Wi-Fix It by LDJam user 79971

[raw]
made by LDJam user 79971 for Ludum Dare 59 (JAM)

Logo.png

The Game

Wi-Fix it is a puzzle platformer game in which a quirky email has to find its way to deliver their message. But to do so, they'll face one teeny tiny problem: all the routers are broken and without them the email can't move as freely to their destination. Collect the wifi cables to fix the router signals and deliver their message successfully!

GamePage<em>Header</em>03.png

How to Play

Move your character with WASD and use your jump, double jump and dash to move through platforms and interact with cables to fix the wi-fi signals. Don't forget that your abilities may become unavailable as you move away from the signal!

Keyboard: * Move: WASD or ←↑↓→ * Jump: Spacebar * Double Jump: Press Spacebar two times * Dash: Shift * Interact: E

GamePage<em>Header</em>02.png

The Team

Change Log

  • Saw Collider Adjusted to be Smaller
  • Audio Crackling Fixed
  • Asset Layering Fixed

We are Party Goblins!

Screenshots

screenshot1.png

3.png

screenshot5.png

Have Fun!

GamePage<em>Header</em>01.png

Ratings

Overall 12th 4.366⭐ 73🧑‍⚖️
Fun 43th 4.125⭐ 74🧑‍⚖️
Innovation 330th 3.528⭐ 73🧑‍⚖️
Theme 195th 4.116⭐ 75🧑‍⚖️
Graphics 20th 4.662⭐ 76🧑‍⚖️
Audio 16th 4.387⭐ 73🧑‍⚖️
Humor 119th 3.795⭐ 68🧑‍⚖️
Mood 75th 4.257⭐ 70🧑‍⚖️
Given 47🗳️ 87🗨️

Feedback

thomaspixelart
Apr 21st · 01:58 UTC
I wanna say thank you for all my team's effort. Hope you like it!
LDJam user 259103
Apr 21st · 02:45 UTC
Really enjoyed this! The art and music are great, and I liked the variety of mechanics as the game progressed. I do think the controls could be tightened up a bit, though... because the corners of the player's hitbox are curved, they slide off the edges of platforms right now, which can make precise sections more challenging. I would've also appreciated an option to play with arrow keys / Z / X (of which only the former seemed to work), which I find a lot more comfortable than WASD/Space/Shift, but that's of course up to preference. Nice work on this!
thomaspixelart
Apr 21st · 03:08 UTC
@python-b5 Thanks for playing our game! I'm glad you liked it and thanks for all the feedbacks! Oh and you can already use the arrow keys but for sure there's a lot of room for improvement! Thanks!
Awwwz
Apr 21st · 08:31 UTC
mature art style! everything looks match!
mc shopot
Apr 21st · 08:46 UTC
Hope you take the win! I really enjoyed this! The style is absolutely stunning!!! For just three days, this is a masterpiece.
Enriranjan
Apr 21st · 08:47 UTC
I love how it ties into the Wi-Fi theme, and the gameplay is really well integrated with the concept—great job!
Capreola
Apr 21st · 08:54 UTC
Great puzzle platformer, not easy at all, but fun! And I love the artstyle and animations, emails's sprite is adorabale
Shlolo
Apr 21st · 15:31 UTC
I'm really impressed with this entry. The level of polish is crazy. Everything from the visuals to the SFX to the music feels super well made. I loved the Windows 98 theme you where going with. It's really charming the way you pulled it of with all the small references to old computers. In addition to that the platformer gameplay itself was already really well made and fun as well. The controlls feel very nice and responsive. Outstanding work!
dagon
Apr 21st · 15:37 UTC
Vai Brasill!!
thomaspixelart
Apr 21st · 18:22 UTC
Aw thank you all for all the support and kind words. Our team is really happy with the end product and we'll for sure keep working on polishing it for a better user experience. @awwwz @mc-shopot @enriranjan @capreola @shlolo
thomaspixelart
Apr 21st · 18:23 UTC
@dagon Brasil 🇧🇷
Milana
Apr 21st · 18:32 UTC
I enjoyed playing this game, the theme and style are interesting. Music is so satisfying!
LDJam user 82995
Apr 21st · 18:38 UTC
Easiest 5⭐ of the day. Well worth the download to play. I would 100% play a full game of this.
🎤 LDJam user 79971
Apr 21st · 18:42 UTC
@milana thank you so much, audio compliments are always welcome!! @orjan we pretend the continue the development after the jam to publish a final, longer and more complete version on steam! please follow our instagram for more news about that!!

https://www.instagram.com/partygoblinsgames
mailsbert
Apr 21st · 18:45 UTC
It's really fun to imagine our message flying, and the implementation of the idea in the signal, and in the absence of a signal, the lack of some movement capabilities, is superb.

