Signal Keeper by LDJam user 423872
Space, Loneliness, Confession!

| Link | https://indiepandagames.itch.io/signal-keeper |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-keeper-1 |
Ratings
| Overall | 657th | 3.213⭐ | 122🧑⚖️ |
| Fun | 761th | 2.669⭐ | 123🧑⚖️ |
| Innovation | 731th | 2.773⭐ | 121🧑⚖️ |
| Theme | 382th | 3.831⭐ | 123🧑⚖️ |
| Graphics | 407th | 3.785⭐ | 123🧑⚖️ |
| Humor | 544th | 2.434⭐ | 108🧑⚖️ |
| Mood | 563th | 3.393⭐ | 123🧑⚖️ |
| Given | 96🗳️ | 191🗨️ |
I had a problem, the music stopped after day 1
The character movement is very nice, and it certainly has a lonely atmosphere which I think you did really well
good atmosphere and mood
The puzzles were great.
In reality, it's much simpler. Just receive signals, process them, and choose the answer you prefer. Everyone should find their own meaning in this.
from a ui standpoint, it would have been nice to control the minigames with the mouse instead of the keys. each game felt like it wanted different types of keyboard entry sequences.
i liked the music track, but I think it didn't loop. I didn't hear it again after day 1.
i made it to day 4 and it seemed that the days would be the same afterwards... i'm not sure if that's true
Well, I think I've done my best, although maybe there were more days xD

Very atmospheric space mood. It was fun to help this lonely robot !
(small bug : music dont loop)
I enjoyed playing the mini-games
Overall a bit more music would have been nice. The first task of finding the signal did get a little bit repetitive, but overall they were still fun enough to engage with.
Some character dialogue would really be a way to make this shine, giving the character a bit of personality.
The art style works well and and panel ui looks really good.
By the way, the music isn't looped. After it plays through once, you're just sitting there pressing the button in total silence.
Congratulations!
You have really charming art and create a nice mood that is reflected in the gameplay and the message together, so it feels like a cohesive package. The background music was really nice - what a shame it didn't loop! Honestly I think you could consider it fair to fix that under the post-submission bugfix rule, wouldn't seem unfair, just my opinion. Just disclose the fix and I wouldn't imagine folks objecting.
Once I was in the third and fourth day I did start to feel like it was a lot of machine-operating for just a small payoff each time, and I could have been more engaged if you threw a surprise or twist in.
Nice entry!
I couldn’t get past the first puzzle—I’d appreciate more textual hints, and the controls could use some adjustment, as they’re not very comfortable.
Nevertheless, the game’s design is quite good.
I actually think I would've been a lot more okay with the repetitiveness if there was just a *little* more variety (putting the puzzles in different places, etc.) and if the games were a little bit more straightforward to control with less waiting. Even just being able to click with the mouse instead of navigating with q/e might have helped a lot.
I love the graphics and the vibe you created, and would love to see a post-jam version if you ever make one, great work! :)
Some sense of urgency, like power loss or another kind of failure state (for example saving the city), would be great for pacing. Great job overall.
