Satellite Days by lectvs
Just another beautiful day of being a satellite dish... unless?
Tested with Chrome and Firefox.
Controls:
- Mouse = Move Paddle
- F = Fullscreen
Tools Used:
- pixi.js
- WebAudio API
- Aseprite
- sfxia
- Audacity
- Strudel

| Web + Source | https://lectvs.itch.io/satellite-days |
| Original URL | https://ldjam.com/events/ludum-dare/59/satellite-days |
Ratings
| Overall | 4th | 4.346⭐ | 28🧑⚖️ |
| Fun | 1th | 4.442⭐ | 28🧑⚖️ |
| Innovation | 23th | 4⭐ | 28🧑⚖️ |
| Theme | 63th | 4.135⭐ | 28🧑⚖️ |
| Graphics | 72th | 3.865⭐ | 28🧑⚖️ |
| Audio | 12th | 4.173⭐ | 28🧑⚖️ |
| Humor | 16th | 4.02⭐ | 27🧑⚖️ |
| Mood | 17th | 4.173⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 22🗨️ |
I tend to have an urge to move paddles quickly to send things flying in these type of games, so I think that might be what was throwing off my controls as the gameplay example you have is smooth and more relying on bouncing and aligning angles, while the act of moving the paddle to hit the bolts made it harder for me to align my shots.
All in all I thoroughly enjoyed playing through this! Another excellent Hayden game!
I feel like you could have made it a smitch more difficult and one idea would have been to enforce a minimum distance from the orb. As is the best strategy for most of the game is to just sit inside of the orb as all the spawned signals bounce straight in! A description for the upgrades would have been nice, and since the amount of signals you get per level are always the same maybe something different than a level bar would have fit better? Maybe something like signal strength that increases each level and that gives you the fixed upgrade points?
The bouncing is super satisfying, and you really nailed all the juice you put into each part of the game! From the wiggling to the sound effects and the music kudos!
PS or there was an impact from upgrades... anyway on my laptop I didn't see the health and played without knowing how much left, it was even funnier, like playing Last of Us without the HUD
Maybe add a main image for your game for display purposes?
Left you a rating :smile:
My only nitpick was being annoyed with the boss lingering at the bottom of the screen and throwing away all the bolts.
Great job overall!
Also a whole boss battle with an epic finish made in just 2 days?!.. not to mention actually snappy controls and everything? This is great!
I had a feeling that this is exemplary "This is how it's done, folks" type of game. I am impressed. First all 5* from me on this jam.
With my incredible power of subtle-gradient-detection, I noticed the satellite dish was not just a solid color, but very subtly getting brighter towards the center of the dish. I'm awarding you the **Incredibly Subtle Gradient** award, as proof of your background art asset mastery.

Here's my recorded playthrough to provide the ultimate feedback:
https://www.youtube.com/watch?v=ougKBLdu_GA
It got easier and easier over time. I just kept close to the ball and waited for bolts to spawn.