I did get a little frustrated more than once in one level, where I initially tried to pass between two saws, then realized I could go underneath, and then died after passing because I forgot to connect the signal. But it was fun. The game design is top-notch, although I can't underestimate the gorgeous visuals and sound.

And also, thanks to the programmers for the complete lack of bugs (in my run) :3

You've made a fantastic game, and I'm looking forward to finishing it, because I tapped after the level where you have to find the right timing between a saw and an expanding platform.
:3
pkalaizich
Apr 21st · 21:08 UTC
Fun game :D, really enjoyed it. Lovely art. The ability to move a little the camera to look ahead on some parts would be neat
el_psy_congroo
Apr 21st · 21:09 UTC
I really liked your visuals, whoever drew the pixels is really cool
Oraclefish
Apr 21st · 21:10 UTC
Really enjoyed this one! Great use of the theme, beautiful graphics, and fun (challenging) platforming. Fantastic job all around!
awdsasdaw
Apr 21st · 21:25 UTC
I ran into a problem playing on this site.

---
Uh oh!
If you're seeing this error, it means I can't find your index.html file.

This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.

See the embedding guide for more details. ludumdare.com/resources/guides/embedding/

404 Not Found
---

I'm facing the same problem. to solve it, you need to create an archive for uploading to ludum in a different way.

MyGame.zip
└── MyGame/
├── index.html ❌
├── Build/
└── TemplateData/

MyGame.zip
├── index.html ✅
├── Build/
└── TemplateData/
thomaspixelart
Apr 21st · 21:51 UTC
@awdsasdaw We'll check that right now! Thanks for reporting it and we apologize for the error!
Hiretsu
Apr 21st · 21:58 UTC
Hey @awdsasdaw sorry about that and thanks for the help!

Supposidely now it should work. I've changed the pathing and folders, but right now for me it doesn't show the error message anymore, but it also doesn't load the game, stuck in a white screen. Do you know how to fix that as well?

I thought it could be only temporary while it load the zip, but I'm not sure
awdsasdaw
Apr 21st · 21:58 UTC
@thomaspixelart I hope it helps
awdsasdaw
Apr 21st · 22:18 UTC
@hiretsu I see the old error. I'll be watching.
Anyway in itch is great. I went to play <3
🎤 LDJam user 79971
Apr 21st · 22:24 UTC
@awdsasdaw you can play the web version on itch.io while we fix the Ludum Dare version!! https://daniserranu.itch.io/wi-fix-it
Hiretsu
Apr 21st · 23:20 UTC
@awdsasdaw it worked out now, thanks for the help and heads up!
🎤 LDJam user 79971
Apr 21st · 23:25 UTC
@mailsbert @pkalaizich @el-psy-congroo @oraclefish your words really made our day, thank you so much!!
Vormulac
Apr 22nd · 01:22 UTC
Theme is great! Art is great! Gameplay is pretty good. Levels were great! My only recommendation would be to make the character have a flat bottom. Sliding off of corners was a bit offputting.
thomaspixelart
Apr 22nd · 01:40 UTC
Thanks @vormulac for the feedback! We are aware of that and we're updating it asap!
penagwin
Apr 22nd · 01:53 UTC
The art is incredible for being done in 3 days, the shader effects bring it together, it looks very polished!

I especially like the double jump animation!
thomaspixelart
Apr 22nd · 04:54 UTC
Aww thank you @penagwin I gotta say thanks to the whole art team! And you noticed my shaders haha
Eugenik
Apr 22nd · 05:28 UTC
The way the broken router mechanic ties into the core puzzle loop is brilliant. It gives a fun and necessary challenge to the movement, making the process of collecting those cables feel really vital to the mission. Great concept and execution!
LDJam user 331502
Apr 22nd · 05:53 UTC
A cool game with an interesting concept! The platforming implementation itself was a bit of a letdown: the controller felt a bit uncontrollable, and the rounded corners of the platform colliders made it more difficult to reach them. Platforms that don't provide any indication that they're about to disappear were also annoying. Overall, though, the signaling idea was quite interesting, so I struggled right up until the very end.
LDJam user 426288
Apr 22nd · 08:57 UTC
I really love the pixel art style of the game, and the protagonist is super cute! However, I'm used to pressing the up key to jump, and switching it to the spacebar feels a bit awkward for me. 🤔
FeeVBooL
Apr 22nd · 10:27 UTC
Very dynamic and fun game, I got hooked pretty quickly. Movement feels great and it’s really satisfying to chain jumps and dashes.

