'm glad you liked our game. We had many ideas for what to add to the game, but we decided to focus on a limited number of mechanics to provide the best player experience. The game engine is PixiJS.
Volkolak
Apr 22nd · 10:36 UTC
I finished it in one sitting. The gameplay is captivating, and the multiple modes keep you from getting bored.
LDJam user 424326
Apr 22nd · 10:45 UTC
I like how the gameplay evolves over time, and the visuals and audio complement it really well
Theg
Apr 23rd · 15:02 UTC
very polished feeling game. cleanly presented. i wasn't sure if the purple obstacle was good or bad when i first saw it? i think i'd make that look more like the other obstacle in some way
Croped
Apr 23rd · 15:02 UTC
Cool entry, reminded me of the tests they do to check if your fit for the military but much more gamey and polished xD although i found the frequency tuning part a bit boring overall it was a nice experience and i did finish it guess that says something ^^
Arnage
Apr 23rd · 15:16 UTC
Very good example of the benefits of a minimalist but polished style. Well done!
OddballDave
Apr 23rd · 15:21 UTC
That was fun. It's got a great aesthetic. Gameplay was loads of fun. And the chill tones helped my stay relaxed whilst playing. There was a good bit of variation in the gameplay too. Great fun. Good stuff :8ball:
onedozenbagels
Apr 23rd · 17:40 UTC
I enjoyed this a lot. One of the few jam games I've played that was easy to jump in (not a lot of intro or complex controls) and kept my attention all the way to the end. Really nice audio and mood too. When the paths split it broke my brain, but in a good way. The one thing I'm not sure about is the aiming mechanic - it didn't seem very challenging, assuming that getting the circle to the center was all that was required. Keeping up with the saucer reminded me of beaming up the aliens in Cosmic Ark, an old Atari game that probably only I like or remember. All in all, great job!
🎤 LDJam user 424632
Apr 23rd · 18:21 UTC
Thank you all for your feedback! It's very important to us.

@onedozenbagels, that's true. Unfortunately, we didn't have enough time to work on making the aiming mechanics more challenging. I'm glad we were able to surprise you in other parts of the game.
LDJam user 423872
Apr 23rd · 20:49 UTC
Classic runner + mini games. It's a cool idea, I like it. Nice art style.
Hurp
Apr 23rd · 20:51 UTC
Pretty cool! I like the switching mini games and the minimalistic artstyle :D
Purrseus
Apr 23rd · 20:52 UTC
"You play as the signal itself" is an interpretation of the theme I have not encountered before 😗

Really somber, calm mood, I loved that! The art is great, the sounds are pleasing, gameplay starts out very simple, but the double tracks were a really nice challenge, took a moment to adjust the brain :)

For the frequency modulation, I think I might have actually prefered if there was no square, just the wave. Otherwise that part seemed laughably easy, even though it's sooooo incredibly satisfying to ACTUALLY be able to modulate the frequency 😮

Anyway, I feel good about having finished this game, may help come swiftly before everyone's dead!
HordorSok
Apr 23rd · 22:33 UTC
I think I found the right time to play this game — after a hard day of work, it really calms me down.
Garaptic
Apr 23rd · 22:51 UTC
This is a really good game, it's really well-rounded, it feels really good, and it's a lot of fun. The different types of signal minigames were awesome. One of the best games out there! :D
Camden Obertop
Apr 23rd · 23:29 UTC
the ambient soundscape scratched my brain in a way not done by any other game, kudos gentleman.!
illiteratelexicon
Apr 24th · 00:08 UTC
quite fun the audio is really nice and is definitely on theme, sort of reminds me of the game "Thumper"
Yanato
Apr 24th · 00:16 UTC
Nice game. Simple and meditative~
oxnh
Apr 24th · 09:59 UTC
Nice clean graphics and new mechanics to keep things interesting. It would've been great to see a high score mode with an emphasis on speed and maybe with leader-boards for replayability after the campaign.
kintsugi
Apr 24th · 11:37 UTC
Soo simple but soo interesting. One of the best games on jam really. U should do hard mode. GJ!
Loki Drams
Apr 24th · 13:15 UTC
Short but good game! The atmosphere of the game is very good.
Focus issue on the ludum site, but on itch.io no problem.
Very good sound design.

