Relay Runner by GettingRekt
Rescue the stranded astronaut
But weak signals impacts your controls. First with noisy inputs but if the signals gets worse you may experience delays and even total control black outs!

Instructions
The further you fly from base, the weaker your control signal gets. At low signal your controls get noisy. Weaker still and your inputs are delayed. Cut the link entirely and your ship goes dark. Drop LoS Relays to extend your signal chain in a straight line. Drop AoE Nodes to blanket an area when line-of-sight isn't possible. Plan your chain, grab the astronaut, and bring them home.
Controls
- W = Thrust
- A/D = Rotate
- Q/S = Control Hook
- Space = Release Hook
- 1 = Drop Long Range LoS Antenna
- 2 = Place AoE Wall Piercing Node
| Link | https://drive.google.com/file/d/1KufPa_C21S7_UjJ2kfW4Vjw5-HrSFZsg/view?usp=sharing |
| Link | https://gettingrekt.itch.io/relay-runner |
| Original URL | https://ldjam.com/events/ludum-dare/59/relay-runner |
Ratings
| Given | 14🗳️ | 8🗨️ |
The signal loss and noise affecting ship control was also a great touch. And the atmosphere is really cool and spacey. This was a really good entry!
Took a bit of time to dust off my old "lander" skills, but once I got the hang of it, it was really fun trying to get my little guy home. Really felt like i was on a dangerous mission to save a dude with limited resources. (I lol'd the first time I splatted him against a cliff)
If I had one criticism I would say that maybe the combination of tricky Lander-style controls with the signal mechanic makes the difficulty a bit high. I would maybe make flying a bit easier so that players can focus more on the unique "control signal" mechanic.
But I got all the way to the end and had a lot of fun doing it. well done
Very cool experience, just a little too punishing for misplacing relays, imo
