Small Among Storms by LDJam user 427212

[raw]
made by LDJam user 427212 for Ludum Dare 59 (JAM)

Join our discord to get updates as we make this a full game! https://discord.gg/gTJbAyzjXV

You're a young squirrel, and with a lot of bravery, and a little help, you'll find your way! As your bird friend says, "everything in this forest gives a signal before it strikes. Watch. Listen. And when I can, I'll give you mine." We hope you enjoy this atmospheric 2D platformer as much as we enjoyed making it.

Controls:

WASD / Arrow keys

@ShanzPro - Programming, art, level design

@penagwin - Programming

@astraltraveller - Created original music, sound design, art

What we used: Godot, Aseprite, and blood, sweat, and tears owl<em>flying</em>with_squirrel.gif

You can also play it here on itch.io: (Follow me there!) https://shanzgamestudios.itch.io/small-among-storms

The version on itch.io will be updated continuously post game jam and has bug fixes and updates that the ldjam.com version of Small Among Storms does not have.

Ratings

Overall 411th 3.584⭐ 239🧑‍⚖️
Fun 559th 3.195⭐ 240🧑‍⚖️
Innovation 663th 2.954⭐ 240🧑‍⚖️
Theme 561th 3.443⭐ 240🧑‍⚖️
Graphics 208th 4.154⭐ 239🧑‍⚖️
Audio 156th 3.913⭐ 238🧑‍⚖️
Humor 473th 2.63⭐ 214🧑‍⚖️
Mood 261th 3.917⭐ 238🧑‍⚖️
Given 125🗳️ 163🗨️

Feedback

Lizz
Apr 21st · 02:08 UTC
Listen for danger! Oh I love that, it feels relaxing yet I am on edge. The graphics are clear and I suck at platforming :sweat_smile: For me it was a little difficult, and the text was a bit small to read when I was not fully focused. Did not get far but got a good view of the intent and mechanics. The natural vibe was cool and art eyepleasing.
gryxitl
Apr 21st · 02:13 UTC
I got eaten by a hawk, would recomend. In all seriousness this was pretty fun, I liked the sound design being part of what alerts you to danger. I think this could have some legs to it.
LDJam user 409682
Apr 21st · 02:14 UTC
Updated — turns out the problem was on my side. Sorry.

Looks very juicy. The squirrel is awesome!
timhugh
Apr 21st · 02:15 UTC
Very cool! The vibes are immaculate. Great art, great music, neat concept. Nice work!
4farandbeyond
Apr 21st · 02:17 UTC
I like what you did! The symbols for people on silent/audio impairments is a nice touch, and also helps remind people what dangers are coming up. I do wish there was more control over the dangers/how to dodge them. Very thematic, and I love the mood!
Raine17
Apr 21st · 02:24 UTC
Thanks for the generous checkpoints, I sure needed them! Love how the theme and audio and lighting of the scenes all came together. Took me a minute to figure out how to swim :)
Sthor726
Apr 21st · 02:24 UTC
Nice game! The visuals and sound effects made for a great mood. The gameplay was tense, challenging and fun. My only criticism would be the text on screen, as I think a more stylized font/look would go a long way. Great work overall!
LDJam user 428140
Apr 21st · 03:15 UTC
Amazing game! I loved the art so so much! the atmosphere is incredible. Definitely worth the blood, sweat, and tears 😉

I was exploring a similar vibe in my LD entry too, but the mood you pulled off here is chef’s kiss.
Helslo
Apr 21st · 03:41 UTC
I like this little squirrel guy so much. The sound design for him dying is so good yet so sad.
Steven Garberg
Apr 21st · 03:44 UTC
The graphic and sound design fit together very well! Loved the use of the 2D lighting effects.
Seasea
Apr 21st · 04:02 UTC
Love your game! The lighting effects and level design are amazing—I learned so much!
P.S. I saw your comment on my game. Turns out I just forgot to turn on access permissions.
Thanks so much for the heads-up; I never would’ve noticed otherwise!
lizelive
Apr 21st · 04:11 UTC
game is really rally nice and polished but ![Screenshot 2026-04-20 211115.png](///raw/f24/52/z/71ca9.png) what am i looking at?
poboy
Apr 21st · 04:20 UTC
Really cool idea! A squirrel's life is incredibly difficult. Stormy effect was very well done
pres2300
Apr 21st · 04:42 UTC
Wow, what a nice game! I really appreciate the abundance of checkpoints, as I was constantly risking my luck with the lighting and bird strikes. Nice work!
Sharky3188
Apr 21st · 04:48 UTC
Beautiful style, the game looks fantastic. The main character is really great, and the environment feels really rich and well polished.
I wish some of the platforms were slightly larger to make it easier to jump, also i feel like the bird timer could be slightly shorter.
Great entry.
LDJam user 342640
Apr 21st · 05:16 UTC
Super cute and atmospheric, I enjoyed that a lot :)
OldDog
Apr 21st · 06:01 UTC
The visuals and animations are excellent, and the level design is quite engaging. Unfortunately, the overall game feel is somewhat mediocre, and the margin of error (or coyote time) for jumping at the edge of platforms is a bit low
tweekus
Apr 21st · 06:18 UTC
Excellent atmosphere and sound, I like it
Tanjou
Apr 21st · 06:33 UTC
One of the most complete experiences here! The visuals are superb and the mood is just amazing! Congrats on the work, truly!
One thing I don't know if it's a bug - after dying past a checkpoint, acorns doesn't seem to be persisted.
🎤 LDJam user 427212
Apr 21st · 07:05 UTC
@tanjou Thank you so much! It's not really a bug, we were on the fence about whether they should or not. If they were a collectible that was a certain number, for example 0/3 on each level, we would have had them persist. Instead they're more of a "high-score" where you try to get as many to the end as possible. Someone has already joked that they are a "0 acorn squirrel," haha.
franklyn01
Apr 21st · 07:09 UTC
I love the mood of this game! The pixel art is super pretty and the music is very relaxing. It's a very polished experience for an LD game. Well done!
II-P
Apr 21st · 07:20 UTC
Every time owl chase me, I get goosebumps. Excellent work on atmosphere!
skeyven
Apr 21st · 07:46 UTC
Pretty cute game. It looks really beautiful.
The idea of using signals from nature is unexpected — I wouldn’t have thought of that! Very clever.
(My squirrel died so many times I don’t think I brought a single acorn home, haha)