I especially liked the idea with the signal affecting your abilities, it adds a nice twist to the platforming.

Taking away the double jump is kinda cruel though 😄 I kept wanting to use it all the time, and then suddenly realizing I left the signal zone and had to readjust.

Overall really enjoyable and well made, nice work!
krawa
Apr 22nd · 11:20 UTC
The visuals and setting are wonderful. I really like this pixel style of an old operating system, and the animations bring it to life perfectly. But it felt to me that the controls are a little too sharp, and in some moments it is hard to control the character precisely, though it is not critical. I really liked the game! You did an amazing job!
LDJam user 423872
Apr 22nd · 16:53 UTC
It looks amazing! The main character and animations are great.
vimix
Apr 22nd · 17:29 UTC
The game looks wonderful! I liked literally everything, starting from sound design, ending up with visuals and the main mechanics!
ZalkarIMG
Apr 22nd · 17:34 UTC
I think this game was made by a professional team. I didn't find a single bug, and everything fits together perfectly. It's a truly polished game.
thomaspixelart
Apr 22nd · 17:35 UTC
@eugenik @vimix @indiepanda @feevbool Thank you for all the love!
thomaspixelart
Apr 22nd · 17:36 UTC
@thesecondleft @krawa We are aware that those problems exist right now and we're working on improving it for a better gameplay experience! Other than that, thank you for playing and enjoying it!
thomaspixelart
Apr 22nd · 17:38 UTC
@shivvvy Haha makes sense! I'll add the up key as an option for more accessibility! Thank you for playing and enjoying it <3
thomaspixelart
Apr 22nd · 17:39 UTC
@zalkarimg Aw thank you for the kind words! Our team really worked hard to achieve this and we're still working on improving it.
Vormulac
Apr 22nd · 19:04 UTC
Came back and played it again! I really like this, bit of polish in the movement and this could definitely go places :D
Gleb Domakhin
Apr 22nd · 20:22 UTC
Good game!
Padla
Apr 22nd · 20:22 UTC
Pixel art is realy good mate. Signal theme + platformer sounds funny
skale
Apr 22nd · 20:42 UTC
How you guys did that.. It's just perfect. Should I even enumerate what's good here?
ursagames
Apr 23rd · 04:08 UTC
Such a charming platformer! Platforming felt very solid! I really liked how the dash let you squeeze through tight spaces. Definitely a lot of routing options to try to speed through it quickly. Some of the platforming definitely gave me a bit of a challenge, but nothing felt unfair or too rough with the generous checkpoints.
Yanruyi
Apr 23rd · 04:16 UTC
The game feel is great! The double jump and dash are really fluid, and the animations and art style are fantastic!
FireFish
Apr 23rd · 04:20 UTC
I thoroughly enjoyed this game! The art and music are impeccable; it could easily pass as a demo for a fully-fledged game.

The edges of the platforms feel a bit slippery—I'm guessing this is due to the use of capsule colliders? It added a bit of difficulty to the platforming, but overall, the game feel is absolutely fantastic.

I love that the availability of the double jump and dash is indicated by the minimized window at the bottom—such a stylish design choice! The idea that different signal strength zones affect their recharge state is also super cool. I imagine that must have added a lot of complexity to the level design, but you guys nailed it.

Knowing that this was completely made in just 72 hours blows my mind. You are an incredible team! Thank you for making this game. Great job!
orangeoceans
Apr 23rd · 04:25 UTC
I can already think of so many unique ways to use the mechanics you've developed here. In a fully developed version of this, I think it might be better to introduce players to challenges more gently, with a slower increase in difficulty. Everything before the part introducing the big red circle obstacles felt trivial (though interesting), and the red circles felt extremely difficult.

