Blipp by vidarn
Play on itch.io
Can you help the creatures find their way?
How to play
Click and drag the characters to navigate. They will snap to certain places. Drag items to use them.

| Link | https://vidarn.itch.io/blipp |
| Link | https://www.vidarnel.se/games/ld59_submission/ |
| Link | https://www.vidarnel.se/code/info/e4874b0b1d5c71dd |
| Original URL | https://ldjam.com/events/ludum-dare/59/blipp |
Ratings
| Overall | 9th | 4.25⭐ | 30🧑⚖️ |
| Fun | 62th | 3.696⭐ | 30🧑⚖️ |
| Innovation | 29th | 3.946⭐ | 30🧑⚖️ |
| Theme | 140th | 3.732⭐ | 30🧑⚖️ |
| Graphics | 1th | 4.643⭐ | 30🧑⚖️ |
| Audio | 16th | 4.111⭐ | 29🧑⚖️ |
| Humor | 80th | 3.048⭐ | 23🧑⚖️ |
| Mood | 1th | 4.696⭐ | 30🧑⚖️ |
| Given | 23🗳️ | 27🗨️ |

The mechanic is really cool and fun, I loved this way to control the characters, and you took the time to draw all the poses and animations...
The game may be short but it is absolutely gorgeous and I can see how much work was put into it to make it happen in one weekend!
I wonder how they exchanged objects while being in different places though? Through a portal?
I think it would be incredibly fun to play a full length game like this +_+
It was fun to draw the poses and "animations" of the characters without having to make all the inbetween frames. It made it easier to manage getting everything done on time.
You're right about the exchanged objects not quite being logical. I don't have a good explanation other than I thought it would be cool :laughing:
@jpat Thank you so much! It was really fun to make a game that was so art heavy. It meant spending a lot of time drawing but it's such a relaxing and immersive activity for me so I had a great weekend, sleep deprived as I might be now. :sweat_smile:
The art caught my attention from the very beginning of its development. The music is also very good to listen to. You can close your eyes and just feel the vibe.
The game is very good! Congratulations!
I really love the mood and the "shown, not explained" approach!
As for the paintings, it’s truly a masterclass in composition both for frames and color.
From a gameplay perspective, the idea of sending objects from one character to help the other creates an immediate connection with the couple. Just like them, we want them to reunite.
These ways of storytelling through interactions increase the engagement.
Blurring the idea from being spectators or readers to interpreters. It’s truly inspiring.
Well done ^^
@beareye Haha, what a story :D Thank you for taking the time to find the game, and for the nice comment. I'm glad you liked it!
@kobato-games I'm sorry about the performance. It's good that you let me know, thanks! I will make sure to keep an eye on the graphics performance in the future, I want people to be able to play the games I make without issues.
@gamebuilder Thank you for the suggestions! The story in this game was quite improvised. I started by drawing the first screens and then went from there, letting the inspiration guide me. Had I planned it out beforehand I might have ended up with something more traditional.
@aune thank you! That's very kind, I'm flattered and happy that you like the game!
@mahalis Thank you! It makes me happy that you enjoyed the music.
I picked up music making only a couple of years ago, so it's very encouraging to know that it landed well.
Honestly, such great story telling, and in such a unique presentation. I'm giving this game the **Coolest Love Story of LD59** award.

I recorded myself playing to provide as much feedback as possible. Cheers!
https://www.youtube.com/watch?v=1sBdZf9TjLk
@bobap Thank you! Yeah there's something special about lighthouses :D But I remember checking the ld page just after drawing it and seeing three different posts of lighthouse-themed games, haha. So it's good you went in a different direction I guess. :laughing:
It’s incredible that you managed to create something like this in just 48 hours. The art is genuinely impressive, and the storytelling says so much without using a single word. The mechanics are simple, but honestly, they don’t need to be anything more, they fit perfectly.
Overall, it’s a really engaging experience with clear potential to grow into something even bigger.
Well done!
Cool idea for utilizing both scenes together in the puzzle, I would have liked to solve even more that kind of puzzles! For some reason I struggled for a while to get the mouse to right place on top of the lighthouse, but otherwise everything worked fine for me.
Nice art and soundscape. Like something out of a storybook. Lovely mood :revolving_hearts:
Great job!
The interaction was pretty intuitive. First thing when I opened the game, it took me a second to figure out where to drag the character (I kept trying to drag him the top-left), but I also forgot to read the description, so kind of my fault.
The way the two screens move around eachother (and change aspect ratio) is clever, and the visuals and music are lovely.