The jumps feel a bit floaty, and the camera is a bit too low for my taste.
But it was fun — I played it through to the end and even found the key in the pond (by accident, lol).

![Снимок экрана 2026-04-21 104425.png](///raw/1a8/76/z/71d93.png)
nyxkn
Apr 21st · 08:17 UTC
Very pretty game! Love the atmosphere and the art. The gameplay is a bit bland though. Also I could never figure out how to avoid the bird and the only way seemed to be to keep running forward to the next checkpoint. I guess with how pretty the game already is, I would have liked to see more narrative and less challenging gameplay!
Alvminum
Apr 21st · 08:18 UTC
Love the concept of the signals of enemies and nature! Such a good game and well done!
Nidoprince
Apr 21st · 09:22 UTC
Very cute and fun. I didn't quite understand why I died in water sometimes and other times could swim as long as I wanted, but it was a nice quick platformer with really nice sprites and solid gameplay.
Honor_Takayama
Apr 21st · 09:48 UTC
Hey, This is a really cool game!

Major props to the pixel artist
radiorat
Apr 21st · 09:55 UTC
Good game, was fun!
Rise12600
Apr 21st · 10:10 UTC
the life of a squirrel is a tough one ! art was fantastic. the sound was good and the game play was fun. i liked the little podiums that give you the tutorial and the check points. thank god for checkpoints or i would have had a lot of resets
im guessing that id the player can hear crickets you can move but if they stop the owl is about. really nice mechanic but it was not super clear that was what i was looking out for so it lead to a few deaths
all in all fantastic atmospheric game !
oxnh
Apr 21st · 10:11 UTC
When I was playing the game I found it really annoying how you had to hide inside a log every 5 seconds. I get that's the whole integration with the theme, but I'd honestly rather play without it. I did really like the art though well done.
Juutis
Apr 21st · 10:40 UTC
This game is absolutely gorgeous! Awesome audio and visuals! The mood and atmosphere of the forest are really great.

Unfortunately the gameplay is a bit lacking. Correct me if I'm wrong, but there doesn't seem to be any coyote time or input buffering (as in, if you press UP just a frame before landing from the previous jump, the follow-up jump doesn't trigger). Also the movement in the water seems kinda off. Like, when you jump into water you just drop down to the bottom like a rock. Overall there isn't much margin for error in the platforming mechanics.

Thematically the signal gimmick is strong, but I'm afraid it makes for poor gameplay. I spent a good chunk of time just waiting out the dangers, as the owl and lightning were sometimes staggered so that when the lightning hit, the owl warning would play right after.

Overall this was still a very enjoyable entry. Excellent work! :grin:
Jadener
Apr 21st · 10:46 UTC
Full of atmosphere! From the first look, I knew I want to play through this and get the squirell to safety ^^
Oradimi
Apr 21st · 12:35 UTC
Very cool game! The ambiance is outstanding
Rinnnzy
Apr 21st · 14:23 UTC
The game's world logic makes total sense.
It's a pixel game, but the lighting and shadows are amazing.I lov it!!
rynti
Apr 21st · 15:03 UTC
wow, this is so beautiful, with a great atmosphere, and a fun gameplay concept! loved it
Dywanix
Apr 21st · 16:38 UTC
fun but I would love if I could jump with space
shimiki
Apr 21st · 16:43 UTC
I really enjoyed this game. The graphics and atmosphere are great. I really liked the idea with the squirrel. If the controls were more responsive, it would be a masterpiece.
Maocaroni
Apr 21st · 18:08 UTC
I would like the acorn points to be saved for each checkpoint; improve the mechanics a little .
awalone
Apr 21st · 18:20 UTC
Terraria Nostalgia 2012 LTS
Dislike Pixelart
Jiri Hysek
Apr 21st · 19:07 UTC
Super cute graphics, great mood of scary forest. I played it with my daughter and we had a lot of fun! :)
🎤 LDJam user 427212
Apr 21st · 19:25 UTC
@lizelive
My idea of what a skull looks like when I'm sleep deprived, haha!

