Treasures Below by LDJam user 427225
The Game:
A short horror game where you explore a procedurally generated cave trying to find treasure. You need to use a scanner to navigate but be careful as you aren't the only thing down there.

Play Instructions (Windows):
Unzip TreasuresBelow.zip.
Run TreasuresBelow.exe
Controls:
WASD --- Move
Mouse --- Look
E --- Interact / Pickup / Drop
Left Click --- Scan
Shift --- Run
| Link | https://github.com/HollowsEdge/Ludum-Dare-59 |
| Link | https://hollowsedge.itch.io/treasures-below |
| Original URL | https://ldjam.com/events/ludum-dare/59/treasures-below |
Ratings
| Overall | 602th | 3.326⭐ | 25🧑⚖️ |
| Fun | 601th | 3.091⭐ | 24🧑⚖️ |
| Innovation | 233th | 3.696⭐ | 25🧑⚖️ |
| Theme | 317th | 3.935⭐ | 25🧑⚖️ |
| Graphics | 673th | 3.109⭐ | 25🧑⚖️ |
| Mood | 513th | 3.477⭐ | 24🧑⚖️ |
| Given | 30🗳️ | 28🗨️ |
I ended up playing on peaceful mode because after a few tries on normal i got tired of having to completely start over whenever the monster spotted me. Maybe adding some sort of limited defence against it, or even just a lives system, might have made the monster more fun to engage with.
I would have loved if I could have had more than 1 scan, just so it would feel satisfying scanning out more of a room, and it could have helped a bit more with navigation.
The enemy was probably more annoying than not, so I ended up switching to peaceful mode.
I would love to see how you could expand the concept a bit further maybe scanner upgrades, or traps for the enemies.
I have a problem with 3D games. It's called motion sickness. I get dizzy and nauseous, but I managed to play a bit of your game.
Congratulations on the excellent work.