It might be possible, however, that I need to git gud
Lenny Rudeberg
Apr 23rd · 04:30 UTC
This is a very polished game, love the aesthetics and the game feel. Reminds me of classic Mega man platforming with a modern twist, your whole team has done an amazing job. GG!
pres2300
Apr 23rd · 04:40 UTC
This was great! The platforming felt really refined and accurate. The art, SFX, and progression of difficulty level to level was really well done. I'm really glad the arrow keys worked (aside from WASD) because I have a super hard time entering all inputs with just one hand, so that was very appreciated. Nice work!
nullval
Apr 23rd · 04:42 UTC
Really impressive and well made, this is outstanding.

My only criticism is that some of the later levels REALLY ramp up the difficulty level, the screenshot is from the 4th(? maybe) level.
![Skærmbillede 2026-04-23 063545.png](///raw/0d9/64/z/7268b.png)
where it's borderline impossible to double jump because of how low the double jump aura is.
I couldn't get past it.
Aside from that complaint, I really love the level of polish (and I loved the yellow warning triangles being the "spikes" XD )
pkenney
Apr 23rd · 04:55 UTC
Wow! This game is so polished and slick! I just love the art and the sound, and the overall feel and juice of it. Every interaction just has so much detail. Really good!

I loved the platformer challenges, lots of tricky moments and reward of satisfaction. The controls felt very nice, especially the nuanced jump control, and for such a complex set of interactions I felt like you made it manageable. One nit is the rounded foot, which of course you must have going up onto the platform (toe-stub no thank you) but then wrecks you on the other side when you're sliding off. Classic dilemma!

![wefix-trouble.png](///raw/81b/z/72691.png)

Here was a spot I ran into some trouble. Totally doable, and I did get by it a few times, but a bunch of deaths stacked up here.

Anyway - really had fun with this one! Such a nice well-rounded entry. Well done.
Tundra
Apr 23rd · 07:01 UTC
The art and animations were really cute and looked great! Levels were well designed and the hazards/platforms all meshed well under the internet theme really well. Only real complaint was not being able to see some platforms I was aiming for in the last level was a bit annoying. Overall super great!
LDJam user 424535
Apr 23rd · 07:01 UTC
great atmosphere, great controls, great visuals. great!
siwo55
Apr 23rd · 07:44 UTC
incredible game!
LDJam user 2042
Apr 23rd · 08:36 UTC
Super solid entry here. I love love love the PC theming. Art is great and BGM is pleasant without being distracting.

I found some of the levels to be cheesable; I think you can jump a bit higher than maybe you guys thought. But I'm glad, because the intended route on some of those levels was a bit much for me, haha.

I didn't love Shift to dash; if your hands are on WASD and space, Shift is an awkward reach and you can only really use a weak finger. I missed a lot of dashes.

Sometimes when you're standing near the edge of a platform you can just slip off later without touching any keys. Most deaths felt like my fault, but these were a bit frustrating.

I liked what you did with the theme. It added something and elevated your game above being just another platformer. I liked how when you enabled the extra wifi, it stayed on even if you died. Smart decision there I think.

The ending made me laugh.

Did you guys play Deltarune? The whole vibe kinda reminded me of that one computer bit from that.
LDJam user 424198
Apr 23rd · 17:56 UTC
Wonderful polishing and sound design, but there are a number of things that platformers often suffer from:

- There are a lot of "leaps of faith" in the game. These are the moments in the game when **the player needs to jump into the unknown** or make a dash to where the camera is not looking yet
- Disappearing objects in the game do not have animation before disappearing, and the player cannot figure out exactly when the ground may leave from under his feet. **I've lost platforms under the hero very often, and it's terribly annoying**. A good solution would be to make the platforms blink for at least 0.5 seconds
- Why does the hero slide off the platforms?...
- At some points, **the hero respawned outside the level several times** and instantly died three times before appearing in the right place

The game has a very good elaboration, but it is important to remember about the correct design of the genre

![delete-computer.gif](///raw/609/76/z/727d5.gif)
block97
Apr 23rd · 19:21 UTC
Im notoriously bad at platforms and this game is tough. Probably took me 200 lives and 30min to beat it. But it was so much fun and had me hooked that I had to complete it. A testament to how polished and well thought out this entry was. Great work all!
Matt Swieboda
Apr 23rd · 22:54 UTC
wow, this platformer was pretty interesting, and tougher than i imagined, great work!
Strega
Apr 24th · 05:10 UTC
Amazing aesthetic! Love the snappiness, the character, the animations, and all the juice! Some of the areas were pretty tough to time, but I made it to the end, I think? (or maybe the game really did crash, not sure?) The music was good, but the sudden "yeah!"s sometimes caught me off guard lol. I did run into one issue where my character was invisible after respawning, but it would fix itself after I died while invisible. Would be great to be able to rebind my controls. Overall, incredible job!
LDJam user 236055
Apr 24th · 16:21 UTC
very cool graphics and animations, this game feels so polished! I love the win95 aesthetic :)
Oscarchitect
Apr 24th · 17:17 UTC
Wow!
It's crazy that you did this in 72h!!
Amazing!