@nyxkn
You can hide in the logs to avoid the owl and the lightning.
lizelive
Apr 21st · 19:33 UTC
@shanzpro ah i can see it.
Jawdan
Apr 21st · 19:41 UTC
The lack of saving with checkpoints was a little disheartening, nice work!
Jacky San
Apr 21st · 20:15 UTC
Had fun on this, very polished contribution :two_hearts:
LDJam user 374028
Apr 21st · 20:44 UTC
Moody music and environment. The underwater sections felt like Flappy Bird. Reminded me of the hiding sequences of the 2005 The Chronicles of Narnia game.
Zhr
Apr 21st · 20:56 UTC
Cool idea for interpreting the theme. Loved the visual style and the art. I hadn’t even thought about the idea of exploring the theme through sound. Really great work!

![Снимок экрана 2026-04-21 235245.png](///raw/eb9/56/z/72222.png)
MaruMari
Apr 21st · 20:59 UTC
I love the pixel art
LDJam user 179040
Apr 21st · 21:35 UTC
Incredible visuals. Every bit as good as Animal Well. The game was also punishingly difficult, at least if you were trying to finish with a decent amount of acorns. Would've liked more of a motivation to do that and perhaps not losing all of them at every checkpoint. But it was loads of fun and "atmospheric" is definitely the word. Wonderful job!
LDJam user 234567
Apr 21st · 21:58 UTC
Nature is truly dangerous in this forest. I’ve been struck by lightning several times when getting out of the water.

This game is really lovely :slight_smile:
OrdiNeu
Apr 21st · 22:18 UTC
Awesome game! I was pretty bad at it though, kept on panicking when I heard the owl and then running into the nearest thorn lol
steinhks
Apr 21st · 23:01 UTC
The pixel art and music are nice, but the controls are clunky
LDJam user 423872
Apr 21st · 23:58 UTC
I rarely play platformers. This one is amazing, the atmosphere felt like I was in a real forest hiding from an owl.
kintsugi
Apr 22nd · 00:29 UTC
Pretty cool and fresh idea! GJ!
bergotronic
Apr 22nd · 00:44 UTC
Great Theme Idea!
Pentagrammal
Apr 22nd · 01:42 UTC
- Why are you crying? - I feel sorry for the squirrel( The visuals and sounds are very pleasant. I like the atmosphere of the game
Isaac Hisey
Apr 22nd · 01:57 UTC
Stopping killing meeeee! I'm just a lil' guy!
Cute, cool, fun, kinda tough!

You play maybe the most fragile squirrel the word has ever seen.
Try to get home with your acorns.
Watch out for birds, and fish, and lightning, and water, and sharp plants.
In fact, don't touch anything. Just live in a closer log.
Elbapotsnugg
Apr 22nd · 02:41 UTC
What a cute game and great little platformer. Loved the incorporation of the theme through sounds. Fantastic entry
Mr. Flower
Apr 22nd · 03:56 UTC
Very awesome stuff here, the movement feels nice, the pixel art is glorious, the audio and ambiance fits so so SO perfectly. Having the side mission to collect the acorns is also fun. It's a nice short level with some fun dangers. However, my one GRIPE, is the underwater movement, sad to say that was annoying to move through, but, if y'all continue this game I'm sure that'll be an easy fix. Some fixes with that could be holding up moves the player consistantly up instead of having to spam tap, the drag horizontally is way too much. But of course, not a lot of time to polish something so miniscule like that, huge props on the art work again, absolutely gorgeous. That was the only issue I had tho, really nice and chill game to play, keep up the good work :D
Reed Molbak
Apr 22nd · 04:06 UTC
Great art and mood! I found some of the platforming was finicky, particularly trying to jump off ledges and such. I also liked the level design.
astraltraveller
Apr 22nd · 04:22 UTC
@mr-flower yeah for sure, we'd like both to have controller support, and a swimming movement that is less flappy bird, haha. it was definitely a time constraint choice.
penagwin
Apr 22nd · 04:55 UTC
@mr-flower Thanks for the feedback!

Yeah the underwater movement could use some improvements, we plan to improve that after the jam. We wanted to put a checkpoint after the swimming section on the second level to make it a little less annoying, but ran out of time to implement it as the current checkpoints don't remember if you've picked up the key already.
kaki
Apr 22nd · 05:34 UTC
The sound effect is vivid and immersive!! The feeling is very consistent with animal behavior~~I like this game!!
Hoeleboele
Apr 22nd · 05:34 UTC
Very nice game. I wish i was better at platforming :( Art was nice good post effects and very cool calm music. Good job team! :)
LDJam user 426288
Apr 22nd · 06:04 UTC
The mechanic of judging danger by sound is quite interesting, and this level-based game really makes me want to keep playing🥰🥰🥰
draki
Apr 22nd · 11:03 UTC
Nice pixel art !
Brainoid
Apr 22nd · 12:04 UTC
Nice entry here guys!
Loved the visuals. The Audio and the signal interperation is on point.

I stopped caring about acorns after dying to "not having a coyote time".
The lightning always targeting the poor guys was brutal :D I think this listen to the signal approach is fun, it has room for improvement for sure.

It was a nice journey and I'm "home sweet home".
Purrseus
Apr 22nd · 12:04 UTC
The atmosphere is great, really opressing in the best way! The music kept you tense the whole time through! Personally I would like it more if there wasn't a symbol denoting the looming threat so you would be forced to be more careful and discover how the signals work for yourself. More diversity in threats would be better, obviously, but this is a really solid game jam entry!

I'm glad I managed to guide the poor little squirrel safely home :) Cute little game!

Some gameplay things:
The platforming could be improved by adding a slight amount of "coyote time" because it can be pretty unforgiving if you walk over an edge, especially since the dropping speed is so high. And the water didn't feel very natural, having the same sinking speed as aerial dropping speed. On the other hand, ground and aerial movement felt really tight!