Good job !
aniretti
Apr 24th · 13:35 UTC
a simple but good game!
the sound is a bit annoying, but that's just my personal preference x) i see that many people like it, and i think it suits your game well.
Xarina777
Apr 24th · 14:22 UTC
Awesome etalon arcade. Well done!
JoeGreen
Apr 24th · 17:45 UTC
It looks simple, but it's stylish as hell! The sound and visuals are really satisfying. And it's awesome that there are so many different ways the signal can move.
LDJam user 374028
Apr 24th · 19:45 UTC
Love the sound design, very moody. Didn't think the aim it minigame was so easy the first time around.
Papaver
Apr 24th · 22:19 UTC
Moody, a bit mysterious, an adventure. Great!

The minigame of getting the signal right was maybe too easy with the visual on the right.

The audio was nice, but at first I thought it was produced by the game play, but after a while I concluded it was probably just the background track. :smile: Nice clean visuals. Well done!
Gabrijel
Apr 25th · 13:20 UTC
Nice, simple, and most importantly fun! Though it would have been nice to have a slightly more challenging obstacles, and this "aim it" part could've been shorter as was already mentioned.
cedaoan
Apr 25th · 15:39 UTC
I love it! wow the animations are so smooth! It's such a polished game! I only wish for maybe more music and audio, that'd be niceee. Good job!
Doa
Apr 25th · 16:33 UTC
really coherent sound and game design!! amazing design all over, very satisfying to play! I think the Aim It! part could be more difficult for example by rotating the arrow keys in a random way so that you have to figure out which arrow makes the dot move in which direction first.
Masikano
Apr 25th · 16:39 UTC
WOW

really cool game

but there is no fullscreen, so webpage scrolls with my "last signal". That was funny (on ld page, not on ithc) :)
Prunus Padis
Apr 25th · 16:50 UTC
Really great minimalistic style, i am wondering what did you use to draw such clean lines? The game play was simple and decently easy but with the mix of variations made it a nice playthrough. My favorite part was splitting signal because it takes some brain power to not get confused which direction to go, would have been nice to have more parts like that, though you had quite many levels for a jam game anways!
The theme is strong in visuals and gameplay.
🎤 LDJam user 424632
Apr 25th · 17:46 UTC
Thank you all very much for your feedback <3

