Treasures Below by LDJam user 427225

[raw]
made by LDJam user 427225 for Ludum Dare 59 (JAM)

The Game:

A short horror game where you explore a procedurally generated cave trying to find treasure. You need to use a scanner to navigate but be careful as you aren't the only thing down there. Screenshot 2026-04-20 011637.png Screenshot 2026-04-20 182230.png

Play Instructions (Windows):

Unzip TreasuresBelow.zip.
Run TreasuresBelow.exe

Controls:

WASD --- Move
Mouse --- Look
E --- Interact / Pickup / Drop
Left Click --- Scan
Shift --- Run

Ratings

Overall 602th 3.326⭐ 25🧑‍⚖️
Fun 601th 3.091⭐ 24🧑‍⚖️
Innovation 233th 3.696⭐ 25🧑‍⚖️
Theme 317th 3.935⭐ 25🧑‍⚖️
Graphics 673th 3.109⭐ 25🧑‍⚖️
Mood 513th 3.477⭐ 24🧑‍⚖️
Given 30🗳️ 28🗨️

Feedback

Pelmeshik
Apr 21st · 21:38 UTC
Cool, I liked the mechanics of finding a chest and returning it without dying.
Kenoshka
Apr 22nd · 00:08 UTC
lidar usage is kinda cool
matt2728
Apr 22nd · 00:08 UTC
May be worth while adding some screenshots so players know what the game looks like and if they want to download it.
AJ Atkinson
Apr 22nd · 00:17 UTC
Interesting submission! The lidar system is a great idea for the theme. Haven't seen that take on it yet!
awalone
Apr 22nd · 01:11 UTC
Mogged 90% of the event with this mechanic
squimmy
Apr 22nd · 05:57 UTC
This is a great idea for the theme. It reminds me a lot of [LIDAR.EXE](https://kenforest.itch.io/lidar-exe) (which in turn was apparently based on [Scanner Sombre](https://store.steampowered.com/app/475190/Scanner_Sombre/). Truly there are no original ideas left)

I ended up playing on peaceful mode because after a few tries on normal i got tired of having to completely start over whenever the monster spotted me. Maybe adding some sort of limited defence against it, or even just a lives system, might have made the monster more fun to engage with.
_radiolaria
Apr 22nd · 06:01 UTC
My favorite game mechanic I've played so far, excellent work! I would LOVE to play this as a full game, this is such a cool concept as a survival horror game mechanic.
Lexu
Apr 23rd · 03:30 UTC
Love the game mechanic! It's a super solid game, great job!
Sharky3188
Apr 23rd · 10:45 UTC
Cool take on the theme, nice to see a game with that really front and centre. Really fun to scan out the environment.

I would have loved if I could have had more than 1 scan, just so it would feel satisfying scanning out more of a room, and it could have helped a bit more with navigation.
The enemy was probably more annoying than not, so I ended up switching to peaceful mode.
I would love to see how you could expand the concept a bit further maybe scanner upgrades, or traps for the enemies.
Euler Moises
Apr 28th · 20:32 UTC
I really liked the scan design. I found it very interesting how, at first glance, the white dots seem to be on a flat wall, but when you walk around them, they are actually proportional in size to the distance you are from them. Brilliant.

I have a problem with 3D games. It's called motion sickness. I get dizzy and nauseous, but I managed to play a bit of your game.

Congratulations on the excellent work.
HexStart
May 02nd · 23:39 UTC
The first time I picked up a chest, I was like, no way I can find my way back now. So it was definitely a relief to see the return path laid out on the floor. I managed to beat the game on medium. It was quite stressful, but listening for the audio cue was enough to get to the end. The scanner mechanics paired pretty well with search&run gameplay. The visuals could use some more love, I think that picking some kind of dominant color and tinting the scanner points and ambient (darkness) with that color would go a long way to make the game feel more aesthetically pleasing.

![tb.png](///raw/aed/44/z/73095.png)
Alexandr Gerya
May 05th · 14:13 UTC
stressful as hell on normal but the audio cue saves your butt once you figure it out almost puked from motion sickness tho worth it