What do the acorns do? edit: found the answer in your comments!
AstroAceOne
Apr 22nd · 12:30 UTC
Excellent atmosphere and audio, but it seemed to me that the controls were not the most pleasant, but the graphics were simply wonderful, I really liked the game
EKLSN
Apr 22nd · 13:01 UTC
Loved the atmosphere and visuals! Gameplay is interesting, parallaxes are well made, and overall the game feels extremely polished.
Mekuire
Apr 22nd · 13:30 UTC
It's a pretty enjoyable platformer. The visuals and sound design are simple but pleasant. That said, the mechanic of constantly having to hide can get pretty tedious and makes it hard to progress smoothly. But overall, great work!
Awwwz
Apr 22nd · 13:47 UTC
有点难!这个小松鼠真的跳得超级高!对我来说感觉操作有点过于灵敏了,很漂亮的美术!鸟叫作为一种危险信号这点很还原自然,喜欢背景配色,有种神秘感

A bit difficult! This little squirrel really jumps incredibly high! The controls feel a bit too sensitive for me, but the art style is beautiful! The bird calls as a danger signal are very natural, and I love the background color scheme; it has a mysterious feel to it.
Luka420
Apr 22nd · 15:30 UTC
I suck at platforming but the game is super fun and cute!
noneegy
Apr 22nd · 16:32 UTC
It is a cool little game. Nice pixel art, good sounds. Good Job!
Abiral
Apr 22nd · 17:13 UTC
i liked the pixel art and great work on the sound, the controls were a bit difficult in some places. Overall enjoyed the atmosphere it has.
StormSword
Apr 22nd · 17:20 UTC
Pretty original approach of the theme (thats a good point !!). Beautiful and the ambiance is really good :D Good job !!
Crygos
Apr 22nd · 17:26 UTC
That was such a cool take on the theme. Really cool game. And yes, I died quite a lot :D
WormKingBoo
Apr 22nd · 18:02 UTC
This was such a nice game! Love the creative take on the theme, the adorable art, and the music. It had such a nice vibe, I hardly even noticed how often I was dying haha. The frequent save points were a great call - it made each section feel like a mini puzzle to solve.
Someday Not Today
Apr 22nd · 18:50 UTC
pretty cool game, pixel art is awesome
korzhik
Apr 22nd · 19:50 UTC
A pretty interesting platformer. Stylish visuals and sound design. Controls feel good, though personally I missed jumping on Space. I'd also appreciate some visual feedback showing how much time is left before a lightning strike or bird hit - not necessarily a timer. Something like a danger bar that fills up as a bird gets closer, that kind of thing.
Myheadmess
Apr 22nd · 19:54 UTC
That is a wonderful game ! Love the feel !
JohnCoffee
Apr 22nd · 20:11 UTC
very nice game, feels like from a totally different era. good idea about the theme. A bit frustrating pacing of the saves. Great Job, keeping going with it.
Andreas Roschal
Apr 22nd · 20:34 UTC
Very lovely game art and great atmosphere.
JynxAudio
Apr 22nd · 21:42 UTC
A unique spin on signals for sure! I made it to the end eventually, and overall had a fun time! I will say though, from a purely audio perspective, a couple things:

+The bird sounds need to be more immediately predatory, like a hawk or eagle. Yes, I know lesser known bird of prey sounds are a thing, but to most people, an easy to recognise hawk or eagle scree will do the trick perfectly. That bird sound doesn't instill fear into a human ear, so it takes a few goes before you pinpoint the thing actually making the sound!

+Similarly, the thunder sound is not loud enough in the game mix, a threat to the player like that needs to be much more potent, I had no idea when the thunder was coming a lot of the time, since the thunder was so blended into the rain sounds it felt too natural.

+There could have been a few more detailed sounds in there, like swimming sounds or more jumping sounds etc
+the music was cute, but it looped a little weirdly.


good job :3
🎤 LDJam user 427212
Apr 22nd · 21:51 UTC
@JynxAudio I totally get that! We would've added more sounds if we had more time. The bird noise is the bird from the beginning who told you he would warn you of dangers so it's a chickadee! Owls don't make noise when they attack. Thanks for pointing out the thunder, it's always hard to tell if something is too subtle!
23edsa
Apr 22nd · 22:04 UTC
Cute! I lile this atmosphere so much!
xotraz
Apr 22nd · 22:08 UTC
Amazing! Like some I would prefer acorns to persist but they popped randomly so it's not too bad.
gil4
Apr 23rd · 00:59 UTC
I liked the approach to theme and the attention to details a lot, well done!
Ray - MuffinCat
Apr 23rd · 01:31 UTC
a neat idea, but could use some more refining. The events happen on different timers, so I ended up just "waiting" a lot for a good cycle, since there was really no time between the lightning and owl attack most times. Also, the acorns I got kept resetting after each death, and it was too time-consuming to go back to the beginning to re-collect them, so I ended up just giving up at a certain point. good concept with the audio and visual cues, definitely could use more polish for a better user experience. great pixel art graphics!
Agent p
Apr 23rd · 03:18 UTC
Super Fun! Very origional cutesy platforner with audio cues! Though I do second improvements to the danger sounds being more distinct or louder. Maybe there could also be some space between sounds? It felt like the bird or thunder popped off every couple of seconds, reducing tension. Overall great job though!
Theogen
Apr 23rd · 05:07 UTC
Really beautiful pixel art and quite an original idea of listening for danger! I didn't expect to get hit by lightning, what an unlucky squirrel 🥲
Lenny Rudeberg
Apr 23rd · 06:14 UTC
I'm a sucker for good pixel art and this was a super cute platformer. I like how you incorporated the theme into the level progression it works really well. Great artwork, game feel and level design. GG!
Strega
Apr 23rd · 06:18 UTC
Lovely pixel art and animations. Very fitting sounds and music. The platforming was a little tough. I wished there was a little bit of coyote time for the jump to be more forgiving :P, but I made it through. I totally thought the acorns were saving when I reached a check point but they weren't, losing all of them each death made me kind of ignore them after a while, maybe I'll try and maximize survival another time. Great job!
Tomssuli
Apr 23rd · 07:47 UTC
Sweet game! I've always loved playing quadruped creatures so the hitbox is more horizontal than vertical. Atmosphere is captivating with beautiful pixelart, soundtrack and ambient sounds.