Hello, @prunus-padis! 160 points, between which the line is drawn, are used to smoothly draw a line. All curves are achieved using a sine function. Noise on top of the current sine wave is also created using several additional sine functions. To animate the frequency and amplitude changes, intermediate states of the curve are calculated at a certain step and redrawed every frame.
anku
Apr 25th · 19:59 UTC
An excellent game. I only wish it had a bit more momentum from the very beginning, especially since it’s a jam game. The repetitive sound could also have been replaced with something more varied. On the other hand, the gameplay is simple but very well executed, and it captures the theme nicely. Definitely a good game.
Bewishoo
Apr 25th · 21:23 UTC
Minimalistic and creative! Love it, good job!
jordantanner
Apr 25th · 22:59 UTC
Excellent use of the theme! The vibe, mood, aesthetic were minimal and enjoyable. Audio design subtle and non-intrusive while still playing in to the theme. Gameplay was intuitive immediately -- an important detail for a jam entry. The "mini-games" kept things from being too monotonous, though I couldn't tell if there was a pattern to them -- they felt a bit random. But you did a great job of communicating to the player what they were intended to do without any instruction in all three gameplay modes, so again, excellent job. Great entry, congrats!!
Isaac Hisey
Apr 26th · 01:04 UTC
Atmospheric, minimal, well executed. Well done!
HXL
Apr 26th · 03:17 UTC
an interesting idea
sinemual
Apr 26th · 04:55 UTC
The graphics and the way the player's onboarding is integrated into the gameplay are really impressive! Great job!
Vnuk_Kenobi
Apr 26th · 07:38 UTC
A fairly banal idea centered around signals—something very obvious and on the surface—but the execution is великолепная! It’s very concise, feels great to play, I got hooked. The progression is clearly designed with expertise, and the graphics are simple but stylish.
🎤 LDJam user 424632
Apr 26th · 09:42 UTC
Thank you all for your feedback <3
PanDuplan
Apr 26th · 10:00 UTC
Cool game, really nailed the theme! Difficulty increases very gradually which feels nice. The cyberpunkish style is great. Overall very solid experience
VenomousMouse
Apr 26th · 11:18 UTC
Good idea, well executed and polished. Nice job!
Bananplyte
Apr 26th · 13:27 UTC
Very cool game! Great theming!
dqso
Apr 27th · 05:49 UTC
Beautiful, enjoyable game that fits the theme perfectly! Just wish there were more levels :(
DontGiveUpBoy
Apr 27th · 12:53 UTC
I complete all levels it was addictive and really hard sometimes.)
Custodi
Apr 27th · 23:34 UTC
Cool minimalist style of the game, like how cohesive art is.
Sometimes it feels unfair with point placement, when you move too fast and cannot pick it(
Good game flow, nice result for the first entry!
yopox
Apr 28th · 07:13 UTC
Very nice entry, the music reminded me of VVVVVV :heart: The game is very catchy :)
atmospherium
Apr 28th · 14:30 UTC
You built quite a mood with such simple ideas. Great use of audio to add tension. The highlight for me was definitely the mirrored stages, I felt like I had to lock in. I see a lot of potential for expanding on that mechanic in particular. I wasn't a fan of the wi-fi minigame, it felt like everything was unpredictable and I successfully ended in the wi-fi cone twice by accident alone.
lloydlobo
Apr 28th · 14:34 UTC
Really happy to see a game like this in this jam. I love the pacing, level progression, sound effects, and the brief interludes between each level. My only feedback is that I found some frequencies a bit too high for my liking, and some quick volume balancing or limiting could fix that. There’s so much more that could be done with this game, and I’d love to see it on Steam and/or mobile devices.

![catanus.itch.io_last-frequency.png](///raw/c88/26/z/72dfc.png)
daupoh
Apr 28th · 21:13 UTC
I like the mini-games, and the later stages were challenging. I especially liked the separate signals for the two streams.
Abiral
Apr 29th · 19:04 UTC
simple game. loved the graphics and mini games too.
CodeRaurus
Apr 30th · 19:10 UTC
Good game. Kind of relaxing, despite the different challenges. The difficulty curve and pacing felt right. Only the resolving wave sound in aiming matrix was too loud for me. And it didn't occur to me to try and pause the game and adjust audio, other sounds were fine.

Nice work!
LLlarsO
Apr 30th · 20:02 UTC
That was fun! I played through all levels and it was nice, that you kept adding new gameplay elements to the mix. The double lane was especially fun!

For me personally it was too slow. Having an expert mode with a faster gameplay would satisfy relaxed players and the persons who like a faster movement.

The graphics are simple but fitting to the game. I like the overall style.
When I played the game it felt like an ASMR-video, very relaxing and a cool mood. :)
AO-85
May 04th · 21:07 UTC
I like how the gameplay evolves over time, and the visuals and audio complement it really well
Golda
May 05th · 22:16 UTC
A very stylish minimalist game. I absolutely loved the music, the handling of the difficulty curve, and such a pure interpretation of the topic. Amazing work has been done!
Rewzu
May 07th · 07:32 UTC
Cool concept. The art style is minimalistic but elegant and polished, so it looks great! Same story with the audio. The gameplay is simple but not boring and the art matches it very well. Overall, it feels like a finished game. Great entry! :D
Sootaloot
May 08th · 01:06 UTC
Loved the concept, great interpretation of the theme! Thought it was very clean :)
LDJam user 424943
May 08th · 22:37 UTC
Very good minimalist visuals and gameplay!