Last Frequency by LDJam user 424632
A dynamic arcade game where you play as the last signal sent from a dying space station. Rush through the destroyed communication channels, avoid interference, keep the frequency stable and adjust the amplitude so that the transmission does not break. Every obstacle weakens the message, and every successful action brings it closer to the Earth. Will you be able to deliver humanity's last message before the signal disappears forever?
Note: Some players are reporting a focus loss bug when playing on LD due to the lack of fullscreen mode. We recommend playing on itch for the best experience.




| itch.io | https://catanus.itch.io/last-frequency |
| Original URL | https://ldjam.com/events/ludum-dare/59/last-frequency |
Ratings
| Overall | 208th | 3.878⭐ | 92🧑⚖️ |
| Fun | 186th | 3.744⭐ | 92🧑⚖️ |
| Innovation | 336th | 3.517⭐ | 92🧑⚖️ |
| Theme | 171th | 4.144⭐ | 92🧑⚖️ |
| Graphics | 393th | 3.806⭐ | 92🧑⚖️ |
| Audio | 223th | 3.758⭐ | 91🧑⚖️ |
| Mood | 301th | 3.835⭐ | 90🧑⚖️ |
| Given | 112🗳️ | 146🗨️ |
Despite being rhythm game, I must add that the theme nicely complements the overall design and ambience. And lastly, I am curious about the engine/framework you used, the web build feels really responsive.
@onedozenbagels, that's true. Unfortunately, we didn't have enough time to work on making the aiming mechanics more challenging. I'm glad we were able to surprise you in other parts of the game.
Really somber, calm mood, I loved that! The art is great, the sounds are pleasing, gameplay starts out very simple, but the double tracks were a really nice challenge, took a moment to adjust the brain :)
For the frequency modulation, I think I might have actually prefered if there was no square, just the wave. Otherwise that part seemed laughably easy, even though it's sooooo incredibly satisfying to ACTUALLY be able to modulate the frequency 😮
Anyway, I feel good about having finished this game, may help come swiftly before everyone's dead!
Focus issue on the ludum site, but on itch.io no problem.
Very good sound design.
Good job !
the sound is a bit annoying, but that's just my personal preference x) i see that many people like it, and i think it suits your game well.
The minigame of getting the signal right was maybe too easy with the visual on the right.
The audio was nice, but at first I thought it was produced by the game play, but after a while I concluded it was probably just the background track. :smile: Nice clean visuals. Well done!
really cool game
but there is no fullscreen, so webpage scrolls with my "last signal". That was funny (on ld page, not on ithc) :)
The theme is strong in visuals and gameplay.
Hello, @prunus-padis! 160 points, between which the line is drawn, are used to smoothly draw a line. All curves are achieved using a sine function. Noise on top of the current sine wave is also created using several additional sine functions. To animate the frequency and amplitude changes, intermediate states of the curve are calculated at a certain step and redrawed every frame.
Sometimes it feels unfair with point placement, when you move too fast and cannot pick it(
Good game flow, nice result for the first entry!

Nice work!
For me personally it was too slow. Having an expert mode with a faster gameplay would satisfy relaxed players and the persons who like a faster movement.
The graphics are simple but fitting to the game. I like the overall style.
When I played the game it felt like an ASMR-video, very relaxing and a cool mood. :)