Nice idea of telegraphing the dangers too.

As others have said, the underwater movement could use some love. I almost quit playing when I thought I was stuck in the pond. Nothing in the animation gave me the hint I was swimming instead of jumping, so it took me many tries and deaths before I realized it was mario-like jump swim.

Also, even when I had realized it, it was difficult to control underwater. Also, there were some points where I jumped down from a tree and landed on something lethal without seeing it beforehand, maybe that was just dumb of me or maybe level design. There was always constant hurry to get to next shelter so I didn't feel like slowing down for too long.

Anyways, the game feels mostly polished and the survival theme keeps player on the edge. The feeling of being just a small squirrel is well transmitted to player. good work!
LLlarsO
Apr 23rd · 15:08 UTC
I really like the graphics. The overall style is coherent. The animation when the squirrel is digging is so cute! :)

As someone before mentioned, I also didn't like it to wait so long in the logs. Felt frustrating for me. Having the bird or lightning only in some areas would have been better in my opinion, because the system in itself is nice (reminds me of Ori).

More audio or visual impact while getting killed by thorns would be also great. An additional impactful sound effect (besides the squirrel) would help quickly.

The controls felt good and the mood is also a strong point of the game. The music was very fitting. I like the house of our little buddy. :)
martinfernandezGD
Apr 23rd · 15:49 UTC
Beautiful artwork. The atmosphere is very well done. The audio complements the pixel art perfectly. I would have preferred not to have to spend most of the time waiting for the bird to fly by.
maxededo
Apr 23rd · 18:16 UTC
Very cool concept and an interesting take on the theme, I would be interested to see how you would expand on it! The movement felt a bit stiff to me, and it took me a bit to adjust to listening for the bird and thunder cues since they felt more like ambient noise than mechanical indicators to me (but maybe that's the point). Overall great job, I think this is a super cool entry!
Itero Proto
Apr 23rd · 18:41 UTC
it's not bad, although I don't like platformers 😁
anku
Apr 23rd · 20:07 UTC
An excellent platformer with warm, pleasant visuals and a cozy ambient atmosphere. The gameplay isn’t too difficult, but it still offers a nice bit of challenge.
The Big Lost
Apr 23rd · 20:11 UTC
Cute little platformer! The pixel art is fantastic and the music compliments the mood well. I wish there were more sound effects though. The patter of tiny feet 🤗

The platforming is mostly good, but the branches annoyed me a little. I fell to my death more times than I like to admit because I misjudged how far you could walk on them. Also, kinda funny/kinda annoying how the game turns into Flappy Bird when you’re under water 😅

Overall, great entry!
titos2k
Apr 23rd · 20:13 UTC
nerf the thunderbolts ;(
Sylvic
Apr 23rd · 21:12 UTC
Super nice to play with headphones, and the art is beautiful, congratulations on a great entry
Zathnic
Apr 23rd · 21:34 UTC
Nice forest atmosphere! You should maybe not lose all acorns each time you die, but it's a good, unique take on the theme
Matt Swieboda
Apr 23rd · 23:20 UTC
cool, very relaxing, but challenging too! i definitely like the unique listen for sounds, watch for icons to hide mechanic. i did like collecting the acorns, but they don't seem to have any purpose, maybe a health bar should decrease, or it's a high score at the end (if it was I didn't notice when i got to my tree home). overall great feel, graphics and style, nice job!
killthealias
Apr 23rd · 23:53 UTC
Really nice pixel art, and great atmosphere, but understanding how I was meant to react to each signal was difficult, I feel like I ended up brute forcing it too much.
LDJam user 424964
Apr 24th · 04:52 UTC
A fantastic piece that cleverly links the signals to the calls of forest animals. At first, I thought it was just a standard platform-jumping section, but this design makes the whole thing feel completely seamless.
VenomousMouse
Apr 24th · 06:33 UTC
I live the pixel anr and ambient. Good platforming. Great job!
kanhao
Apr 24th · 07:57 UTC
I love the tranquil atmosphere brought by the serene visuals and gentle music. It’s a beautifully crafted game. However, the controls lag quite a bit on the web version, and the overall difficulty feels a little high.
Saering
Apr 24th · 12:05 UTC
Hi! Nice entry, I enjoyed playing it :)
The art is nice, the audio is nice, and the take on the theme is interesting. My complaints would be the icons displaying the incoming dangers that didn't feel in their right place, I believe that focusing on audio only or visual signs in the environment would have been way better for immersion, although I can understand that adding UI icons ensures the game is easier to play as a game jam entry, and playable by people playing w/o sound.
The jump could have been a little bit nicer, I sometimes has trouble jumping from the small moving platforms and fell to my death, luckily you're being generous with checkpoints which I appreciated a lot.
Last thing is the acorn counter that's reseting after each death, I'm not sure why you did that because it made the acorn less interesting to collect as I expected to die a lot in the game (since the game is pretty much about that and that there are lots of checkpoints), and backtracking to collect previous acorns is definitely not something intended here.

