Signal King by LDJam user 408038
Build a network of buildings around your throne and defend it from enemy waves.
Your king yells every second - that signal travels through your network, powering every building it reaches. Gold mines collect gold, iron foundries smelt iron. But the signal weakens with distance, so placement matters.

Spend your resources on upgrades - new buildings, stronger signal, faster yells. Each death unlocks new tools. Come back stronger.
Survive long enough . Defeat the boss and claim victory.
| Link | https://github.com/Tetramollaxx/ld-59-godot_dev_vers |
| Itch | https://tetramollaxx.itch.io/ld59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-king |
Ratings
| Overall | 32th | 3.996⭐ | 130🧑⚖️ |
| Fun | 29th | 3.906⭐ | 130🧑⚖️ |
| Innovation | 66th | 3.72⭐ | 129🧑⚖️ |
| Theme | 180th | 3.496⭐ | 130🧑⚖️ |
| Graphics | 31th | 4.217⭐ | 131🧑⚖️ |
| Audio | 60th | 3.698⭐ | 128🧑⚖️ |
| Humor | 59th | 3.27⭐ | 117🧑⚖️ |
| Mood | 91th | 3.684⭐ | 127🧑⚖️ |
| Given | 15🗳️ | 5🗨️ |
It does get repetitive for me kind of fast. But so do most entries in this genre!

Was a bit confused in the beginning, getting used to childrenlimits. The first few rounds didn't feel great since low signalpower + childrenlimits = extremly weak, after the first few rounds it turns, now i got waay too much money and basically just randomly spam any tower into my base x)
I like the general idea a lot tho, connected towers, signal strength, special defense towers - all felt really good to play with.
reat game. Just an incredible amount of work for Compo. Congratulations!
great art!
A bit unexpected that you supposed to die, had to reload first round couple of times to ensure i've done nothing wrong. I also couldnt find a way to cancel building placement selection.
It's a good game with an unusual and interesting mechanic, but it ends quickly. It has the potential for more content. Good luck!
Satisfying to reload the signal with so much stuff, haha.
And simple to learn the basics!
Liked also if you die the game gets a bit easier!
Awesome game, had a lot of fun. Archer towers are OP.
Cons: the sword attack is very slow, and towers occasionally spawn outside the screen boundaries at the beginning.
The idea of linking buildings through others is cool, but it kind of loses its meaning in the late game, and you just end up placing as many towers and archers as possible in random spots.
That said, I really enjoyed it — it’s a really great game!
I had a lot of fun watching the process! It took me a while to figure it out, and my first loss was frustrating.
It really needs aoe tower placement as one of the upgrades! Even with using the keybindings - game is spammy! Unless it is one of the later upgrades - then it needs it sooner :D
Nice art style! Simple and clean!


I feel like the balance is a little off though - it seems that you can get by with like 2 gold mines and 2 iron foundries and then just spam archers and defense towers after few upgrades you get after you die.
I can really see a potential in this game, if it can get some balancing and a bit more depth.
The art, UI, and SFX for this game are delightful - incredibly polished and completely harmonious. Awesome job!
Also the art is very well made!

Of course it has balancing issues, but the core gameloop is so much fun.
The "signal mechanic" was not really noticeable, but the branching mechanic on the other hand is fantastic.
The visuals are nice and the UI is well implemented. The controls feel good and it is neat that you can choose your buildings with pressing the keys. Having more than just one enemy is also a nice touch and the progression bar shows you when the boss is arriving. Really polished game.
I like the visual effects and animations, and the mechanics are solid