GlorpCorp by LDJam user 340465

[raw]
made by LDJam user 340465 for Ludum Dare 59 (JAM)

GLORPCORP JUST GOT NEW SATELLITES AND YOUR JOB IS TO MAKE SURE IMPORTANT BUSINESS CALLS ARE TRANSFERRED CORRECTLY!

Move and rotate satellites by dragging them with your mouse, collect and forward phone signals to correct Glorps so no important business calls are lost!!! Try to get the highest GlorpCorp rank within 2,5 minutes!

Made by Lemonwing Games and friends!

Programming - JonasO

2D + 3D art - icebell

3d art - Rachel Brodie

Audio - Maren Holm & torbsaudio

Music - torbsaudio

VFX + design - Priestos

Glorp voices - Friends!

Ratings

Overall 11th 4.368⭐ 21🧑‍⚖️
Fun 20th 4.222⭐ 20🧑‍⚖️
Innovation 1th 4.684⭐ 21🧑‍⚖️
Theme 2th 4.895⭐ 21🧑‍⚖️
Graphics 5th 4.763⭐ 21🧑‍⚖️
Audio 9th 4.472⭐ 20🧑‍⚖️
Humor 16th 4.471⭐ 19🧑‍⚖️
Mood 7th 4.594⭐ 18🧑‍⚖️
Given 16🗳️ 15🗨️

Feedback

Agent p
Apr 21st · 00:15 UTC
Fun game! A tutorial would be helpful as it was kind of hard to figure out the projectile signal mechanics from first glance. Bt super innovative and cool! Keep it up!
thecoconutdream
Apr 21st · 08:15 UTC
I like it! A quite colorful approach on the theme <3
senior_sigan
Apr 21st · 08:21 UTC
Haha, 100% hit into the theme :) Sound affects of mumbling is so fun. Though it was hard to control the sattelites on my trackpad, maybe my skill issue. Overall nice!
danlrk
Apr 21st · 08:36 UTC
Super satisfying game with a really lovely audio/visual aesthetic! I'm glorping out right now!
mc shopot
Apr 21st · 08:40 UTC
Such a great soundtrack! I'm a huge fan of maj7 chords. You did a really clever job interpreting the theme! The audio is awesome — all those meows, haha, so good! Thanks for the experience.
Enriranjan
Apr 21st · 08:46 UTC
Really fun and a great mod to play
LDJam user 82995
Apr 21st · 09:25 UTC
Glorp again!? Don't mind if I do

![glorp.png](///raw/334/41/z/71e20.png)
DAYA
Apr 21st · 09:26 UTC
The art style and sound effects are unique, and it's a lot of fun to play. However, the movement and rotation of the satellites are a bit hard to control. It would be more convenient if they could be controlled using both the keyboard and mouse.Overall, it fits the theme very well and is highly innovative.
LDJam user 236055
Apr 21st · 10:52 UTC
love the music, sound effects and the concept, very cute game :)
Hurp
Apr 21st · 18:40 UTC
This is gangsta, yo! The cute alien voices and the soothing melody, packed in a bubbly and colorful world. I might not be goop enough to ascend to the very top of glorpcorp, but thats alright, I had fun!
Kroko
Apr 22nd · 06:42 UTC
Mimimi mimimi mi mimi mimimimi
Thats glorp for Wow!! Such a creative and well made game!!! Gosh i SUCK tho
LDJam user 404502
May 08th · 22:30 UTC
Really cool! Lovely style
Wizard
May 08th · 22:53 UTC
![Screenshot 2026-05-08 235048.png](///raw/9ed/91/z/7336a.png)

Took a couple of goes but got the hang of it I think, I had a bit of trouble with rotating the satellites so I dragged them around to scoop up the signal and then bounce them between satellites and to eventually get them to the desired location. Really fun to do though, especially when tying to balance multiple signals pinging around at once. Really enjoyed and will definitely be playing again.
Arlius
May 08th · 23:07 UTC
Cute and fun game! I ended up steering my satellites with reckless abandon, ramming them into the planet to gobble up signals then moving the satellite across the planet to deliver the signal personally. Just like real life! I especially liked the UI, which had really cute art.
marks
May 08th · 23:45 UTC
Woah, very polished experience! I really liked the audio and the music! Very enjoyable minigame, feels like a hidden gem!
niterich
May 09th · 00:24 UTC
Absolutely love the graphics and the vibe of this game! The UI, the sprites, the animation, all of it comes together to make one of the best-looking games I've seen this jam! The music was also really fun and catchy, and the use of a dynamic soundtrack was a very nice touch! Though, I did encounter a crackling in the HTML version that I've experienced before when syncing dynamic audio in Unity. It was annoying, but I understand the standalone version was probably fine.

For the gameplay itself? I really couldn't get my head around it. Some more instructions on how to best use the satellites, or some more feedback to understand when and where the signals are, might have helped. It seems like I was meant to collect the full signal all at once before bouncing it around the planet? Which isn't what I think of when I picture a real-time phone call. But even then I'm not too sure if that's right.