Anyway, all of that is easier said than done, but overall it's a very cool entry!
recursor
Apr 24th · 12:42 UTC
I like the simple gameplay and controls coupled with the well-done pixel art, music, and sound. I appreciated being able to start playing with minimal instructions. There were some difficult areas, but I felt like the checkpoints served to mitigate most of the frustration. I do wish that the acorn count was saved at each checkpoint.
Mikan
Apr 24th · 13:31 UTC
Good pixel art. Cute squirrel.
such great atmosphere! thank you for making this!! reminds me of amiga games! the music is also excellent
Grummelchen
Apr 24th · 15:44 UTC
Extremely pretty game, reminds me a bit of animal well. The mechanics are clever and well done. I like the little squirrel and its quest for acorns, reminded me a bit of Sid in Ice Age. I have two issues, first the hit boxes are somewhat unforgiving especially for the moving platforms and some of the dangers where to frequent, I had the feeling that I constantly had to hide from the bird. Lovely game all in all!
Caelestial
Apr 24th · 16:22 UTC
Very good game, with a great sound design and atmosphere (thunder visual and sound effects, while it's raining are insane) <3
Oscarchitect
Apr 24th · 17:14 UTC
Super Cute!
The soundtrack is super fitting!
I think it would feel even more smooth if there was a vertical jump animation for the squirrel!
Love it!
hoarime
Apr 24th · 17:57 UTC
tHE Owl StoL3 MY SOUL AND my eyes i couldn t h1de it in th3 sad log but i COUld hide iN it froMM the sledNerm4n From this FORSet hE WAnted only mY bODy
VerttiXPertti
Apr 24th · 20:42 UTC
The lightning and the owl made have some violent outbursts, but other than that the game was good!
Eeva
Apr 24th · 21:40 UTC
very nice atmosphere and artstyle. liked the interpretation of the theme and also the gameplay itself! following the sound cues did not seem overly challenging but added some difficulty to the gameplay, because i had to time some platforming parts to not get eaten
fabelay
Apr 24th · 22:04 UTC
Pretty game, cute main character! I died a lot. Honestly I didnt understand what I should do to prevent attacks. I tried to dodge lightning and go up a tree to get away from the owl, but there was to chance but to go forward? Also I expected jump on space, took me way to long to realize! Impressive result!
🎤 LDJam user 427212
Apr 25th · 00:15 UTC
@fabelay hide in the logs to escape the lightning and the owl!
Tomas Poblete
Apr 25th · 02:35 UTC
Always impressive (and refreshing) to see a JAM game this polished. I do wish it were a bit more forgiving for those of us who aren't great at platformers. But hey, the problem is probably between the chair and the screen haha 😅
fabelay
Apr 25th · 09:47 UTC
@shanzpro Well now it made perfect sense, thank you, I DID IT! My ancient old super mario world skills from the original gameboy helped me a lot in this game, haha! I also just realized you talked to my partner on LinkedIn too, lol. Its a small, small LD world! 🙈

![chrome_qfp5axa0Pw.png](///raw/6f0/32/z/72aab.png)
shadow64
Apr 25th · 09:56 UTC
Woah! This definitely was more brutal than I was expecting! I may have gotten into a situation with loading where the owl and lightning were pretty much back to back and repeating, but I think you still made something pretty cool. It's definitely an idea I haven't seen done before and it was good that you had the icons for accessibility. Reading through the comments it looks like you plan to keep going with it post-jam which is awesome. Nice job! And thanks again for reaching out on Threads and playing & commenting on Please Press Button!
Ansible
Apr 25th · 10:01 UTC
super pretty! It sounds great and the atmosphere is perfect. Plays very well even if I think the platforming is difficult for me. Sometimes waiting for the swoop when you're already hidden feels a bit wasted (if it could just triggered when safe or something). I think its a really interesting use of mechanics, hearing and reacting to the signals is fun!
Caer
Apr 25th · 12:46 UTC
The atmosphere on this one was so beautiful and moody--I love it. The gameplay was incredibly challenging for me, but I'm also not an avid platformer...
LDJam user 424326
Apr 25th · 13:41 UTC
The graphics are very beautiful, and the music is a great complement to it.
Dennis
Apr 25th · 13:58 UTC
The diggable squirrel mechanic is really awesome being able to burrow and hide is super cool. One thing I’ll definitely take away for future games is the audio hint in the top-left corner: when something relies purely on sound, it’s great that it’s also represented in the UI so players notice it even if they don’t have audio on.