I mostly decide what to play from the Boxart - yours immediatly seemed like its gonna be good. And it is!
The dash animation goes hard!

5/5 across verything
Itero Proto
Apr 24th · 17:58 UTC
It looks juicy, but I don't like platformers 😊
Zathnic
Apr 24th · 19:44 UTC
Very tight controls and fun, challenging gameplay!
LDJam user 424632
Apr 24th · 20:17 UTC
What a cool game! It wasn't easy to get to the end, but I finally made it to the blue root. The game is very well polished, the graphics are reminiscent of the interface of old Windows.

I encountered a bug on one of the levels where you can go further without activating the wire, and the game tries to revive the player at the next level, but instead only the death sound plays.

You can go here without activating the wire (*screenshot after successfully completing the previous level):
![Screenshot 2026-04-24 225851.png](///raw/8ba/76/z/729ce.png)
Nadan
Apr 24th · 20:39 UTC
Loving it, even though I'm not a fan of platformers :laughing: But the gameplay was engaging and the style is on spot. I was so drawn into it, only halfway through I realized there are no sounds or music - **when playing on LD page** (itch works fine). I'm not sure if it's just bug on my side, but I'd rather mention it.
polyvishap
Apr 24th · 23:10 UTC
yum
Mikan
Apr 25th · 07:04 UTC
The mechanic of using signal range to influence whether skills are enabled is interesting. And level elements and art sytle are also very well matched. Some levels are quite dufficult and challenging.
I don't know if I've reached the end. I only saw an error page and the game was stuck.

My playthrough: https://youtu.be/HSOj_qUCe6w
Nabil Shelim
Apr 25th · 17:23 UTC
Really neat platformer. I don't usually play platformers so the difficulty really ramped up quickly but the challenge was fun.
JamBread
Apr 25th · 19:19 UTC
Gee guyz its insane! It's soo good to do in 3 days.The pixel style is so cute as well as interactions between signals and errors hehe
LDJam user 424326
Apr 26th · 06:08 UTC
A very well-polished platformer. It’s great how everything reacts when something happens
mitur
Apr 28th · 13:28 UTC
A **VERY** polished game, looks and feels fantastic, even though my elderly hands can't beat such platformers. Congratulations to the team!
Tetracold
May 04th · 02:07 UTC
the presentation for this game is amazing especially the pixelart, it's really well made and the excellent animations really add a lot!

the game was challenging but not unfair, I actually enjoyed it! I thought the difficulty curve was excellent and there was a satisfying variety in the mechanics introduced. I thought the character controlled really good for the most part tho I do have a critique with the hitbox, due to it being rounded it causes the character to slide off sometimes if you stand/land on a corner. there's also a few leaps of faith and whine not the worst it's probably for the better to try to avoid it a game with a lot of obstacles like this
marks
May 04th · 08:24 UTC
Feels like a complete game! Love the windows 95 aesthetic and the music! Felt like some parts of the game were a bit unclear to the player:
- No feedback on reaching the end of the level and it wasn't marked very clearly at times. I was lost at some levels only to realize I was going past the exit. I think it's missing a consistent marker like a flag and maybe a victory sound.
- Super powers getting disabled was very subtle and had to pay extra attention on tracking that. I feel like the mail guy having a short flash + a sound cue would fix that.
- Some parts of the levels were barely covered by the signal, making it feel impossible.
- There was one drop that wouldn't show the hazards ahead of time. I think the easiest solution would be adjusting levels to make view-switch areas safer.

Also, had issues with the character sliding, for platformers, I'd suggest picking a box hull for player collisions.

Besides that, loved the flow of the levels, you have hard parts and then "rest" periods where you glide through some levels!

![Screenshot 2026-05-04 094421.png](///raw/98d/56/z/73120.png)

Amazing work!
AO-85
May 07th · 03:17 UTC
Really enjoyed this one! Great use of the theme, beautiful graphics, and fun (challenging) platforming. Fantastic job all around!