A small piece of feedback: a settings menu where you can change keybindings would be the cherry on top. Otherwise, great work!
🎤 LDJam user 427212
Apr 25th · 20:08 UTC
@ansible

It triggering immediately when safe is a great idea that could really improve things! Thanks for that.
ACartlidge
Apr 25th · 20:18 UTC
Cool use of the theme! And the ambiance was super cool. It reminded me of a level of Donkey Kong Country that was too scary for me when I was little. Nice work!
elemel
Apr 25th · 21:22 UTC
Nice game. Liked digging and hiding. Felt like a squirrel.
ruddiculous
Apr 25th · 23:20 UTC
I'm going to remember from now on to hide underwater during a thunderstorm or if I happen to be pursued by nocturnal predators. This game was nuts, i dig it.
Asieke
Apr 26th · 01:47 UTC
Great job! Love the art and the overall vibe of the game! The character movement could use some refinement. And not sure about having to "sit and wait" inside the hollow log to avoid the owls and lightning. Would have preferred if there was a way to skip the wait time or something to do while waiting since it's a pretty long while you have to wait for.
ColeSlaughter
Apr 26th · 03:00 UTC
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756337981?t=03h10m11s)

And more importantly, thank you for tolerating our on-stream shenanigans. :sweat_smile:

The vibes of this game were excellent, well done! :ok_hand:
Belten
Apr 26th · 08:57 UTC
Very atmospheric, took me a bit too long to realize you could swim, was stuck at the first water section for 5 minutes, lol
WeGlove
Apr 26th · 09:04 UTC
radio active critters killed me 10/10
PanDuplan
Apr 26th · 12:50 UTC
Insane level of polish!

Ambience music gave me goosebumps. Not sure if lighning is needed here, owl alone created sense of danger. You really feel like vulnerable squirrel, remind me of an old animation about hares hardships :D ![end.jpg](///raw/bc8/76/z/72c10.jpg)
Bananplyte
Apr 26th · 13:14 UTC
Very cool graphics! I like the way you implemented the theme!
Zamizmi
Apr 26th · 13:24 UTC
Cute game with great graphics and audio!

Died way too many times to the last ground-spike at the root of the tree after the water.
The controls were a bit too snappy, and would benefit tremendously from more fluidy movements with building momentum. Highly recommend to check https://deepnight.net/games/game-feel/ for ideas to improve movement.

Well done!
LDJam user 389319
Apr 26th · 15:59 UTC
I really like the idea, and the design the overall mood is perfectly set, just the jump was bugging out for me 5/10 times and could have been a bit tighter. Great entry! :)
McBaker
Apr 26th · 21:11 UTC
Really nice graphics and the game gives an impression of being well polished.

The fact that I had to hide from the bird and lightning like every few seconds started to feel annoying after some time though. Especially as you lose all your acorns on every death, so trying to pick them up and risking dying to the bird/thunder seemed not worth the risk. I think it might be more fun to have local dangers, like snakes etc that would signal their attack so you need to dodge it, or wait for them to fall asleep etc, rather than having a global threat you have to hide from very often.

Controls felt a little weird, perhaps I have high bar, since I just played Hollow Knight ;) But I feel like the movement seems a bit fast, while the jump a little slow? Feels like it was too easy to fall of platforms, maybe adding some acceleration to movement would help.
Yanruyi
Apr 27th · 07:26 UTC
The pixel art style is very harmonious. I love the level design and the feel of the jumping mechanics. Digging up pinecones is such a joy! However, losing all of them upon death feels a bit frustrating.
Nabil Shelim
Apr 27th · 12:13 UTC
Really good atmosphere and sound design. Controls felt a bit off which made platforming difficult but other than that great polish.
Naviski
Apr 27th · 17:55 UTC
Sound design was really good in this and made it really stand out as a platformer! Very, very nice work!
Euler Moises
Apr 28th · 11:01 UTC
These graphics are beautiful! You chose your color palette very well. They are strong and striking. And your design is also very beautiful.

I love platform games, so I had a lot of fun with your game, even though it's short.

I had some setbacks with the hitbox, just because I'm not used to it. I have nothing to complain about.

In platform games, I always try to identify the type of jumping mechanic before playing: whether I jump first and then aim, or vice versa. Because if I start playing before figuring it out, I'll be in trouble. In a future game, try putting some obstacle right at the beginning of the game so that the player gets used to the fluidity of their character's jump.

Congratulations, squirrel!
Avi
Apr 28th · 14:47 UTC
Very impressive pixel artwork! I love the animations and a big fan of the dig ability:)
Acid Infinitely
Apr 28th · 16:11 UTC
Crappy platformer.
6Knowledge
Apr 28th · 17:07 UTC
Interesting take on the theme and the classic platformer genre. A bit on the simpler side in the gameplay department but there is enough in the story and environment to get through the game. Personally I would've kept the "collectibles" after resetting and then hidden a bunch out in some weird place just to see who got them. Overall a nice jam game.
Iluvatar
Apr 28th · 19:26 UTC
Very atmospheric and fun game. I really love the art. The gameplay is rather simplistic, but that doesn't take away from this game to be enjoyed. The movement is very smooth and the music is amazing.
limered
Apr 28th · 21:29 UTC
Loved the atmosphere and the animations. Fairly long level and not too easy. I like that You can set your own pace and play it rather save or storm out to try to make it to the next hideout.
What i don't like is loosing all my acorns on death...
Good entry, i had fun.
banan_dev
Apr 29th · 11:57 UTC
Very cool game for that amount of time given. Cute little squirrel, i like it
Alexanrd
Apr 29th · 16:03 UTC
Not bad
gKthegkpchannel
Apr 29th · 20:58 UTC
cool simple platformer, the pixel art is pretty too
Graf
Apr 29th · 21:42 UTC
I never managed to get that nut in the water, plus the owl showed up at the worst possible time...![{F2465629-71EF-4F81-86D0-6B7593DD6424}.png](///raw/a2d/56/z/72f57.png)
CodeRaurus
Apr 30th · 18:01 UTC
Very nice. I liked the atmosphere and audio visuals for all the dangers. I wonder if the frequency is random though. At one point it seemed I was just constantly getting danger after danger without any chance to progress in first level. That made me stop caring for the acorns. Maybe I was just impatient but at least I finished the game!

Good work.
Ausstein
May 01st · 21:06 UTC
Wow you really would not think this was done for a game jam! I really liked the art and the animations are so smooth!

Also the platform controls feele very nice and responsive, not like your usual game jam game!

This is your first ludum dare entry, although one of your accounts is 9 years old :) So what inspired you to finally go for it and make an entry? Really cool!
DaveCo
May 02nd · 10:07 UTC
Beautiful game! The music was fantastic.
dvan1337
May 02nd · 10:30 UTC
This game has done well about graphics, concept and audio but platforming aspect lacks. A lot. The controls are clunky, no coyotee time, etc., but overall the game is very sound
penagwin
May 03rd · 00:15 UTC
@Ausstein We're glad you enjoyed it! :D

Unfortunately a lot of the Ludum Dare's data has been lost to time, [but I actually participated in LD31 in 2014 and LD37 in 2017](https://web.archive.org/web/20170912224905/http://ludumdare.com/compo/author/penagwin/)

I saw there was only a few LD's left, and it was a great opportunity to work with some long time friends.

Here's an old screenshot of my entry for LD37 that didn't survive the archival. Unfortunately I lost the later versions of the game.
![early_prophunt.png](///raw/0ef/z/73020.png)
Ausstein
May 03rd · 09:34 UTC
@penagwin

Ah thats too bad, I started participating in Ludum Dare 44 and have not missed one since. Has become somewhat of a bi-yearly ritual.

Coming back was definetly worth it, you guys have delivered a really great game! Are you professional game devs, or just Hobbyists? Because this is on a similar level to what the celeste team delivered on ludum Dare 53!

https://ldjam.com/events/ludum-dare/53/neo-city-express
🎤 LDJam user 427212
May 03rd · 17:28 UTC
@Ausstein

We're hobbyists but would love to make this a complete game, I'm not sure when someone is no longer considered a hobbyist at that point, haha. But this was my first time and Allison's first time doing a game jam and out of all three of us, none of us have ever finished or published a game unless we count Paul's Ludum Dare entries from when he was in high school. I've been drawing pixel art since 2019 and I've been programming since high school and have always wanted to make a game. Thank you for the kind words!
LDJam user 221561
May 03rd · 23:48 UTC
There's a ton of work that's gone into this, and it shows! :clap: well done! perhaps a few tweaks, like acorns sort of lose their value when you realise a checkpoint doesn't keep them, and a few interesting camera moments where it was harder to see what's coming, maybe the cooldown on the owl and lightning is a little too short (frequent) - but managed to get to the end and watch my squirrel tv. Great game, impressive for the short time frame!
Scottyartt
May 04th · 09:09 UTC
Very nice game! The thing i feel I dont like is the jump, I feel spacebar will be much better for it!
Ausstein
May 04th · 19:12 UTC
@shanzpro best of luck with that, feel free to tag me if you release some post jam updates :)
AO-85
May 04th · 20:50 UTC
When I was playing the game I found it really annoying how you had to hide inside a log every 5 seconds. I get that’s the whole integration with the theme, but I’d honestly rather play without it.
AO-85
May 04th · 20:50 UTC
I did really like the art though well done.
Rewzu
May 07th · 00:01 UTC
Fantastic pixel art and the sound-based danger mechanic is a neat idea! My only complaint would be about the movement. It feels a little bit imprecise, maybe some more air control would help but maybe it is my skill issue. :D On the other hand, the jumping does not feel too floaty, which is great! Overall, it feels really polished and is a neat game! Good job! :D
ScrapMetal
May 08th · 23:17 UTC
WOW. The mood and sounds and atmosphere on this are SO GOOD. Love the setting and vibe.

I'm not super into hard jumping puzzles, so after missing a lot of jumps on the tiny leaf, I had to bail. Maybe it's my keyboard? But sometimes I thought I hit jump, but walked off the edge instead. And died. But I really didn't want to bail. I wanted to see the end so bad. Everything else about it pulled me in so much.

I loved the digging. I loved the sense of danger and needing to hide before moving on. All of that was so great. Such a neat take on signal.

The way the animations and audio and background all come together, it really set an amazing mood.
LDJam user 257640
May 09th · 12:41 UTC
I've played it before update! I remember that you really could feel the mood, how you are just a small critter traversing dangerous forest, and I have to say that update kept those qualities.

Also I'm so glad swimming was changed, it's much better experience now! But I think some regen would be great when you out of water, as I don't know if it's possible to gather all the acorns from water without dying. And I'm also not sure if it's intentional (maybe water is supposed to be poisonous) but squirrel still loses hp when it swims above water, like that:

![squirrel_in_the_water.png](///raw/86e/e3/z/733ae.png)

I like also other polish changes like faster owl and increased amount of acorns. And yeah persistent acorn count made it so much more satisfying